STR 8
DEX 10
CON 14
WIS 8
INT 14
CHA 18.
MrZork wrote...
You need to give more detail on what you want the toon to do, where you will play it, etc. Why are you choosing that class combination? Is he primarily a spellcaster who incidentally happens to be quite strong? Is this for a particular SP module or modules? Is he going to be a sword mage? And so on.
(Yes, he's obviously not, going to be a swordmage, but those sorts of details can give other readers some idea of the advice that might be useful to you.)
Empyre65 wrote...
I looked in the Epic Character Search Engine and saw no builds with Sorcerer / RDD without a third class. Also, even the ones with 20 or more levels of Sorcerer focused on making the character a warrior first and a caster afterward.
Elhanan wrote...
At a glance, perhaps 30 Sor/ 10 RDD; 4 RDD pre-Epic, and the rest in Epic lvls. However, I am not a fan of either class, and am uncertain if the pre-Epic RDD addition is warranted.
Westan said he wants this toon to be "primanily a spellcaster". Maybe reverse the paladin/sorc ratio? ;-)Empyre65 wrote...
Dragon Knight 3 (Paladin 29 / Sorcerer 1 / Red Dragon Disciple 10)
MrZork wrote...
Westan said he wants this toon to be "primanily a spellcaster". Maybe reverse the paladin/sorc ratio? ;-)Empyre65 wrote...
Dragon Knight 3 (Paladin 29 / Sorcerer 1 / Red Dragon Disciple 10)
Westan, there are several builds on the search engine with 20+ sorcerer levels. I would suggest starting with one of those and see if any of them catches your eye.
BTW, am still not sure what exactly you are hoping to get from RDD in this build?
rogueknight333 wrote...
The main benefits of RDD (AC and Stat bonuses, especially strength) are most valuable to a melee combatant, which means that as a general rule there is not a lot of point to using RDD levels in a build meant to be primarily a spellcaster. Usually Bard, being relatively better than Sorcs at melee, is a better choice for RDDs. The main reason to use Sorc instead is if you are making a Paladin/RDD, in which case you will normally have to use Sorc rather than Bard due to alignment conflicts.
If you do want to play a spellsword build who is primarily a caster but still makes some use of RDD I suggest something like Paladin 4/Sorcerer 26/RDD 10. Paladin is probably the most effective class you could add to Sorc/RDD, but if you have alignment conflicts or other RP reasons why you do not want to use it, you can substitute Fighter levels (or really just about any warrior class) instead (at least if you are human or half-elf, as other races might suffer an XP penalty if they pick an unfavored class - if so you could use a prestige class like Champion of Torm to avoid this).
Empyre65 wrote...
Taking Paladin at level 1 lets you take Weapon Focus right away. It also will make the NPCs identify you as a Paladin. You also have 1 higher BAB at level 1 that way.
RDD is nice to have when you play Sands of Fate for at least 3 reasons that I won't spoil for you. Also nice to have is a weapon that does acid damage and a ranged weapon that does cold damage.
Westan Willows wrote...
Now my only problen is how do I download your build?
The save bonus from spellcraft works differently than the AC bonus from tumble. The spellcraft bonus to saves is based on total skill levels in spellcraft, not just ranks. So, if you have 9 ranks in spellcraft and an intelligence of 12, then you will have +2 to saves versus spells. This applies to anything that adds to the spellcraft skill, including items, spell effects, bard song, etc. (up to the cap) as well as feats that add to the skill. So, a level 22 sorcerer with 25 ranks in spellcraft, INT 14, Greater Gloves of Spellcraft (+6), and a Ring of Magic Defences (+2) will have 35 total levels in spellcraft and a save bonus of +7.Westan Willows wrote...
BTW: I am tempted to put Sorc in at lv7 so that I could have 10 ranks of spellcraft. Every 5 ranks gives you +1 on save throws (if any) :-)
Modifié par MrZork, 04 février 2014 - 04:16 .
Modifié par WebShaman, 04 février 2014 - 08:23 .
MagicalMaster wrote...
Keep in mind PRC adds a whole bunch of brokenly overpowered stuff. Maybe people find it interesting but it's not even remotely close to balanced (not that standard NWN is but PRC makes it much worse). PRC also doesn't play well with some modules from what I recall.
WebShaman wrote...
Of course, one doesn't HAVE to use parts of it, if one considers it overpowered, cheesey, whatever. That is the good part of the PRC - there are a lot of switches for turning X on (or off, or implementing different rule interpretations of such).
CEP is used for tilesets/item looks/models. Adding CEP to a single player game doesn't change anything that I can think of off-hand though maybe there are some minor differences cosmestically or something.WebShaman wrote...
Strange is, most "accept" the CEP - which is a hak. So why is the PRC such a big deal here?
If the PRC added a new "Shaman" class which had the following features...WebShaman wrote...
It ADDS to the game. In my book, that is never bad.