Aller au contenu

Photo

Sorcerer?RDD


  • Veuillez vous connecter pour répondre
50 réponses à ce sujet

#51
WebShaman

WebShaman
  • Members
  • 913 messages

Pstemarie wrote...

@ Webshaman and his notes about solo vs. multiplayer / online.

A good friend of mine worked for three years trying to put together a solo module that could accommodate a variety of classes. He grouped the classes together - warriors (fighter, paladin, ranger, monk), arcane casters (sorceror, wizard), divine casters (cleric, druid), and rogues (rogue, bard) then set about creating encounters that were specifically tailored for each category. His desire was to have the PC enter a trigger and the OnEnter event would then determine the type of encounter to spawn based on the character's class. It all sounded good in theory, but it became a nightmare for him because it called for a TON of coding that was beyond his skills, not to mention the multiple templates for bosses that needed to be maintained. It was also excessively difficult for him to scale progression because non-creature encounters had to be adaptable to challenge all categories. In the end he wrote it off as impossible and hung up the toolset.


Thanks for the story, Pstemarie.  It sort of reminds me of the hassles I went through when I was building a particular PW with Nightmare and a few others.  We really tried to balance things out - months of work, number-crunching, mind-numbing power meetings, etc.

It was after that that I gave up on the balance aspect in disgust - later, it became quite clear to me why it couldn't work, due to how the game is supposed to work (ala PnP, with a Party).  After that, I started concentrating more on DMing and Storytelling, which was much more rewarding.

But we really are moving far away from the topic here.  Sorry about that, OP.