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Citadel dlc is really immersion breaking...


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#1
jetblack01

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I´m not saying the dlc is not well done, it´s got some fun parts etc....but i just find it really weird doing this dlc hours before one heads of to piority earth. I also think it´s too light-hearted, too much making fun of itself, and indirectly the player. I love the bits of humour in mass effect series but this dlc goes so over the top with a gag every minute, its hard to know what is serious and what is a joke. And then being in the final game it sort of demans the seriousness of the Reapers.

Anyone feel the same?

#2
RatThing

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Yes, very much actually. It's fun for a while and all but I can't see it as part of the story. It could only work as a DLC.

#3
Remix-General Aetius

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if it wasn't the last ever DLC for the trilogy, I would've accepted it warmly. as the last ever DLC, it sucks because it's nothing more than desperate, blatant fan-appeasing from Bioware. they're very picky over who to listen to.

may I remind you, not everyone wanted a squadmate-based DLC. I won't go as far as to say that I want the endings changed, I can always talk them. but the finale mission itself is seriously lacking compared to the rest of the game.

what's the point of all the alliances you've built over those 3-4 in-game years for them to just be used like invisible war assets? Bioware's way of handling characters: don't wanna use them in missions? turn them into war assets.

I believe I speak for many people - because many have asked for it - when I say that an all-out assault with all of your friends would've been a far better send-off than this stupid excuse for DLC. Citadel has proved it that it can sort of be done when the ME3 squaddies are split into 2 teams.

we wanted more finely-done action, and instead we got Dawson's Creek - ME edition.

#4
o Ventus

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TheGarden2010 wrote...

we wanted more finely-done action, and instead we got Dawson's Creek - ME edition.


Who is this mysterious "we" I keep hearing about? Are they like the Illuminati? Regardless, the Citadel DLC DOES have  "finely done action".

Also, have you actually played the Citadel DLC, or actually seen Dawson's Creek? I don't think you know how this "comparison" thing works if you're sayin Citadel is like DC.

#5
Teddie Sage

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Sorry to say, but ME3 as a whole was immersion breaking.

#6
Daemul

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The main story itself isn't so bad, it can get a bit facepalmy at some points but still alright, the meet ups and the party though, are best avoided if you're going for a serious playthrough,

#7
AlexMBrennan

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Anyone feel the same?

It took you this long to work out that "Happy epilogue DLC" does not work unless it's actually an epilogue?

I'm sorry, Citadel DLC (scratch that - most of the DLC*) does simply not fit the context of the game - ONOZ, Reapers are everywhere murdering everyone but we'll just wait until Shepard is done playing silly arcade minigames needlessly prolonging the war... I'm sure the families of all the soldiers who died as a direct result will understand.

** Scratch that - most of the missions: Yes, let's delay some critical mission on Rannoch to save half a dozen quarians who are of no importance to anyone, needlessly delaying the end of the war and thus causing a few million extra preventable casualties on Earth alone.

It's really quite simple: If you can't come up with a good paragon/renegade decision, then don't have one. If your game has sh!t parcour elements then don't highlight how inadequate your game is relative to the Assassin's Creed titles you are blatantly copying by having contrived parcour sequences. Sorry, I was playing Blacklist just now.

#8
Remix-General Aetius

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o Ventus wrote...

TheGarden2010 wrote...

we wanted more finely-done action, and instead we got Dawson's Creek - ME edition.


Who is this mysterious "we" I keep hearing about? Are they like the Illuminati? Regardless, the Citadel DLC DOES have  "finely done action".

Also, have you actually played the Citadel DLC, or actually seen Dawson's Creek? I don't think you know how this "comparison" thing works if you're sayin Citadel is like DC.


"we", the ones who didn't want the stupid Citadel DLC and instead wanted an improved Earth mission with our "war assets" fighting alongside us. there are many of us.

I'm referring to the hanging out afterwards. and not every DC episode was 100% drama.

#9
GimmeDaGun

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It is, but it's supposed to be like that. It's a meta-dlc. It shouldn't be taken seriously, nor it is part of the canon ME-storyline. It is a tribute to the hardcore fans (casual players do not hold it as dear, since they play the game for the action and the plot & lore in most cases), and it's full of over-the-top, cheesy fan service and references. Mostly it's for those fans who enjoy the light hearted moments of the trilogy and the characters and for those who read, write, breathe etc. fan-fiction and buy ME-related merchandise.

It's not my cup of tea either, but I purchased it because I had bought the Bioware points for it in advance. I thought, that they would release another lore-heavy, mega-dlc as the last one.

#10
GimmeDaGun

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o Ventus wrote...

TheGarden2010 wrote...

we wanted more finely-done action, and instead we got Dawson's Creek - ME edition.


Who is this mysterious "we" I keep hearing about? Are they like the Illuminati? Regardless, the Citadel DLC DOES have  "finely done action".

Also, have you actually played the Citadel DLC, or actually seen Dawson's Creek? I don't think you know how this "comparison" thing works if you're sayin Citadel is like DC.


Well, I don't know, but I'm definitely part of that "we". :P

#11
GimmeDaGun

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Teddie Sage wrote...

Sorry to say, but ME3 as a whole was immersion breaking.



Nah, ME3 was great. :police: But as it seems it did not work for you, so I guess it was immersion breaking FOR YOU. 

#12
AlanC9

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AlexMBrennan wrote...


I'm sorry, Citadel DLC (scratch that - most of the DLC*) does simply not fit the context of the game - ONOZ, Reapers are everywhere murdering everyone but we'll just wait until Shepard is done playing silly arcade minigames needlessly prolonging the war... I'm sure the families of all the soldiers who died as a direct result will understand.


Wait, what? How does Shepard sitting around playing an arcade game for a couple of hours delay the completion of the Crucible?

I agree with the general point, mind -- the CRPG quest/sidequest tradition really needs to be rethought one of these days. But I don't think it makes sense to apply this argument to the end of the war, since the timing of that  isn't solely dependent on Shepard's actions. There's an illusion of that, sure,  but that's due to the way the devs made time passing depend on the completion of Priority missions. (I'd have preferred an actual calendar, myself, but modern RPG players can't handle that.)

Modifié par AlanC9, 02 février 2014 - 05:29 .


#13
Iakus

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Citadel is a DLC that should never have been needed. However, ME3 becomes such a crushingly grim story by the end that a happy pick-me-up story is of course going to be popular.

#14
jstme

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Yeah,Citadel does not really fit into ME3. This is exactly why i like it.

#15
congokong

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It's very light-hearted. While taken alone it's fantastic and well worth the $15 (unlike Omega) it feels off considering how dark the ME series otherwise is. However, it is meant to be a shore leave where their minds are off the war so I suppose I can understand the mentality. It's also Wrex-central which was a bit awkward for my Shepard who killed Wrex on Virmire. Wrex himself is off in ME3 because he's far less bitter and rather jolly which is very apparent in Citadel.

Overall, I'm glad it exists and glad I bought it. It's a nice swan song.

Modifié par congokong, 02 février 2014 - 06:06 .


#16
spirosz

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Teddie Sage wrote...

Sorry to say, but ME3 as a whole was immersion breaking.



#17
Han Shot First

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I love the Citadel DLC but I also agree. I think Bioware went a little over board with the light and humorous moments. That being said, they were only giving the fanbase what it was asking for. One of the main complaints with Mass Effect 3 was that it was "too serious."

That is a complaint I disagree with by the way, but it was one commonly voiced on the forums.

#18
Guest_StreetMagic_*

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congokong wrote...

Wrex himself is off in ME3 because he's far less bitter and rather jolly which is very apparent in Citadel.


I think it's just the change in writer. Dombrow wrote both Garrus and Wrex in ME3. I think they both come off really perky and chummy than they were before. I wish Walters had still written them. Garrus had more of an urban cool in me2, and Wrex was a loveable grump. There's time now, both in Citadel and the main game, where Wrex comes off like some big jolly fellow out of a kid's cartoon.

Modifié par StreetMagic, 02 février 2014 - 06:16 .


#19
Br3admax

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StreetMagic wrote...

congokong wrote...

Wrex himself is off in ME3 because he's far less bitter and rather jolly which is very apparent in Citadel.


I think it's just the change in writer. Dombrow wrote both Garrus and Wrex in ME3. I think they both come off really perky and chummy than they were before. I wish Walters had still written them. Garrus had more of an urban cool in me2, and Wrex was a loveable grump.

Real question in the nicest way possible, what don't you blame on slight changes in writing? Garrus in ME2 is just as dumb as Garrus in ME3, and Wrex in ME2 is pretty damn cheerful. 

#20
AresKeith

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StreetMagic wrote...

congokong wrote...

Wrex himself is off in ME3 because he's far less bitter and rather jolly which is very apparent in Citadel.


I think it's just the change in writer. Dombrow wrote both Garrus and Wrex in ME3. I think they both come off really perky and chummy than they were before. I wish Walters had still written them. Garrus had more of an urban cool in me2, and Wrex was a loveable grump. There's time now, both in Citadel and the main game, where Wrex comes off like some big jolly fellow out of a kid's cartoon.


I never had a problem with the new Wrex, because if you think about it this way his people is finally getting a cure and he can a difference as the new leader

What should he be grumpy about then, and he's still a capable fighter

#21
jetblack01

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Han Shot First wrote...

I love the Citadel DLC but I also agree. I think Bioware went a little over board with the light and humorous moments. That being said, they were only giving the fanbase what it was asking for. One of the main complaints with Mass Effect 3 was that it was "too serious."

That is a complaint I disagree with by the way, but it was one commonly voiced on the forums.


Well ME3 without the dlcs is pretty dark but then to  throw in a totally toungue-in-cheek Citadel dlc is a contrast too far. It felt weird for me

But ME3 is always going to feel dark because unfortunately its a slow trudge to your own death, no matter what you do. Ok leaving aside the silly "Shepard breathes" ending which is as good as death anyway. I supposedly lived my last playthrough but still had Liara putting my nameplate up on the list of dead. How depressing is that!

#22
Shuidizi

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This is why I always play this mission after finishing the main game, feels more appropriate that way. I don't want to have all these fun then head into a deadly war. The mood is much more post-war than pre.

Modifié par Shuidizi, 02 février 2014 - 06:45 .


#23
congokong

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Br3ad wrote...

StreetMagic wrote...

congokong wrote...

Wrex himself is off in ME3 because he's far less bitter and rather jolly which is very apparent in Citadel.


I think it's just the change in writer. Dombrow wrote both Garrus and Wrex in ME3. I think they both come off really perky and chummy than they were before. I wish Walters had still written them. Garrus had more of an urban cool in me2, and Wrex was a loveable grump.

Real question in the nicest way possible, what don't you blame on slight changes in writing? Garrus in ME2 is just as dumb as Garrus in ME3, and Wrex in ME2 is pretty damn cheerful. 


While Wrex is more friendly to Shepard in ME2 than ME1 (you don't have to squeeze every word out of him), he's not that jolly. He still doesn't smile. In ME3 he's always smiling. We can ignore writer changes and say it could be attributed to curing the genophage but he's jolly even before it's cured. Also, he still shouldn't be jolly considering reapers are ravaging the galaxy.

The biggest difference to Garrus from ME1 to ME2-ME3 is that Garrus has more confidence in himself. He feels in his element as a vigilante while in ME1 he hated being in C-Sec and wasn't quite comfortable on the Normandy.

Modifié par congokong, 02 février 2014 - 06:54 .


#24
MyChemicalBromance

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I've found a few ways to alleviate the disparity.


First, I do the main mission between Rannoch and Thessia. When the Asari councilor calls you back to the Citadel, it doesn't seem very urgent (it just sounds like she found something that could help; she doesn't sound desperate at all at that point). If you start the DLC as soon as you get back to the Citadel, it actually fits pretty well. You don't have an explicit target you should be going to (you don't know about Thessia yet), and the repairs thing makes a bit of sense considering what you just went through on Rannoch.

After that, you can interspace the meet-ups between Thessia and Horizon (I actually have the final Leviathan mission there too), and they don't seem that out of synch. There's a lot of downtime we don't normally see in-game (such as the hour of pre-flight checks for the Normandy, or the non-Mass Relay travel time between stars), so a few hours spent hanging out actually isn't all that out of place in-lore.

As for the party, Ieave it as a final thing before launching priority Earth. It kind of has a bit more of a bitter-sweet feeling that way, as it's like one last night before everyone there could possibly be killed on the battlefield. The ending of the whole thing (on the docks) actually works pretty well with this.




As for the comedy, it fits better post-rannoch than anywhere else. You've just taken down a second Reaper/potentially ended the ME equivalent of the Middle East crisis peacefully, and the fact that the Krogan-Turian offensive failed to retake Palaven is just a little note in the Codex. That is an interesting thing to keep in mind during that portion of the game though (as it isn't very highlighted). I'd have to imagine Shepard has a bit of a stomach-turning feeling when hearing that news.

#25
ImaginaryMatter

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I think this picture reflects the situation well:

Image IPB

I find the Citadel DLC to be tonally disruptive. However, I kind of stop caring for ME3 as a story by the end of the Cerberus Coup; so I welcome Citadel completely.