Aller au contenu

Photo

Citadel dlc is really immersion breaking...


  • Veuillez vous connecter pour répondre
142 réponses à ce sujet

#51
Guest_Rubios_*

Guest_Rubios_*
  • Guests
This is how you do it:

1 - Read the email but do not actually go to the apartment (Headcanon: Shepard is too busy).
2 - Finish the game (Shepard dies in that pile of rubble, deal with it).
3 - ???
4 - Load the save and enjoy Shepard's purgatory (or whatever thing your selected religion has as an equivalent).

Modifié par Rubios, 02 février 2014 - 11:57 .


#52
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

Rubios wrote...

This is how you do it:

1 - Take the DLC mission but do not actually go to the apartment (Headcanon: Shepard is too busy).
2 - Finish the game.
3 - ???
4 - Load the save and enjoy Shepard's purgatory (or whatever thing your selected religion has as an equivalent).


IIRC, you can't come back to that part of the Citadel once you leave it. You're forced to finish the DLC then go back to the game. That could be fixed however if you decided to keep a different file and load the game from there after seeing the endings.

#53
Silvershroud

Silvershroud
  • Members
  • 1 687 messages
Personally, I loved Citadel, but I can definitely see how some people could not enjoy it as much. Character (especially companion) interaction is one of my favorite parts of any RPG, so having an entire DLC revolving around your companions was great for me.

The best part was having your entire cast of companions actually all fight together for once, and listening to their banter while they are doing it. That is something I'd like to see more often. I mean, you are marching into a warzone. Why wouldn't you bring a decent sized force with you? I'd also like to see more of what companions do when not with you (for example, defending the gates at the end of DAO, or when you picked a set of companions to do a quest on an entirely different planet in KOTOR 2) I also loved how the poked fun at games for limiting how many companions you can bring along at once (I don't remember the exact line, but I do recall that it happened).

That said, I do agree that it didn't really fit into the story very well. Yes, there are ways to kind of squeeze it in, but really, it would make more sense as an after-saving-the-galaxy party.

#54
Guest_Rubios_*

Guest_Rubios_*
  • Guests

Teddie Sage wrote...

Rubios wrote...

This is how you do it:

1 - Take the DLC mission but do not actually go to the apartment (Headcanon: Shepard is too busy).
2 - Finish the game.
3 - ???
4 - Load the save and enjoy Shepard's purgatory (or whatever thing your selected religion has as an equivalent).


IIRC, you can't come back to that part of the Citadel once you leave it. You're forced to finish the DLC then go back to the game. That could be fixed however if you decided to keep a different file and load the game from there after seeing the endings.

By taking the mission I meant just reading the email, I'll edit.

#55
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Count Silvershroud wrote...

The best part was having your entire cast of companions actually all fight together for once, and listening to their banter while they are doing it


It's not the entire cast though. It's just the ME3 cast and Wrex. The party is cool, but the mission is just the same as the main game.. except goofier.

Modifié par StreetMagic, 02 février 2014 - 11:57 .


#56
Silvershroud

Silvershroud
  • Members
  • 1 687 messages

StreetMagic wrote...

Count Silvershroud wrote...

The best part was having your entire cast of companions actually all fight together for once, and listening to their banter while they are doing it


It's not the entire cast though. It's just the ME3 cast and Wrex. The party is cool, but the mission is just the same as the main game.. except goofier.


True, it is just the ME3 cast, but still, how often do you see that?

#57
Guest_Rubios_*

Guest_Rubios_*
  • Guests

Teddie Sage wrote...

Yeah... I guess the only thing most disappointed players can do for the third game is to headcanon everything that didn't make sense for their Shepard or their own storyline.

They could also play action mode.

Image IPB

Modifié par Rubios, 03 février 2014 - 12:03 .


#58
dreamgazer

dreamgazer
  • Members
  • 15 742 messages
(shrugs)

The main mission was no more "immersion breaking" than Shadow Broker's, and you certainly don't have to do all the optional character content in one blast.

#59
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

dreamgazer wrote...

(shrugs)

The main mission was no more "immersion breaking" than Shadow Broker's, and you certainly don't have to do all the optional character content in one blast.


Shadow broker is immersion breaking too, unless you're romancing Liara. It's well done, but I think it's kind of niche actually.

#60
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

Rubios wrote...

Teddie Sage wrote...

Yeah... I guess the only thing most disappointed players can do for the third game is to headcanon everything that didn't make sense for their Shepard or their own storyline.

They could also play action mode.


What's the action mode even about already?

#61
Guest_Rubios_*

Guest_Rubios_*
  • Guests

Teddie Sage wrote...

Rubios wrote...

Teddie Sage wrote...

Yeah... I guess the only thing most disappointed players can do for the third game is to headcanon everything that didn't make sense for their Shepard or their own storyline.

They could also play action mode.


What's the action mode even about already?

Pretending to be playing Gears of War.

Modifié par Rubios, 03 février 2014 - 12:09 .


#62
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests
I find Action mode mildly curious. Walters was apparently in charge of it, so I'm interested in how he makes the "default" choices.

#63
SwobyJ

SwobyJ
  • Members
  • 7 370 messages

Rubios wrote...

This is how you do it:

1 - Read the email but do not actually go to the apartment (Headcanon: Shepard is too busy).
2 - Finish the game (Shepard dies in that pile of rubble, deal with it).
3 - ???
4 - Load the save and enjoy Shepard's purgatory (or whatever thing your selected religion has as an equivalent).


Citadel DLC isn't the only purgatory.

Other than that, cool.

I do think someone comes out of that rubble though. Our Shepard or not.

#64
Guest_Rubios_*

Guest_Rubios_*
  • Guests

SwobyJ wrote...

Rubios wrote...

This is how you do it:

1 - Read the email but do not actually go to the apartment (Headcanon: Shepard is too busy).
2 - Finish the game (Shepard dies in that pile of rubble, deal with it).
3 - ???
4 - Load the save and enjoy Shepard's purgatory (or whatever thing your selected religion has as an equivalent).


Citadel DLC isn't the only purgatory.

Uhh?

#65
Silvershroud

Silvershroud
  • Members
  • 1 687 messages

StreetMagic wrote...

I find Action mode mildly curious. Walters was apparently in charge of it, so I'm interested in how he makes the "default" choices.


Same here.  I keep thinking I should do a playthrough on action mode just because I'm curious what they consider the "default" choices.  But I never have actually started one.

#66
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Rubios wrote...

SwobyJ wrote...

Rubios wrote...

This is how you do it:

1 - Read the email but do not actually go to the apartment (Headcanon: Shepard is too busy).
2 - Finish the game (Shepard dies in that pile of rubble, deal with it).
3 - ???
4 - Load the save and enjoy Shepard's purgatory (or whatever thing your selected religion has as an equivalent).


Citadel DLC isn't the only purgatory.

Uhh?


Well, there's already the purgatory bar. Ever notice everyone is in limbo about some issue? Cortez and getting over his husband. Jack and your romance status (or her adjustment to Alliance if you don't romance). Aria and her loss of Omega. The status of Joker and EDI's friendship. These are all kind of "purgatory" states you can help them out of. Joker kind of comments on this too, about how everyone is just trying to dance their problems away.

By contrast, "Apollo's Cafe" represents healing rifts, I think (Apollo is the god of healing and light). I think that's why they place Ash and Kaidan here. Perhaps why you can help Liara find a place with Aethyta too.

Wow.. way off topic probably. Sorry.

#67
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

StreetMagic wrote...

dreamgazer wrote...

(shrugs)

The main mission was no more "immersion breaking" than Shadow Broker's, and you certainly don't have to do all the optional character content in one blast.


Shadow broker is immersion breaking too, unless you're romancing Liara. It's well done, but I think it's kind of niche actually.


You still enjoyed it though, right? Have you played through it in subsequent runs through ME2?

#68
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

dreamgazer wrote...

StreetMagic wrote...

dreamgazer wrote...

(shrugs)

The main mission was no more "immersion breaking" than Shadow Broker's, and you certainly don't have to do all the optional character content in one blast.


Shadow broker is immersion breaking too, unless you're romancing Liara. It's well done, but I think it's kind of niche actually.


You still enjoyed it though, right? Have you played through it in subsequent runs through ME2?


I like Vasir and Vasir's fight. And the videos/info at the SB base afterwards. I have a hard time fitting it into my playthroughs though.

#69
spirosz

spirosz
  • Members
  • 16 354 messages
Shadow Broker is actually my favourite part of ME2. That whole DLC was a wonderful experience for me and not because of Liara, but the vistas, especially in her apartment the first time. Seeing the rain and lightning outside her window... amazing.

Image IPB

#70
dreamgazer

dreamgazer
  • Members
  • 15 742 messages
Visual/level design + Vasir + humor + Broker hub + interaction with neglected ME1 character = great.

Visual/level design + CloneShep + humor + Silversun hub + interaction with neglected ME2 characters = great.

#71
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

dreamgazer wrote...

Visual/level design + Vasir + humor + Broker hub + interaction with neglected ME1 character = great.

Visual/level design + CloneShep + humor + Silversun hub + interaction with neglected ME2 characters = great.


Interaction with a neglected ME1 character.. Never really cared anyways. She's obsessed. It's why I can't fit her in. Legion, Conrad Verner, and Liara all kind of make me uncomfortable (Legion's probably my favorite of the bunch though. Plus, I can shoot him point blank eventually).

#72
Gkonone

Gkonone
  • Members
  • 266 messages
While I think the Citadel dlc was one of the best dlc's, I do agree with the OP, it felt very out of context, the timing was very much off.

Apart from that it was poorly executed as far as certain romances go. Assuming it was somewhat of a fan service, they could have done a way better job.
Ashley's romance was very lacking.

#73
Wulfram

Wulfram
  • Members
  • 18 948 messages
I don't find it too bad if you do that actual mission immediately, then spread the other stuff out over the rest of the game

#74
GimmeDaGun

GimmeDaGun
  • Members
  • 1 998 messages

Teddie Sage wrote...

GimmeDaGun wrote...

Oh, well... suit yourself. 


I don't like how cheeky your reply was. You know we're only stating opinions here, I wasn't looking for trouble. To me ME1 and ME2 had a lot of immersion elements that made me feel like my Shepard felt like mine. ME3 broke that illusion for me and a lot of other gamers out there.

Edit: 

I'm also disappointed on how they included the kid in Shepard's dreams. It
broke my bond with my character even more. I was Shepard, I had my
dreams and my own opinions about everything as Shepard in the two first
games. Those dreams weren't supposed to be there if this was respecting
the core of what a BioWare RPG is meant to be. We're supposed to be able
to interpret a lot of things from our characters, like their faith or
their sexuality or even their dreams. That nightmare just enforced the
ideals from BioWare that Shepard didn't belong to me anymore but to them.


Yeah, it was cheeky, but it wasn't meant to be offensive. If it was, well then I apologise. 

To each their own. To me immersion does not necessarily mean that I feel that the main protagonist belongs to me, or is totally under my control. For instance a few of the most immersive games I've ever played weren't even rpg-s. Like Thief or Dead Space, or Outcast. But even when it comes to rpg-s I'm totally ok with the character not being "my xyz". Take Geralt form The Witcher. One of my favourit rpgs and games. Geralt is obviously a well defined character of his own with his own motivations, yet I could feel the immerson when I played the game. The same goes for ME.

If a game is heavily story-oriented I'm used to the fact that it takes control over the character I play, even if I have the chance to make a few narrowed down, pre-scripted decison and I can choose form a few dialogue options. 

I could never treat the Shepard character as my "own". I play it closeset to my own preferences and taste, but I couldn't feel being one with the character, ever, but I can immerse myself in the story, the lore, the atmosphere etc., like with a book.

#75
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests
I like Thief a helluva lot more than Mass Effect.. but character ownership is all about what kind of expectations are set. Thief or Uncharted or a myriad of other action or adventure games never game me the illusion that I could direct the protagonist. I never related Shepard to those type of games. I judged it in light of other Bioware games. There's always been a longstanding RPG (and especially D&D) tradition with them. Until recently at least.

I don't think they've left that tradition though. And I think it's on Casey Hudson's mind still (maybe just not all the writers). He still thinks like an RPG designer:

I think it’s because, first of all, it’s an interactive story. And even though all video games are interactive and all of them have stories, they don’t all let you actually interact with the story. They don’t really let you change what the story is. And that gives people a unique level of ownership of the story, and involvement in what happens and the way it plays out. And a lot of that has to do with the characters they create in the game and develop relationships with that are surprisingly strong connections with players.


Modifié par StreetMagic, 03 février 2014 - 01:14 .