Citadel dlc is really immersion breaking...
#101
Posté 03 février 2014 - 06:52
#102
Guest_StreetMagic_*
Posté 03 février 2014 - 06:54
Guest_StreetMagic_*
3PAC wrote...
Citadel is really fun son zero hoots given son developers don't care about immersion just want to make a good time with zero hoots given son
Are "hoots" bad or good?
#103
Posté 03 février 2014 - 06:55
hoots are bad son not given hoots son is legit son because you get the bread sonStreetMagic wrote...
3PAC wrote...
Citadel is really fun son zero hoots given son developers don't care about immersion just want to make a good time with zero hoots given son
Are "hoots" bad or good?
#104
Posté 03 février 2014 - 06:56
She can't come, dream. Besides, you know about that problem she has.dreamgazer wrote...
I'm angry.
#105
Posté 03 février 2014 - 06:56
Br3ad wrote...
She can't come, dream. Besides, you know about that problem she has.dreamgazer wrote...
I'm angry.
Shut yo filthy slanderous mouth, yeastie.
Modifié par dreamgazer, 03 février 2014 - 06:59 .
#106
Posté 03 février 2014 - 07:00
#107
Posté 03 février 2014 - 07:15
I loved Citadel, and think it makes as much sense as anything else in the game. I also knew when I bought it that it's a big, sappy, bucket of fan service. Many moments of that dlc made me smile. Did you not know what you were getting when you bought it?
I also loved LotSB, whether I romanced Liara in that playthrough or not.
edit:
For my playthroughs I put it right before the attack on Cronos Station. One final shore leave while the Crucible nears completion.
Modifié par Lord Watson, 03 février 2014 - 07:20 .
#108
Posté 03 février 2014 - 07:28
#109
Posté 03 février 2014 - 08:16
How can that possibly be a bad thing? Imagine Citadel DLC as the ending, pretending the Reaper threat is gone. If you can't, so be it.
#110
Posté 03 février 2014 - 11:05
#111
Posté 03 février 2014 - 11:12
The DLC does not belong in ME3.
#112
Posté 03 février 2014 - 11:14
Again, ME2 really, really tried to save ME3. But ME3 sucked so hard that even the Masterpiece of citadel DLC wasn't enough to make the turd smell better.
And yeah, it's totally immersion breaking-like tons of stuff in ME3.....
Shepard fights his evil clone and has a kickin' party before attacking Earth????
Dafuq?? Okie dokie.
Still Great.
And it was Great because it did what Mass Effect does best-
Great Characters. Great dialogue. Epic Cheezyness and ROC.
#113
Posté 03 février 2014 - 11:55
I didn't actually complete my first playthrough of the series until December 2013, so I already knew that the endings were considered highly nuanced indeed. Many players had recommended just treating the Citadel DLC as the "real" ending, so that's what I did, and I enjoyed it tremendously, even after seeing the Extended Cut endings. In fact, this is about the only time I kicked back with a beer while playing a video game (at least for the party, anyway).
And I do agree that it's pretty silly to be wrangling FedEx quests and goofing off with your crew when the Reapers are sacking the galaxy. Just another flaw to hang on ME3, which is a great game unfortunately saddled with many asterisks.
So yeah, I don't bother playing Citadel until after completing a playthrough. That way, there's no immersion to break - at least for me, anyway.
And as for how much I liked it? EA could have charged a lot mo .... well, it was really cool.
Modifié par Monty Hall, 03 février 2014 - 11:56 .
#114
Posté 03 février 2014 - 12:18
#115
Posté 03 février 2014 - 12:31
Ultim Asari wrote...
How can you not like Citadel?
I liked it fine, i thought the production values were excellent, i just thought it was badly placed in the grand scheme of events in ME3. I would much have preferred an ending where Shepard lives if he wins the final confrontation and then Citadel is like an epilogue, saying goodbye to everyone and perhaps Shepard retires with or without the love interest.
Of course they could not do this because in the majority of endings he is dead or as good as dead.
#116
Posté 03 février 2014 - 12:47
#117
Guest_SilverMoonDragon_*
Posté 03 février 2014 - 01:37
Guest_SilverMoonDragon_*
TheChris92 wrote...
The entire game was already wacky enough with its silly ninjas, stupid conspiracy plot & moustache twirling villains.
Aw but come on!!! Moustache twirling villains are awesome!!!
Modifié par SilverMoonDragon, 03 février 2014 - 01:37 .
#118
Posté 03 février 2014 - 01:52
#119
Posté 03 février 2014 - 02:10
My solution to this particular promblem is to just not do Priority Earth and end my playthrough on a positive note.jetblack01 wrote...
I´m not saying the dlc is not well done, it´s got some fun parts etc....but i just find it really weird doing this dlc hours before one heads of to piority earth. I also think it´s too light-hearted, too much making fun of itself, and indirectly the player. I love the bits of humour in mass effect series but this dlc goes so over the top with a gag every minute, its hard to know what is serious and what is a joke. And then being in the final game it sort of demans the seriousness of the Reapers.
Anyone feel the same?
#120
Posté 03 février 2014 - 02:54
[quote]jetblack01 wrote...
I´m not saying the dlc is not well done, it´s got some fun parts etc....but i just find it really weird doing this dlc hours before one heads of to piority earth. I also think it´s too light-hearted, too much making fun of itself, and indirectly the player. I love the bits of humour in mass effect series but this dlc goes so over the top with a gag every minute, its hard to know what is serious and what is a joke. And then being in the final game it sort of demans the seriousness of the Reapers.
Anyone feel the same?
[/quote]
My solution to this particular promblem is to just not do Priority Earth and end my playthrough on a positive note.
[/quote
very sensible, i wish i had your discipline.]
#121
Posté 03 février 2014 - 03:18
#122
Posté 03 février 2014 - 06:06
You know... R&R!
FlyingSquirrel wrote...
What's this about Citadel originally being intended for ME2? Has someone from Bioware actually said that?
Very likely meant that they planned on a social DLC taking place on the Citadel, with some of the same basic ideas (maybe even up to meeting Shepard's clone) happening.
It's not like they transplanted their work on a ME2 DLC to a ME3 DLC. Not the same thing. ME3 Citadel DLC is very very likely very different compared to what a ME2 Citadel DLC would have been.
Modifié par SwobyJ, 03 février 2014 - 06:08 .
#123
Posté 04 février 2014 - 12:53
Overall Citadel DLC is like the edible decorations on the cake, they taste good on their own, they look pretty and they make the overall product better but the cake itself was unfortunately made with errors and is a bit of a mess. SO while the last bit that you add on top is all nicely made and is on itself just a brilliant the cake beneath it is starting to fall apart a bit pulling the stuff on top of it with it.
Modifié par katamuro, 04 février 2014 - 12:56 .
- Daemul aime ceci
#124
Posté 04 février 2014 - 01:22
Daemul wrote...
Citadel would make a very good post-ending DLC, but it doesn't take place post-ending, which makes it out of place. It should have been in ME2 like it was originally meant to be.
Yes, a post ending set about two years later. Would fit with very few changes (even wrex arguing with the council would make more sense, the clone waking and taking two years to get sorted and plan). The last shot could be the crew walking away as shep and the li watch from the apartment door or something. Could have the Normandy parked in the distance.
Of course only available if you chose destroy, but then that's what you should have done in the first place
Modifié par von uber, 04 février 2014 - 01:22 .
#125
Posté 04 février 2014 - 01:40
Ultim Asari wrote...
How can you not like Citadel?
It's a little bit overrated, but I agree. There's truly something for everyone in Citadel.
And as ridiculous as the clone plot may be, I do feel as though post-trilogy Mass Effect can really shine if its focus is like that of this DLC -- not on alien horrors and epic heroism, but on a space society with advanced science/tech and the kinds of problems and political issues that come about from this futuristic setting (cloning being the issue at hand in Citadel).
Modifié par HYR 2.0, 04 février 2014 - 01:40 .





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