Ok looking at the 'proof', it is valid, and I remember it.
To me, Citadel DLC, or more specifically STAYING in it, ends things well enough, because all of ME3 happened in the space of 'eternity'(= the moment of death) anyway, with a subliminal debate between memories of events, and the illusion that Shepard is creating for himself, or being influenced with by other entities (Harbinger, Sovereign, Leviathan, Physical/'Clone' Shepard).
So getting the first ending roundabout, and then playing and finishing Citadel DLC, is really just fine. You did all you had to, and the DLCs just add that extra layer and empowerment to our Shepard. Though yeah, a full on Destroyer better push on more and get that Breath scene again, I don't think that's necessarily a narrative requirement for someone who picked Control or Synthesis. For them, things like Citadel DLC are more exclusively their rest after a long fight, instead of a reminder to keep that fight going. The war becomes optional, and that's (at least narratively) okay, because Shepard has already succeeded enough to get the Reaper God (*cough* Sovereign imo) to come much more down to the organic level and even help set up terms for the future of the Mass universe.
Modifié par SwobyJ, 04 février 2014 - 05:50 .