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Citadel dlc is really immersion breaking...


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#126
KevShep

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SwobyJ wrote...

Looks like you guys already covered it.

Mass Effect = sci-fi homage.

They've only extended that to other pieces of media as they've gone along.

How dare Garrus' scenes have cop movie references!


Iam not talking about look alike endings. The ending part is a play by play scene of The Mummy Returns in every single detail. The things you and the other people have mentioned were NOT the same magnitude as The Citadel and The Mummy Returns. The other things you guys mentioned is only..."SOMEWHAT"... the same as each other and not the exact same thing such as with the Citadel DLC....their is a diffference.

#127
SwobyJ

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KevShep wrote...

SwobyJ wrote...

Looks like you guys already covered it.

Mass Effect = sci-fi homage.

They've only extended that to other pieces of media as they've gone along.

How dare Garrus' scenes have cop movie references!


Iam not talking about look alike endings. The ending part is a play by play scene of The Mummy Returns in every single detail. The things you and the other people have mentioned were NOT the same magnitude as The Citadel and The Mummy Returns. The other things you guys mentioned is only..."SOMEWHAT"... the same as each other and not the exact same thing such as with the Citadel DLC....their is a diffference.


There's no difference in Citadel DLC. It's all in Shepard's head. :ph34r:

EDIT: No one is going to agree with me here, but I'm posting this for part of the record for people to see and appreciate months from now, or to mock the hell out of now and later.

Modifié par SwobyJ, 04 février 2014 - 07:07 .


#128
Ski Mask Wei

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Yes. It's like for 3+ hours ME becomes a new genre. While the ME series had it's comedy it never was campy and then here comes the Citadel DLC and it does everything but break the 4th wall for a gag. To make matters worse it's the last content for Shepard and it reeks of pandering to the fans. Although I don't know who wanted the vibe of the game to do a 180. The whole tone of The Citadel makes me think Bioware has lost it completely when it comes to writing.

Reminder to self: stay out of the ME boards if you want to stay hyped for DAI.

#129
FlyingSquirrel

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von uber wrote...

Daemul wrote...

Citadel would make a very good post-ending DLC, but it doesn't take place post-ending, which makes it out of place. It should have been in ME2 like it was originally meant to be.


Yes, a post ending set about two years later. Would fit with very few changes (even wrex arguing with the council would make more sense, the clone waking and taking two years to get sorted and plan). The last shot could be the crew walking away as shep and the li watch from the apartment door or something. Could have the Normandy parked in the distance. 
Of course only available if you chose destroy,  but then that's what you should have done in the first place :P


You could make it fit into Control too. AI-Shepard might occasionally reminisce about old friends from the Normandy, and with all that computing power, it could easily create a sort of "holodeck simulation" for itself and decide to include some random silliness.

I'm only half-serious, but for my canon Shepard, I did play Citadel after the main game was over. It's an amusing diversion on the level of "wouldn't it be funny if...", but I don't see it as part of the "real" story, precisely because it's a little too silly and it gives Shepard a weird auto-Renegade moment near the beginning with the merc and using Joker as bait. I did do it in the middle of a couple regular ME3 playthroughs, and it was definitely tonally jarring and out of place.

#130
AlanC9

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I don't remember The Mummy Returns.... is it really that similar?

#131
Guest_StreetMagic_*

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Ski Mask Wei wrote...

Yes. It's like for 3+ hours ME becomes a new genre. While the ME series had it's comedy it never was campy and then here comes the Citadel DLC and it does everything but break the 4th wall for a gag. To make matters worse it's the last content for Shepard and it reeks of pandering to the fans. Although I don't know who wanted the vibe of the game to do a 180. The whole tone of The Citadel makes me think Bioware has lost it completely when it comes to writing.

Reminder to self: stay out of the ME boards if you want to stay hyped for DAI.


Eh, the main game was already full of fan pandering. At least they spread it out a little more evenly this time (after the mission, I mean. I like all the meetups... even with characters I didn't care much about before. Like Jacob).

#132
MattFini

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Citadel DLC is my headcanon epilogue to high-EMS destroy.

Yeah, I know it doesn't entirely work that way, but it's close enough for me.

This DLC definitely feels jarring when set against ME3's narrative, but on it's own, I think it's great.

#133
Guest_StreetMagic_*

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edit: Oops wrong thread.

Modifié par StreetMagic, 04 février 2014 - 05:06 .


#134
teh DRUMPf!!

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SwobyJ wrote...

There's no difference in Citadel DLC. It's all in Shepard's head. :ph34r:

EDIT: No one is going to agree with me here, but I'm posting this for part of the record for people to see and appreciate months from now, or to mock the hell out of now and later.



Actually, I hit on that idea myself, and did in one month what byne could not do in one year -- get my theory confirmed.

You can read it all here: [linky].

#135
SwobyJ

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Gonna read HYR.

IMO it's not necessarily 'heaven', but it is the optional 'silvery' (aka cosmic, omni, spectrumed) place in Shepard's journey-mind. Erm, by that I mean that all of ME2 and ME3 was its own thing, but only DLC like particularly Citadel (well, especially Citadel) really show what's going on.

Outright 'heaven', instead, would be picking Control. Shepard becomes a Reaper. Just, I think, not really the Reaper we saw in EC, but an even more important one. At least if you want Shepard there.
If you want 'heaven' (or the 'new age utopia') for everyone, instead go for Synthesis. The potential is there. The 'framework' and path to 'new DNA' is there, so I don't think it's a terrible choice by default or anything.

I only think that Destroy sets things in a *less* virtual outcome, and then physical Shepard wakes up (yeah yeah, dying torso. I don't agree lol.) and we get our partial reset of the Mass Effect universe into another form. Because ME2-ME3 was all at least partially virtual, even counting out overtly virtual parts like the Consensus and Overlord.

Reading now.

#136
teh DRUMPf!!

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 Good. Just keep in mind it's a bit of a joke. Image IPB

#137
Derpy

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Citadel? Citadel? CITADEL?

CITADEL WAS THE BEST DLC MONEY COULD GET YOU!

#138
SwobyJ

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Ok looking at the 'proof', it is valid, and I remember it.

To me, Citadel DLC, or more specifically STAYING in it, ends things well enough, because all of ME3 happened in the space of 'eternity'(= the moment of death) anyway, with a subliminal debate between memories of events, and the illusion that Shepard is creating for himself, or being influenced with by other entities (Harbinger, Sovereign, Leviathan, Physical/'Clone' Shepard).

So getting the first ending roundabout, and then playing and finishing Citadel DLC, is really just fine. You did all you had to, and the DLCs just add that extra layer and empowerment to our Shepard. Though yeah, a full on Destroyer better push on more and get that Breath scene again, I don't think that's necessarily a narrative requirement for someone who picked Control or Synthesis. For them, things like Citadel DLC are more exclusively their rest after a long fight, instead of a reminder to keep that fight going. The war becomes optional, and that's (at least narratively) okay, because Shepard has already succeeded enough to get the Reaper God (*cough* Sovereign imo) to come much more down to the organic level and even help set up terms for the future of the Mass universe.

Modifié par SwobyJ, 04 février 2014 - 05:50 .


#139
Guest_StreetMagic_*

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EDIT: Argh. Nevermind. Staying out of this thread. Keep posting the wrong things.

Modifié par StreetMagic, 04 février 2014 - 05:47 .


#140
SwobyJ

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Oh I know it was a joke HYR. It's not like I'm new to you!

But I still think what I think. That Citadel fits in very well, but you have to shift expectations away from it being a war story, and more the process of the Harvest and how it affects those impacted by it.

As in, there's indoctrination, but it isn't what we (not you I guess, but most players) automatically assume when we see husks and Reaper agents do terrible things to physical beings, especially organic ones. There's other layers to it all, and it may eventually come to the conclusion that the Reapers are not our ultimate enemies, but very misguided (and monstrous, depending on how far you'll still want to take it) agents of order on a galaxy that was enveloped into older cycles of chaos.

Modifié par SwobyJ, 04 février 2014 - 05:47 .


#141
KevShep

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AlanC9 wrote...

I don't remember The Mummy Returns.... is it really that similar?


In the Mummy Returns both the hero and the villian are hanging off of a ledge within arms reach of each other. Both the heros girlfriend and the villians girlfriend are right beside each other as well watching from only a few feet away. The hero reaches out to his girlfriend and his girlfriend runs over and pulls the hero up and as this happends the villian see the hero being rescued by his gf so the villian reaches out to his gf. The villians gf stands there for a minute and runs off in fear, at this point the hero and his gf are watching as the villian gets no help from his gf. He then realizes that he is not half the man the hero is and willingly lets go and dies!

Its the same exact ending as the DLC The Citadel in every way possible. 

Modifié par KevShep, 05 février 2014 - 01:41 .


#142
KevShep

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MattFini wrote...

Citadel DLC is my headcanon epilogue to high-EMS destroy.

Yeah, I know it doesn't entirely work that way, but it's close enough for me.

This DLC definitely feels jarring when set against ME3's narrative, but on it's own, I think it's great.


Thats what it should have been. The "shepard has friends that love him" bit in the DLC seems way to forced.

#143
RangerSG

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MyChemicalBromance wrote...

I've found a few ways to alleviate the disparity.


First, I do the main mission between Rannoch and Thessia. When the Asari councilor calls you back to the Citadel, it doesn't seem very urgent (it just sounds like she found something that could help; she doesn't sound desperate at all at that point). If you start the DLC as soon as you get back to the Citadel, it actually fits pretty well. You don't have an explicit target you should be going to (you don't know about Thessia yet), and the repairs thing makes a bit of sense considering what you just went through on Rannoch.

After that, you can interspace the meet-ups between Thessia and Horizon (I actually have the final Leviathan mission there too), and they don't seem that out of synch. There's a lot of downtime we don't normally see in-game (such as the hour of pre-flight checks for the Normandy, or the non-Mass Relay travel time between stars), so a few hours spent hanging out actually isn't all that out of place in-lore.

As for the party, Ieave it as a final thing before launching priority Earth. It kind of has a bit more of a bitter-sweet feeling that way, as it's like one last night before everyone there could possibly be killed on the battlefield. The ending of the whole thing (on the docks) actually works pretty well with this.




As for the comedy, it fits better post-rannoch than anywhere else. You've just taken down a second Reaper/potentially ended the ME equivalent of the Middle East crisis peacefully, and the fact that the Krogan-Turian offensive failed to retake Palaven is just a little note in the Codex. That is an interesting thing to keep in mind during that portion of the game though (as it isn't very highlighted). I'd have to imagine Shepard has a bit of a stomach-turning feeling when hearing that news.


This is how I see play it too, and given the fact you've taken down 2 reapers and saved as many as three races by that point, the idea of everything being 'grimdark' really hasn't set in yet. And the party definitely fits the idea of one send-off before the drek hits the fan. Very common to military types, actually. The Babylon 5 episode "Gropos" does something very similar, right down to it being a suicide mission in the end.