critique my asari justicar build please
#26
Posté 02 février 2014 - 10:13
#27
Posté 02 février 2014 - 10:20
#28
Posté 02 février 2014 - 10:31
loufi1528 wrote...
KroGan_eRRanT wrote...
Best build ever. Pull is amazing! This is a good alternative.
Tempest ?
I usually use the CSMG or the Lancer but, as the OP hasn't even the Revenant, I thought it was unecessary to recommand those, so she/he'd have an idea how to equip her when she/he'll unlock her. And the Tempest can be used as a secondary on gold with warp ammo.
#29
Posté 02 février 2014 - 10:48
#30
Posté 02 février 2014 - 11:01
Darkstar Aurora wrote...
THIS is what I use.
Biotic Sphere 6 [Radius, Enemy Weakness, Warp Effect]
Reave 6 [Radius, Damage Reduction, Barriers & Armor]
Pull 6 [Radius, Lift Damage, Duration & Combo]
Asari Justicar 5 [Duration & Capacity, Power Damage]
Fitness 3
Acolyte [Heavy Barrel V, Power Magnifier V]
Hurricane X [Power Magnifier V, Ultralight Materials V]
SMG Rail Amp III
Warp Ammo IV
Power Amplifier IV
Geth Scanner V
Annihilates everything on Platinum. You technically do not even need the Hurricane at all, Acolyte and Reave stacking melts bosses and Pull/Biotic Sphere can prime for you.
This is also my fav build for her. I use the CSMG rather than Hurricane . So accurate it can headshot reaved targets across the map and the warp IV ammo gives it good damage.
Modifié par stricko, 02 février 2014 - 11:03 .
#31
Posté 02 février 2014 - 11:10
... and yeah, I use the Disciple because it's what she's holding in the picture - Wraith would be more sensible or Harrier ... but I don't really play platinum so I can get away with not being sensible.
#32
Posté 02 février 2014 - 11:47
#33
Posté 03 février 2014 - 12:57
I think, Duration and capacity at 4 is ok, though not taking headshot evolution was punishable by death in empire.Deerber wrote...
Switch ranks 4 and 5 of the passive, use aharrierclaymoar and you have a decent setup.
Lol @ pull-reave biotic explosion. Do you realize guys, that you can just reave and shoot a lolcolyte twice and most things you wanted to BE will be dead, faster and with less cooldowns involved. And what if I wan't to use palladin or Talon?
Modifié par Kislitsin, 03 février 2014 - 12:58 .
#34
Posté 03 février 2014 - 01:05
Kislitsin wrote...
I think, Duration and capacity at 4 is ok, though not taking headshot evolution was punishable by death in empire.Deerber wrote...
Switch ranks 4 and 5 of the passive, use aharrierclaymoar and you have a decent setup.
Lol @ pull-reave biotic explosion. Do you realize guys, that you can just reave and shoot a lolcolyte twice and most things you wanted to BE will be dead, faster and with less cooldowns involved. And what if I wan't to use palladin or Talon?
Acolyte shot then a Pull-Reave biotic explosion is a lot more fun to me than just constant reaving and shooting. Powers and combos are what I find fun and interesting in this game, I don't care how long it takes to kill enemies (within limits).
#35
Posté 03 février 2014 - 01:11
cato_84 wrote...
Acolyte shot then a Pull-Reave biotic explosion is a lot more fun to me than just constant reaving and shooting. Powers and combos are what I find fun and interesting in this game, I don't care how long it takes to kill enemies (within limits).
Reave-Bubble
Bubble-Reave
Bubble mechanics are interesting enough to waste time on BE that requires acolyte to work.
#36
Posté 03 février 2014 - 01:13
#37
Posté 03 février 2014 - 01:15
#38
Posté 03 février 2014 - 01:16
No fitness builds can be hard for beginners, so the alternative is a good one for that; plus with even 4 ranks in fitness and her DR she ends up being fairly tanky, even without using CM 4. Pull is too valuable to spec out of entirely, but with 4 ranks you can still clean up mooks with pull+reave.KroGan_eRRanT wrote...
Best build ever. Pull is amazing! This is a good alternative.
#39
Posté 03 février 2014 - 01:18
Kislitsin wrote...
Lol @ pull-reave biotic explosion. Do you realize guys, that you can just reave and shoot a lolcolyte twice and most things you wanted to BE will be dead, faster and with less cooldowns involved. And what if I wan't to use palladin or Talon?
It takes barely over a second to complete a Pull-Reave combo, but it takes two seconds or more to perform Reave and shoot the Acolyte twice.
#40
Posté 03 février 2014 - 01:23
Not to mention it makes that satisfying "b-boom" sound- waaaay cooler than the wussy little noise the acolyte makes.cato_84 wrote...
Acolyte shot then a Pull-Reave biotic explosion is a lot more fun to me than just constant reaving and shooting. Powers and combos are what I find fun and interesting in this game, I don't care how long it takes to kill enemies (within limits).
#41
Posté 03 février 2014 - 01:30
#42
Posté 03 février 2014 - 01:53
The benefit of Acolyte > Pull > Reave is not simply limited to efficiently kill minion and elite tier enemies. The benefit is to remove up to two of those elite/flanker enemies from the pool of eight active enemies--for up to 10 seconds in duration at the cost of 1 second lost--while simultaneously transforming them into a source for detonations on other targets.Kislitsin wrote...
Lol @ pull-reave biotic explosion. Do you realize guys, that you can just reave and shoot a lolcolyte twice and most things you wanted to BE will be dead, faster and with less cooldowns involved. And what if I wan't to use palladin or Talon?
If I simply want to kill an elite with fewer cooldowns, or the targets are not in proximity, then I can Acolyte + Pull them, and then resume Reave stacking on the nearest bosses while the lifted targets drift to death/near-death. The difference in not immediately killing them is that for the duration of Pull our team only has to contend with six active enemies instead of the standard eight. Over the course of eleven waves that is a dramatic reduction in the number of targets my team has to divide their attention towards, which leverages greater efficiency ammo consumption and elapsed time in taking down hardier targets.
More often then not on Platinum boss enemies end up clustered near elites and minions, and the elites nearly always spawn in twinned pairs. On Gold Reapers/Collectors the fast moving boss units will often approach from one direction while their minions/elites attempt to flank. Acolyte>Pull>Reave lets you reverse the flanking maneuver and catch all three targets in the detonation.
Moreover, the cooldown time of Reave is a near negligible factor in this instance compared to other power combinations, because it is executed at the END of the combo rather than at the beginning. The cooldown time for Reave is occurring AFTER the detonation, when armored enemies are recovering from the blast and the lifted targets are respawning in another quarter of the map.. The elapsed time between initiating and completing the combo itself is equal to the cooldown time of Pull alone. The total cumulative cooldown time is 3.69 seconds, but the elapsed time between initiating the combo and executing it is only 1.23 seconds.
Simply stated I play Adepts for their powers. I do not need to invest another 15 points in Fitness when half the enemies on the map can be staggered, lifted, and detonated in barely over one second. I likewise do not need 15 points in Fitness when every armored enemy on the map can be killed through chain stacking a hitscan DoT power from hard cover that enjoys with multiple multiplicative bonuses to its armor/barrier damage, in addition to whatever Warp Ammo aided weapon damage. Lastly, a + 10% additive weapon damage bonus is highly redundant in a cooperative game. The number of instances where Pull has given me a substantial tactical advantage in a game of any difficulty is exponentially greater than the number of times I ever died to an enemy who had < one bar of their armor/health remaining.
If all someone wants out of the Justicar is a biotic themed weapons platform with damage reduction, a warp ammo source power, and close quarters explosions then the Asari Valkyrie is a better fit in every single category, and with even fewer cooldowns to manage.
Adepts are meant to be dynamic and tactically adaptable; AFAIC skipping powers on them is an absolute waste of a kits potential.
#43
Posté 03 février 2014 - 01:56
KroGan_eRRanT wrote...
Best build ever. Pull is amazing!
Agreed! I use the same build with acolyte + CSMG.
#44
Posté 03 février 2014 - 02:55
My build:
http://narida.pytalh...ngholdPackage5/
Pull rank 3 and Justicar rank 5 for power damage. Other same like common offensive build.
I m not skip the pull as it so useful for non-boss enemy as well as the annoying one like husk or abomination.
Weapon = N7 Eagle (SMG is alternative; try Locust X and CSMG or Hurricane)
I m select Eagle pistol as it full auto, quite accurancy and given 200% cooldown.
Gear Bonus = Stronghold or Adeptive War Amp
Armor Bonus = Power Amplifier or Cyclonic Modulator
Modifié par mesiasmith, 03 février 2014 - 02:59 .
#45
Posté 03 février 2014 - 02:58
According to my understanding, power-heavy Adept should be able to complete the match without using the gun at all (including acolyte). So stop that BS about adaptability, if power requires an acolyte to be usefull it's not worth to invest in it at all.
Pull without acolyte is near useless. And what if I don't want to use lolcolyte, or want to use another pistol?
Some say "you don't play kit, you play claymore", but I think it suits acolyte much better "you don't play kit, you play acolyte".
#46
Posté 03 février 2014 - 05:58
Darkstar Aurora wrote...
The benefit of Acolyte > Pull > Reave is not simply limited to efficiently kill minion and elite tier enemies. The benefit is to remove up to two of those elite/flanker enemies from the pool of eight active enemies--for up to 10 seconds in duration at the cost of 1 second lost--while simultaneously transforming them into a source for detonations on other targets.
If I simply want to kill an elite with fewer cooldowns, or the targets are not in proximity, then I can Acolyte + Pull them, and then resume Reave stacking on the nearest bosses while the lifted targets drift to death/near-death. The difference in not immediately killing them is that for the duration of Pull our team only has to contend with six active enemies instead of the standard eight. Over the course of eleven waves that is a dramatic reduction in the number of targets my team has to divide their attention towards, which leverages greater efficiency ammo consumption and elapsed time in taking down hardier targets.
Floating mooks in the air while concentrating on killing bosses is not a good way to reduce spawn budget.
#47
Posté 03 février 2014 - 06:34
bgsam1990 wrote...
KroGan_eRRanT wrote...
Best build ever. Pull is amazing!
Agreed! I use the same build with acolyte + CSMG.
Same, except I take Barriers/Armor in rank 6 of Reave.
I like all my characters to do different things. It may not be the most efficient, but it is fun and is really the only kit that makes Pull effective.
#48
Posté 03 février 2014 - 11:38
#49
Posté 04 février 2014 - 12:28
#50
Posté 04 février 2014 - 02:31
Kislitsin wrote...
loufi1528 wrote...
? Because she has pull ?
66066 - no pull no problems and no need for an acolyte.
Pull is popular to hate on, but is too useful on Gold to be worth skipping. Plus, if we are going by conventional wisdom, wouldn't you just skip fitness and use cyclonics because you are uber?





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