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critique my asari justicar build please


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#51
palmof40sorrows

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HoochieHamiltoe wrote...

bgsam1990 wrote...

KroGan_eRRanT wrote...

Best build ever. Pull is amazing!  


Agreed! I use the same build with acolyte + CSMG.


Same, except I take Barriers/Armor in rank 6 of Reave. 

I like all my characters to do different things. It may not be the most efficient, but it is fun and is really the only kit that makes Pull effective. 



Can't agree more on 6b for reave. Especially on Platinum. (granted I rarely play it, but when I do I find it to be useful what with all the armor)

#52
Kislitsin

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palmof40sorrows wrote...

Pull is popular to hate on, but is too useful on Gold to be worth skipping. Plus, if we are going by conventional wisdom, wouldn't you just skip fitness and use cyclonics because you are uber?


Why would I skip fitness and forgo Adrenalin Modes in lue of an acolyte-dependant power? Especially if I don't plan to use lolcolyte?

#53
millahnna

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I just don't think of pull as acolyte dependent (although I do use the talon on the Justicar so I guess I am relying on a shield striping weapon). It is situational and for many people it doesn't suit them but it works fine for me. A shielded mob gets weapons and reave, perhaps with bubble combos. I don't strip the shields of off them specifically so that I can use pull on them, though.

#54
Dr. Tim Whatley

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millahnna wrote...

I just don't think of pull as acolyte dependent (although I do use the talon on the Justicar so I guess I am relying on a shield striping weapon). It is situational and for many people it doesn't suit them but it works fine for me. A shielded mob gets weapons and reave, perhaps with bubble combos. I don't strip the shields of off them specifically so that I can use pull on them, though.

This. It's very useful for a very quick stagger even on shielded enemies.

#55
Lady Abstract

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66653
66660

Despite what anyone says 66606 is decent too

And lol at pull-less Justicar. Please do not rob her of her full potential

#56
smeckie

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QU33N_ANG3L wrote...

66653
66660

Despite what anyone says 66606 is decent too

And lol at pull-less Justicar. Please do not rob her of her full potential

despite what you say the 6/6/0/6/6 justicar is great on platinum, it's hard to pull enemies since pretty much all of them have armor, barriers, or shields.

#57
ClydeInTheShell

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QU33N_ANG3L wrote...

And lol at pull-less Justicar. Please do not rob her of her full potential


Chill. 

Pull on Platinum is a joke. Hardly any of the enemies can be pulled. Yes, it works on Phantoms after their barriers are stripped, but so does Reave & Biotic Sphere before the barrier goes down. 

I skip Pull and spec for weapon damage, use either a Lancer, Harrier, Wraith or CSMG. I've seen people use an Acolyte only with this character and do work too.

#58
smeckie

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ClydeInTheShell wrote...

QU33N_ANG3L wrote...

And lol at pull-less Justicar. Please do not rob her of her full potential


Chill. 

Pull on Platinum is a joke. Hardly any of the enemies can be pulled. Yes, it works on Phantoms after their barriers are stripped, but so does Reave & Biotic Sphere before the barrier goes down. 

I skip Pull and spec for weapon damage, use either a Lancer, Harrier, Wraith or CSMG. I've seen people use an Acolyte only with this character and do work too.

Ty. You said it better than me. 

#59
Chealec

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Kislitsin wrote...

cato_84 wrote...

Acolyte shot then a Pull-Reave biotic explosion is a lot more fun to me than just constant reaving and shooting. Powers and combos are what I find fun and interesting in this game, I don't care how long it takes to kill enemies (within limits).


Reave-Bubble
Bubble-Reave

Bubble mechanics are interesting enough to waste time on BE that requires acolyte to work.


Acolyte > Pull is situationally useful though - it's far more reliable for taking a couple of Possessed Collector Captains out of the equation very quickly - float them up in the air before they get a chance to shoot you since, once they've started shooting you you've got approximately 2.3 nanoseconds before you're eating dirt. Ditto on Marauders. Also useful vs Phantoms.

The downside with the Acolyte, of course, is if you're carrying it as a secondary you have to dick about changing guns which takes long enough for those Collector Captains to kill you.

Pull is also handy for getting shot of Abombs so they're not exploding in your face - or Husks to prevent them grabbing you... or floating Cannibals off the body of a downed teammate to stop them nomming him/her or lifting mooks from behind walls or staggering shielded things ... the CD is so quick that it's virtually irrelevant anyway so it's not a totally useless power it's basically a biotic freebie to give you some breathing space.


Note: ^ this is up to Gold level with Pull specced for Radius - if you cant' float a couple of things in the air at once you may as well just use your gun. 4a on Pull is completely pointless IMO.

Modifié par Chealec, 04 février 2014 - 01:05 .


#60
Jeremiah12LGeek

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millahnna wrote...

I just don't think of pull as acolyte dependent


Agreed. There's no such thing as an Acolyte-dependent power.

#61
NuclearTech76

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ClydeInTheShell wrote...

QU33N_ANG3L wrote...

And lol at pull-less Justicar. Please do not rob her of her full potential


Chill. 

Pull on Platinum is a joke. Hardly any of the enemies can be pulled. Yes, it works on Phantoms after their barriers are stripped, but so does Reave & Biotic Sphere before the barrier goes down. 

I skip Pull and spec for weapon damage, use either a Lancer, Harrier, Wraith or CSMG. I've seen people use an Acolyte only with this character and do work too.


It's wave dependent on some waves I actually hunt certain enemy types to acolyte/pull/reave like say Collectors wave 9. You can deplete the budget pretty quick with that combo. I like the bubble reave combo as well on choke points and elites but pull/reave just obliterates mooks. Getting a groove with the acolyte hitting and pull hitting right after is pretty awesome as well I can move pretty freely without as much concern about small weapons fire with the power. Also will stagger most anything mook level. 

#62
HoochieHamiltoe

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NuclearTech76 wrote...

ClydeInTheShell wrote...

QU33N_ANG3L wrote...

And lol at pull-less Justicar. Please do not rob her of her full potential


Chill. 

Pull on Platinum is a joke. Hardly any of the enemies can be pulled. Yes, it works on Phantoms after their barriers are stripped, but so does Reave & Biotic Sphere before the barrier goes down. 

I skip Pull and spec for weapon damage, use either a Lancer, Harrier, Wraith or CSMG. I've seen people use an Acolyte only with this character and do work too.


It's wave dependent on some waves I actually hunt certain enemy types to acolyte/pull/reave like say Collectors wave 9. You can deplete the budget pretty quick with that combo. I like the bubble reave combo as well on choke points and elites but pull/reave just obliterates mooks. Getting a groove with the acolyte hitting and pull hitting right after is pretty awesome as well I can move pretty freely without as much concern about small weapons fire with the power. Also will stagger most anything mook level. 


Lol at people calling Pull a joke on Platinum. I seem to remember a recent game where both of us wrecked with this combo!!:wizard:

#63
NuclearTech76

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Jeremiah12LGeek wrote...

millahnna wrote...

I just don't think of pull as acolyte dependent


Agreed. There's no such thing as an Acolyte-dependent power.

It's not but it's nice to have the AOE stripping of one shot of the Acolyte then pull two enemies at once. Takes two weapons out of the fight and sets up a powerful AOE explosion very quickly. 

#64
NuclearTech76

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HoochieHamiltoe wrote...

NuclearTech76 wrote...

ClydeInTheShell wrote...

QU33N_ANG3L wrote...

And lol at pull-less Justicar. Please do not rob her of her full potential


Chill. 

Pull on Platinum is a joke. Hardly any of the enemies can be pulled. Yes, it works on Phantoms after their barriers are stripped, but so does Reave & Biotic Sphere before the barrier goes down. 

I skip Pull and spec for weapon damage, use either a Lancer, Harrier, Wraith or CSMG. I've seen people use an Acolyte only with this character and do work too.


It's wave dependent on some waves I actually hunt certain enemy types to acolyte/pull/reave like say Collectors wave 9. You can deplete the budget pretty quick with that combo. I like the bubble reave combo as well on choke points and elites but pull/reave just obliterates mooks. Getting a groove with the acolyte hitting and pull hitting right after is pretty awesome as well I can move pretty freely without as much concern about small weapons fire with the power. Also will stagger most anything mook level. 


Lol at people calling Pull a joke on Platinum. I seem to remember a recent game where both of us wrecked with this combo!!:wizard:

Poor phantoms. Almost feel sorry for them and the scum bag hunters. :lol:

#65
HoochieHamiltoe

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NuclearTech76 wrote...

HoochieHamiltoe wrote...

NuclearTech76 wrote...

ClydeInTheShell wrote...

QU33N_ANG3L wrote...

And lol at pull-less Justicar. Please do not rob her of her full potential


Chill. 

Pull on Platinum is a joke. Hardly any of the enemies can be pulled. Yes, it works on Phantoms after their barriers are stripped, but so does Reave & Biotic Sphere before the barrier goes down. 

I skip Pull and spec for weapon damage, use either a Lancer, Harrier, Wraith or CSMG. I've seen people use an Acolyte only with this character and do work too.


It's wave dependent on some waves I actually hunt certain enemy types to acolyte/pull/reave like say Collectors wave 9. You can deplete the budget pretty quick with that combo. I like the bubble reave combo as well on choke points and elites but pull/reave just obliterates mooks. Getting a groove with the acolyte hitting and pull hitting right after is pretty awesome as well I can move pretty freely without as much concern about small weapons fire with the power. Also will stagger most anything mook level. 


Lol at people calling Pull a joke on Platinum. I seem to remember a recent game where both of us wrecked with this combo!!:wizard:

Poor phantoms. Almost feel sorry for them and the scum bag hunters. :lol:


I call it sweet, sweet revenge!!:D

#66
Dovakiin_N7

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Justicar without pull is not half as entertaining. She should also have more biotic kills than weapon kills.

#67
Dr. Tim Whatley

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I'm in the "Pull is very useful on plat" camp, and I don't even use the Acolyte.

Modifié par b00g13man, 04 février 2014 - 02:30 .


#68
ALTBOULI

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b00g13man wrote...

I'm in the "Pull is very useful on plat" camp, and I don't even use the Acolyte.


Pull is useful on any difficulty. Why wouldnt you spec ay least 3 points into it

#69
megabeast37215

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ALTBOULI wrote...

b00g13man wrote...

I'm in the "Pull is very useful on plat" camp, and I don't even use the Acolyte.


Pull is useful on any difficulty. Why wouldnt you spec ay least 3 points into it


Because 10% additive weapon damage is IRREPLACEABLE!!!!

#70
Jeremiah12LGeek

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NuclearTech76 wrote...

Jeremiah12LGeek wrote...

millahnna wrote...

I just don't think of pull as acolyte dependent


Agreed. There's no such thing as an Acolyte-dependent power.

It's not but it's nice to have the AOE stripping of one shot of the Acolyte then pull two enemies at once. Takes two weapons out of the fight and sets up a powerful AOE explosion very quickly. 


I love using it that way, don't get me wrong.

#71
cato potato

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Chealec wrote...

Kislitsin wrote...

cato_84 wrote...

Acolyte shot then a Pull-Reave biotic explosion is a lot more fun to me than just constant reaving and shooting. Powers and combos are what I find fun and interesting in this game, I don't care how long it takes to kill enemies (within limits).


Reave-Bubble
Bubble-Reave

Bubble mechanics are interesting enough to waste time on BE that requires acolyte to work.


Acolyte > Pull is situationally useful though - it's far more reliable for taking a couple of Possessed Collector Captains out of the equation very quickly - float them up in the air before they get a chance to shoot you since, once they've started shooting you you've got approximately 2.3 nanoseconds before you're eating dirt. Ditto on Marauders. Also useful vs Phantoms.

The downside with the Acolyte, of course, is if you're carrying it as a secondary you have to dick about changing guns which takes long enough for those Collector Captains to kill you.

Pull is also handy for getting shot of Abombs so they're not exploding in your face - or Husks to prevent them grabbing you... or floating Cannibals off the body of a downed teammate to stop them nomming him/her or lifting mooks from behind walls or staggering shielded things ... the CD is so quick that it's virtually irrelevant anyway so it's not a totally useless power it's basically a biotic freebie to give you some breathing space.


Note: ^ this is up to Gold level with Pull specced for Radius - if you cant' float a couple of things in the air at once you may as well just use your gun. 4a on Pull is completely pointless IMO.


I agree with all that, Chealec. Also, I can't even remember what the other rank 4 evo is for pull.......

Edit: It's duration. Apparently a max duration pull can do 2268 damage over only 14.4 seconds. Awesome dps. It's still a useful power though.

Modifié par cato_84, 04 février 2014 - 03:30 .


#72
HeroicMass

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megabeast37215 wrote...

ALTBOULI wrote...

b00g13man wrote...

I'm in the "Pull is very useful on plat" camp, and I don't even use the Acolyte.


Pull is useful on any difficulty. Why wouldnt you spec ay least 3 points into it


Because 10% additive weapon damage is IRREPLACEABLE!!!!


do I need to bring out my TTK calculations?:P

#73
Dr. Tim Whatley

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heroicmass wrote...

do I need to bring out my TTK calculations?:P

Do it!

#74
smeckie

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I'm in the "Pull is Not useful on plat" camp, but I'm not going to tell anyone who does use it they are wrong. I just can't get the hang of it, and at this point I probably won't even try. But I do take exception to someone telling me I'm doing it wrong. Most people on the forums have never played with me, and have no idea how good or bad I am.

#75
ClydeInTheShell

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How bout this.

Since I'm happy to take advice from players on this forum (I even use Geth Turret on my GE now!) I'll try the Justicar with Pull.

Then I'll call it a joke again. And challenge them to 1v1 me babby. :P

Modifié par ClydeInTheShell, 04 février 2014 - 03:54 .