Kislitsin wrote...
cato_84 wrote...
Acolyte shot then a Pull-Reave biotic explosion is a lot more fun to me than just constant reaving and shooting. Powers and combos are what I find fun and interesting in this game, I don't care how long it takes to kill enemies (within limits).
Reave-Bubble
Bubble-Reave
Bubble mechanics are interesting enough to waste time on BE that requires acolyte to work.
Acolyte > Pull
is situationally useful though - it's far more reliable for taking a couple of Possessed Collector Captains out of the equation very quickly - float them up in the air before they get a chance to shoot you since, once they've started shooting you you've got approximately 2.3 nanoseconds before you're eating dirt. Ditto on Marauders. Also useful vs Phantoms.
The downside with the Acolyte, of course, is if you're carrying it as a secondary you have to dick about changing guns which takes long enough for those Collector Captains to kill you.
Pull is also handy for getting shot of Abombs so they're not exploding in your face - or Husks to prevent them grabbing you... or floating Cannibals off the body of a downed teammate to stop them nomming him/her or lifting mooks from behind walls or staggering shielded things ... the CD is so quick that it's virtually irrelevant anyway so it's not a totally useless power it's basically a biotic freebie to give you some breathing space.
Note: ^ this is up to Gold level with Pull specced for Radius - if you cant' float a couple of things in the air at once you may as well just use your gun. 4a on Pull is completely pointless IMO.
Modifié par Chealec, 04 février 2014 - 01:05 .