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Questions concerning ME3 modding.


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#1
Orikon

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I don't usually create threads here,however I have a couple of things that have been on my mind for a few days that I thought ME3's modding community could provide an answer to:

Alright,to the questions themselves,ain't gonna waste too much of your time. ;)

1. Now that it is confirmed that new maps can be added in the game,is there theoratically a chance that we will ever see fan-made DLC's or simply new levels/maps added in ME3,if things like camera,sequences or dialogues could be fully "mastered"?

2. Is there any way of editing already existing (probably not) in-game cinematics like The Fleets Arrive?Mr. Fob has created something similiar to what we have in the game using UDK for MEHEM's v0.4,however that takes a massive amount of time.
I understand that these are already pre-made cinematics created using the engine,but by "editing" I mean removing certain models from the cinematic and replacing them with something else. (Lets say,replacing an Alliance Cruiser with an addtional Turian one,or even newly created models),or inserting new scenes made with 3D Studio Max or UDK into,as mentioned,already existing ones.

3. Now that Bioware is officially finished with any production for ME3 (or are they?) and is fully focused on ME4,is there any chance that they will release any modding tools for the community? If they have been paying even the slightest attention,they must have noticed that the modding community is still,more-or-less,alive and breathing,with mods like ThaneMod and MEHEM still being in full developement.

They have stated before that one of the reasons they won't release anything is that a lot of their tools are tied into their servers/databases,however,I'm sure there has to be something they aren't using anymore that could make the modders job easier.

4. Related to the first and second question:Since ME3 is all the time being "cracked down" even further,is there technically any chance for,at least a slight,re-vamp of Priority:Earth itself aka. The Final "Battle" (notice the quotations)?

Things like more variations based on your EMS (already achieved in MEHEM),choices,the introduction of the cut character cameos,possibly new maps,new and longer existing cinematics/cutscenes,etc. .
I am aware it would be a monumental task if anyone ever decided to give it a try,and that's why I asked if its technically/theoretically achievabale.

Thanks for your time,and I apologize for any ignorance about ME3's technicall limitations,since I'm rather new.

Modifié par Orikon, 02 février 2014 - 11:16 .


#2
ItsFreakinJesus

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1. Probably. Considering what they managed to do with the Thane mod and Happy Endng mod, adding in new levels and scenarios is theoretically possible.

2. No, since those, while made in-engine, are pre-recorded. Unless all of the assets used to create those cutscenes exist in-game, it's not going to happen. I mean, someone could sit there and try to recreate those scenes in realtime, but that'd take forever.

3. Probably not, and they're not allowed to. If they were using their own engine, then maybe, but they're using Unreal, and they're legally not allowed to release tools. Maybe they can do so with ME4 since that'll be using Frostbite, and that's owned by EA.

4. Probably, but the pre-recorded cutscenes will remain the same.

Modifié par ItsFreakinJesus, 03 février 2014 - 12:31 .


#3
Doctor_Jackstraw

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I'd love to see an expanded me3 london mission using unfinished content (iirc theres scenes involving jacob, jack, zaeed, and the geth leader that were voiced) to flesh out the london mission. Built in a way that doesn't ruin the existing content, but just makes it more than a 20 minute war. (removing that pointless turret sequence would be nice, it ruined that scene)

It'd be great if some of the me2 characters (the ones that aren't referenced as being somewhere else in their dialogue, such as mordin, kasumi, and jack...i think they're the only ones) actually being present at the base to talk to normally, and during shepard's final speech. Extra maps added between that and the base involving the other me2 characters. Between the content from armax arsenal arena and unfinished content from london there might be potential for some interesting content here? It'd be really interesting to integrate the landing of a collector ship into the mission (the leaked dlc from way back before the ending backlash talked about one collector ship left adrift, which is probably why the collectors got modeled and programmed in the first place, even though that mission was supposedly cut), and adding collectors in with the reaper forces. It'd make that mission feel more unique and interesting. Adding geth bombers and cerberus dragoons in some missions (such as citadel and rannoch) could be cool. Datapads lieing arround could be used to explain say....recovered collectors being researched in cerberus lab areas to study indoctrination (since that human reaper survived) or something. Having those dudes in singleplayer outside of armax would be cool.

So much of this game woulda been cooler if they'd had a year to come up with half the ideas they ended up putting into the single and multiplayer dlc's that we DID get. (All those extra MP powers...)


Here's a question: I want to know if its possible at all to ADD enemies to the games...like say....multiplayer characters as "indoctrinated forces" or rival teams in armax arena.

Modifié par Doctor_Jackstraw, 03 février 2014 - 08:09 .


#4
Orikon

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ItsFreakinJesus wrote...

1. Probably. Considering what they managed to do with the Thane mod and Happy Endng mod, adding in new levels and scenarios is theoretically possible.

2. No, since those, while made in-engine, are pre-recorded. Unless all of the assets used to create those cutscenes exist in-game, it's not going to happen. I mean, someone could sit there and try to recreate those scenes in realtime, but that'd take forever.

3. Probably not, and they're not allowed to. If they were using their own engine, then maybe, but they're using Unreal, and they're legally not allowed to release tools. Maybe they can do so with ME4 since that'll be using Frostbite, and that's owned by EA.

4. Probably, but the pre-recorded cutscenes will remain the same.


I see.Thanks for the confirmation.
About the levels though,since yes,we can insert new levels,from what a know a whole new problem would be actually creating new maps without the proper tools using only software for creating 3D models/meshes/what-not.However,for a proper new,large DLC-type map/story,a project like that could take practically forever.
Could there be any way to avoid that or shorten the amount of required time?
After all,as Jactstraw said,having unfinished London content being at least partially brought back would make things look much better.

#5
WarrantyVoider

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to shorten it, just bring us new coders, Kfreon and I cant code it all at once (the more ppl code, the sooner you have the tools)

greetz WV

#6
ItsFreakinJesus

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Orikon wrote...

ItsFreakinJesus wrote...

1. Probably. Considering what they managed to do with the Thane mod and Happy Endng mod, adding in new levels and scenarios is theoretically possible.

2. No, since those, while made in-engine, are pre-recorded. Unless all of the assets used to create those cutscenes exist in-game, it's not going to happen. I mean, someone could sit there and try to recreate those scenes in realtime, but that'd take forever.

3. Probably not, and they're not allowed to. If they were using their own engine, then maybe, but they're using Unreal, and they're legally not allowed to release tools. Maybe they can do so with ME4 since that'll be using Frostbite, and that's owned by EA.

4. Probably, but the pre-recorded cutscenes will remain the same.


I see.Thanks for the confirmation.
About the levels though,since yes,we can insert new levels,from what a know a whole new problem would be actually creating new maps without the proper tools using only software for creating 3D models/meshes/what-not.However,for a proper new,large DLC-type map/story,a project like that could take practically forever.
Could there be any way to avoid that or shorten the amount of required time?
After all,as Jactstraw said,having unfinished London content being at least partially brought back would make things look much better.

Using the actual Unreal SDK and doing some reverse engineering on Mass Effect 3 would pretty much take care of everything; it'd just take a long time.  There's plenty of games that have had extra zones and whatnot added into them without having any actual available toolset to do so.  The community will pretty much come up with this stuff given enough time and interest.

#7
Orikon

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ItsFreakinJesus wrote...

Orikon wrote...

ItsFreakinJesus wrote...

1. Probably. Considering what they managed to do with the Thane mod and Happy Endng mod, adding in new levels and scenarios is theoretically possible.

2. No, since those, while made in-engine, are pre-recorded. Unless all of the assets used to create those cutscenes exist in-game, it's not going to happen. I mean, someone could sit there and try to recreate those scenes in realtime, but that'd take forever.

3. Probably not, and they're not allowed to. If they were using their own engine, then maybe, but they're using Unreal, and they're legally not allowed to release tools. Maybe they can do so with ME4 since that'll be using Frostbite, and that's owned by EA.

4. Probably, but the pre-recorded cutscenes will remain the same.


I see.Thanks for the confirmation.
About the levels though,since yes,we can insert new levels,from what a know a whole new problem would be actually creating new maps without the proper tools using only software for creating 3D models/meshes/what-not.However,for a proper new,large DLC-type map/story,a project like that could take practically forever.
Could there be any way to avoid that or shorten the amount of required time?
After all,as Jactstraw said,having unfinished London content being at least partially brought back would make things look much better.

Using the actual Unreal SDK and doing some reverse engineering on Mass Effect 3 would pretty much take care of everything; it'd just take a long time.  There's plenty of games that have had extra zones and whatnot added into them without having any actual available toolset to do so.  The community will pretty much come up with this stuff given enough time and interest.


That's good to hear.