Force pre-generated character(s)?
#1
Posté 03 février 2014 - 04:52
My next question is about forcing the player to use a specific character in a specific mod. I did some looking around before posting this and found http://social.biowar...-8071799-1.html but that was over a couple of years ago, so I wanted to see if there were any updates on the matter.
Basically, my mod requires the player to start with 3 specific characters, for story and gameplay purposes (mostly gameplay). Are there any ways to assign a pre-generated main character along with a party at the beginning of the module, or is that still not really supported?
#2
Guest_Iveforgotmypassword_*
Posté 03 février 2014 - 01:20
Guest_Iveforgotmypassword_*
#3
Posté 03 février 2014 - 02:21
#4
Posté 03 février 2014 - 08:21
In any case, what you guys suggest should be a suitable alternative, even if not ideal. I was just wondering if it were a more popular desire by modders and people had found a way to control it, but it's not a game-breaker by any means. Thanks for the info.
#5
Posté 05 février 2014 - 07:54
Put a check on the first area to not allow them to exit unless they have the required levels/skills/etc.
Grant XP at the start if necessary to get the required levels for the module.
#6
Posté 04 mars 2014 - 11:27
I am also curious about forcing pre-generated characters. I will be interested in seeing how the OPs mod progresses.
I am wondering if having a point where a loaded character turns into my premade character is possible. I would not overwrite anything, just change which character the PC controls and revert back later in the story. I am curious what function might help me achieve this. Also if this function could happen at load that might add to the OPs options Thanks.
#7
Posté 05 mars 2014 - 01:45
Also if this function could happen at load that might add to the OPs options Thanks.
the game does not allow for scripts to run prior to entering an area.
but i was thinking along those lines and knowing this had been tried before and abandoned - there would need to be an autosave & exit capacity. then you might be able to swap the chosen char for one available in your module, save and exit whilst giving the player a message box explaining the exit (in some story relevant way)
google or forum search for SetGender() function - this will explain my direction of a force exit game.
#8
Posté 05 mars 2014 - 02:09
Would it be possible to:
- Create a unique history feat for the protagonist
- Assign that feat to the pre-generated character and save the result to the .bic file
- Run a script at startup that checks if the player's character has the feat
That would make it a little challenging to try and work around. The feat text might describe the character background, &c.





Retour en haut






