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Please bring back the sense of loneliness from the first game


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100 réponses à ce sujet

#26
Jaulen

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Daemul wrote...

The plants weren't lonely, they were empty, there's a difference. Too much of the same backdrop with different colouring on most planets. If they are going to bring that back they better add more variety to the planets and more stuff to actually do on them.



Please!

As a geologist, the same-ness in all the topoography from all the different planets, was....irritating. Especially since they bothered to write up something about the 'type' of planet it was.

A dry planet is going to have different landscapes than a wet planet. Is there a lot of wind? A toxic atmosphere, thin atmosphere, thick atmosphere?  Probably different landscapes yet again based on how reactive the rock-types are to that atmosphere (chemicals, wind, rain).....Were the mountains built by uplift or volcanic processes? Again, different looking landscapes. Is the landscape old or young? Any biological processes on the planet that would break down or build up rock layers?...limestone weathers differently than sandstone which weathers differently than granite which weathers differently than basalt (and then all the other rock types). Glacial planets/areas will have different lanscapes than flowing water dominated landscapes....

Easily ignored......but I ended up being more interested in the sky during the planet exploration than the ground. They skies at least were more varied.


(although doesn't have to be applied planet wide, but different areas of the same planet would look different)

Modifié par Jaulen, 03 février 2014 - 10:53 .


#27
JonathonPR

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It kind of reminded me of the feeling I got from frontier work. (there is a museum of native american and "western" art near where I live.) It is being out in the wilderness far from established places. It is a different kind of alone. It is a great feeling.

#28
Mcfly616

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I've suggested this many times. Just bring it back with more variety. Different climates, different geography. Mountains, deserts, oceans/islands, plains, jungles.


Add more diversity to the structures. Ruins. Research facilities. Pirate hideouts. Merc encampments.

I want to see actual backwater colonies. Little settlements. Go into the little cantina's and talk to some colonists.

#29
Massa FX

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Shepards mission was to get war assets/help for the fight on Earth. Hard thing to do just visiting desolate locations with nothing but rocks and thresher maws for company.

#30
Mcfly616

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Hmm he certainly wasn't doing that in ME2.....

#31
AlanC9

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Right. He was mining for resources to do upgrades. Why Shepard was doing that himself isn't exactly obvious -- Cerberus should have tasked another ship with mining, if they couldn't just buy the stuff on the open market.

But yeah, space RPGs are supposed to have exploration, eh? Even that "exploration" is just flying over already-charted worlds. So Shepard has to do his own mining.

Modifié par AlanC9, 03 février 2014 - 11:33 .


#32
Mcfly616

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Planet scanning....I'd rather play Towers of Hanoi

Modifié par Mcfly616, 04 février 2014 - 12:19 .


#33
AlanC9

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I'll take planet scanning over what ME1 did. At least it did something useful. Though that's mostly a problem with ME1's awful inventory system.

#34
Guest_StreetMagic_*

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I don't mind the inventory, until I do a new game+. At that point, you should have everything you need, and you still get inundated with items after every fight.

#35
katamuro

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I have to argue that they have to make the best of both. Or better than the approaches they had in their 3 games so far. ME1 was brilliant for the feeling of exploration and "loneliness" it gave you, the eerie planets, the views, even the sound made it seem like you were truly wondering about a huge galaxy.

Understandably the feeling in ME2 was also good, the "civilized" parts of the galaxy where the shady things were done and where our hero had to go for the good of all. It was also great.

However for ME4 they have to use both, they need both the "out there" feeling of ME1 with some remote and quiet locations, some vast galaxy ripe for exploration and adventure and they need the cities and the inhabited planets that are bigger, more crowded and less linear than any of the ones we had so far.

Real cities, real locations, places that will allow us to feel both sides for without that contrast they will feel dull on their own and only in comparison in between the areas you will get the true feeling of both.

#36
M920CAIN

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In Mass Effect 4 we need to discover a planet ruled by space hamsters. We just must.

EDIT: And the hamsters will want a seat on the Council oh and because we're going to have a war with the Yahg, we will need the space hamsters' help to defeat them.

Modifié par M920CAIN, 04 février 2014 - 12:34 .


#37
Guest_StreetMagic_*

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M920CAIN wrote...

In Mass Effect 4 we need to discover a planet ruled by space hamsters. We just must.


Sounds like a potential "Trouble with Tribbles" episode (Star Trek).

#38
katamuro

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M920CAIN wrote...

In Mass Effect 4 we need to discover a planet ruled by space hamsters. We just must.

EDIT: And the hamsters will want a seat on the Council oh and because we're going to have a war with the Yahg, we will need the space hamsters' help to defeat them.


And we will have to get the help of that single thieving spacecow from ME1 to help us steal the holy relic of the pyjaks that is actually a piece of dormant Leviathan tech.

#39
Gkonone

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Daemul wrote...

The plants weren't lonely, they were empty, there's a difference. Too much of the same backdrop with different colouring on most planets. If they are going to bring that back they better add more variety to the planets and more stuff to actually do on them.

This indeed. There were almost always 3 things on the map you could discover, that was about it.
The planets were quite boring.

#40
von uber

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Actually I'd prefer more exploration of places like illium or palaven as noted above. It's the characters that make mass effect, not trying to get a mako over low polygon count mountains (thank you very much xbox port).
But that's just my opinion.

#41
Kel Riever

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I wouldn't even call the feeling of the first game 'lonely' I would call it a vast, open universe and yes, that feeling was very distinct. It seemed to coincide with that 'first time' feeling of the plot (Earth's first Spectre, Shepard's first foray out into the vast galaxy, the mystery of the Protheans and the unknown threat of the Reapers). It, of course, would be impossible to have the experience of the universe be 'new'. But what could happen is the universe could be open, explored, not fully developed, etc.

This was one of the things lost when Mako exploration was killed off. I always agree that the Mako exploration should have been fixed. Never agreed that it should have been eliminated.

#42
Oni Changas

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I can most definitely agree with this thread. I miss the beauty of the non civilized areas of the galaxy.

#43
AlanC9

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StreetMagic wrote...

I don't mind the inventory, until I do a new game+. At that point, you should have everything you need, and you still get inundated with items after every fight.


Yeah, it's not really a problem. You can just ignore the inventory most of the time and pluck whatever you need from the stream of random loot. The problem is that actually engaging with the loot system is a waste of time, which means that ME1 exploration, which pays off with random loot and cash, is also a waste of time.

Modifié par AlanC9, 04 février 2014 - 03:41 .


#44
Nykara

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Monty Hall wrote...

Completely agree.

That's what drew me into ME1. While there was a sense of urgency because Saren was going to do something bad of an undetermined nature, there wasn't the sense of rolling down a railroad track to disaster as there was for half of ME2 and all of ME3. As such, you felt enabled to go out and hit the dirt on all these uncharted worlds and learn gradually about the galaxy and the nebulous threat posed by the Reapers.

A future ME game really needs to bring this back, and a big part of it is ensuring that the game doesn't try to outdo the Reaper story, which would get ugly quick.

So, Bioware: More sci-fi, role-playing, and character development, please. Shooting stuff is fun too, but it shouldn't drive the story.


The urgency is what I loved about ME 2 and 3. I found it odd that Saren was out there doing god knows what to the galaxy whilst we took time to survey very little piece of rock for minerals when a small survey team could have been spending time on that while we focused on the real issue.

#45
Brovikk Rasputin

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Nykara wrote...

Monty Hall wrote...

Completely agree.

That's what drew me into ME1. While there was a sense of urgency because Saren was going to do something bad of an undetermined nature, there wasn't the sense of rolling down a railroad track to disaster as there was for half of ME2 and all of ME3. As such, you felt enabled to go out and hit the dirt on all these uncharted worlds and learn gradually about the galaxy and the nebulous threat posed by the Reapers.

A future ME game really needs to bring this back, and a big part of it is ensuring that the game doesn't try to outdo the Reaper story, which would get ugly quick.

So, Bioware: More sci-fi, role-playing, and character development, please. Shooting stuff is fun too, but it shouldn't drive the story.


The urgency is what I loved about ME 2 and 3. I found it odd that Saren was out there doing god knows what to the galaxy whilst we took time to survey very little piece of rock for minerals when a small survey team could have been spending time on that while we focused on the real issue.

That's true, but it's also an issue that is somewhat easily avoided for the next game. Honestly though I'd much rather have the extra freedom than something that makes 100 % sense. In ME1 for example, I usually just imagine that the Normandy crew have no idea where to look or what they might need, hence the visits to uncharted worlds and resource pickups.

#46
Display Name Owner

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I think I know what you mean about the "one person in the universe" feel, and yes I prefer that too. 2 and 3 tried to make you feel like the most important person in the universe, and I didn't particularly like that tbh.

I liked it more in ME1, where Shepard felt like a high ranking special ops elite marine, not the whole-world-on-my-shoulders galactic Jesus.

#47
von uber

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You felt more like a spectre in me1 - going around doing the council's dirty work. For example the helena blake missions.

#48
eye basher

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I explored planets in ME1 if by explored you mean i discovered all the different colors of dirt there are in the galaxy then yes i explored planets in ME1.

#49
Zso_Zso

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I agree, exploring planets was good and needed. Of course, you need more variety in building / mine maps -- that part they got right in ME2 side missions. The mineral scanning was a bit silly though. Finding crash sites and dead bodies could be used to trigger more side-missions instead of the eavesdropping mechanism of ME3.

As for the inventory system, the problem wasn't the system and buy/sell itself, but the fact that the weapons were not varied enough. They were all kind of the same thing with simple weaker -> stronger scale, so once you got the top gun, there was no more point.

With a weapon set like in the ME3-MP, where you have a wide variety of weapons (scorpion pistol, venom, reegar etc) that act in different ways and some are better for certain style or enemy type than others, but no absolute best for everything, with such set the inventory system would work better. Also, they could have certain mods, such as special ammo to be used-up, i.e. expire after a mission and you need a new one for the next, just like the equipment in MP.

#50
AlanC9

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von uber wrote...

You felt more like a spectre in me1 - going around doing the council's dirty work. For example the helena blake missions.


Except that wasn't the Council's dirty work. They didn't even know she existed.