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Please bring back the sense of loneliness from the first game


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#76
AlanC9

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Mcfly616 wrote...
Lol yeah it's funny when people such as yourself twist things and then when I have to spell it out for you grade-school style you pull the "oh you gotta problem with dif'rent 'pinions n stuff bro?" Hahahaha[


Hahahaha? What are you, twelve?

As has been stated numerous times (like 3 times now? Ahh as if it's necessary, you've played the game and you know it's a fact): side-missions aren't mandatory, therefore your Shepard shouldnt be having any trouble getting on with the mission immediately. (ofcourse this was the first point of the sentence I posted in which you responded to, yet still blatantly ignored in said response. Probably necessary for the sake of your argument, as it obviously sinks it)
 


The point is that adding a bunch of driving around makes the side missions worse than they otherwise would have been. Adding pointless driving to ME2's N7 missions would have made them worse, not better.

Edit: we could also get into the issue of whether such side-missions are worth doing at all, but that's dependent on the main plot.

Modifié par AlanC9, 05 février 2014 - 03:41 .


#77
Sion1138

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AlanC9 wrote...

The point is that adding a bunch of driving around makes the side missions worse than they otherwise would have been. Adding pointless driving to ME2's N7 missions would have made them worse, not better.

Edit: we could also get into the issue of whether such side-missions are worth doing at all, but that's dependent on the main plot.


The driving wasn't necessarily pointless as it may be said that the shuttle can not land on the kind of rugged terrain which the Mako is designed to navigate.

And apart from that, it broke the monotony by providing an extra gameplay element and added a dose of mystery to unexplored planets.

Remember when you found that Prothean pyramid, or the sphere? That was great, but admittedly it would have been better if discovering these artifacts had actually meant something.

Also, pointless driving was added to ME2 via the Hammerhead DLC.

Modifié par Sion1138, 05 février 2014 - 12:02 .


#78
Reorte

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The planets started feeling dull and pointless because of the repetitiveness. The first few times really gave me a feeling of being on another world. Put more details in there and a bit more thought to it and you could also get good missions where you feel like you're doing the work, rather than being lead down a corridor (or ploughing through the same old).

#79
Guest_LagoonaLahaana_*

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ME1 and the Loneliness

I loved the planetary descriptions especially the more dynamic ones. My favorite planets are Agebinium, the mission with the nuclear weapon and how it tied in with the Skyllian Blitz. Its twin Maji and how pirates and slavers sent their cargo there to duel to the death before the suns dawned and boiled them away. Ontarom due to the electrical storms caused by the close proximity of its moon (loved standing there and watching the lightning in the sky while the theme "A Very Dangerous Place" looped in the background...felt awe inspiring and eerie). Amaranthine due to the violet and magenta sparkling of the sediment and the fact that a poet was inspired to write a love poem about it. Eletania because it was a beautiful place, that Prothean sphere quest (how they were watching cro-magnon man). Chasca is equally beautiful and it was a place humans were going to settle so the exploration meant something in that sense.

Overall, it ended up making the Presidium feel especially like home. It was there where everything was safe, familiar faces, familiar species, familiar architecture surrounded you, and mundane activities (shops, bars, strip clubs, casinos, restaurants, massage parlors) were booming 24/7.

ME2 Main hubs

I actually like the limited exploration of Omega, Zakera Ward, and IIium (but then again I also love when my imagination and other people's fanfiction adds to these places). I don't need to wander the entire city/district, just fill it with interesting characters, quests, chatter, advertisements, news, and shops. Each hub has its own appeal as Kasumi points out; the lights of Ilium are just for show but on Omega every place where you see a light has a life behind it.

I would prefer Zakera Ward (Shin Akiba). Zakera has a lot of different cultures colliding within it. I could imagine the sounds of different music, entertainment, voices. The different fashions and the smells of different foods from different species.

I noticed subtle things on Omega/Ilium/Zakera that added to the the relationships between different species. Outside the main entrance to afterlife you see a Turian/Human couple, the human wearing a colonist outfit. You see the same thing in Zakera, but the it is more implied on Omega. The Turian and Asari husband and wife shopping for souvenirs on Zakera, and the Quarian and Turian in Eternity, plus the bacherlor party (friendship between Human, Salarian, and Turian).


Bioware briefly allowed us to get a greater feel of Ilium (LotSb) with Liara's apartment, the skycar chase around the city, and Hotel Azure, It's not a lot but it adds to its flavor. Would have been nice to have a car chase on Omega (cannot imagine a drive like that would be easy).

ME3

I was to depressed and agitated by all the dismal crap I was hearing to take in the vistas on the Presidium; however, from Thane's location in Huerta you do get a good view of the Presidium Commons (can't see the people however).

Tuchanka. Sur'Kesh, Rannoch...out of all of them Rannoch was the one I really like as I got to sneak around cliffs and valleys and snipe geth. I felt rushed through Sur'Kesh and Tuchanka (great storyline here overall though).

For ME4 I want a 50/50. What we got in ME2 and ME1. A few city hubs with lots to do and a few lonely planets with unique storylines.

#80
von uber

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Having thought about it illium is by far, for me, the best location; followed by omega.
More of that would do nicely for me.

Problem is others like exploring in the mako (must confess when I do me1 playthroughs I have a planetary map as reference just to cut down the tedious getting stuck).
Finding the balance to satisfy everyone is probably impossible.

#81
TheMyron

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I sometime think the Asari-Turian couple is because Bioware still did not have a model for a female Turian...

#82
Guest_LagoonaLahaana_*

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TheMyron wrote...

I sometime think the Asari-Turian couple is because Bioware still did not have a model for a female Turian...


Why is that?

#83
Sanunes

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After just finishing a new ME1 game trying to get everything to carry forward, I realized that the "exploration worlds" felt exactly the same as the planet scanning in ME2. You randomly head in some direction hoping to get lucky with something showing up on your mini-map that has no consequence in the game itself, but the key item from the planet will show up on your map right away just a little driving to do before hand. When you get to your destination the recycled interior of three different maps is something you need to contend with (but somehow this isn't as despised as the recycled maps of Dragon Age 2 and its used more frequently in ME1).

If you want something to indicate that not every planet is a major colony or hub I am all for that, but what Mass Effect 1 offers feels like filler content before the linear aspect of the main quest.

#84
Reorte

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von uber wrote...

Having thought about it illium is by far, for me, the best location; followed by omega.
More of that would do nicely for me.

Problem is others like exploring in the mako (must confess when I do me1 playthroughs I have a planetary map as reference just to cut down the tedious getting stuck).
Finding the balance to satisfy everyone is probably impossible.

The problem is that the worlds weren't implemented very well. If a bit more time and effort could be put into them (and that would require fewer, but even half a dozen or so might be good) there would be a good balance. IMO it worked very well for the first two or three, so the concept is fine.

#85
AlanC9

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Which just takes us back to the resource priority question. I'm not sure it's useful to get into that one without some idea of the MENext plot.

#86
nallepuh86

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If they bring the planet exploration just like in mass effect 1, i hope they will chance the vehicle into some hover craft/quadcopter or what ever flying vehicle as it was so annoying to drive in those massive mountains.

#87
Mcfly616

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AlanC9 wrote...

Mcfly616 wrote...
Lol yeah it's funny when people such as yourself twist things and then when I have to spell it out for you grade-school style you pull the "oh you gotta problem with dif'rent 'pinions n stuff bro?" Hahahaha[


Hahahaha? What are you, twelve?


coming from the guy who's childishly putting words in people's mouths lol. Nah, I'm a grown ass man. You keep bringing up "driving around empty worlds" when I never advocated for such a thing a single time throughout the entire thread. 

Secondly, "in your opinion" it would've made the side missions worse in ME2. You don't speak for anybody but yourself. Start acting like it. And ME2's sidemissons had more wrong with them than the lack of vehicular exploration.But hey, if they threw vehicles into ME2s N7 missions, I also think it would've been worse.  Not because of the vehicles. But because of ME2's linearity. Nobody wants to drive their vehicle through a never-ending hallway. 


Ofcourse, we all know you love running down hallways through endless shooting galleries. Bioware should definitely not try to break up that monotony in the next game.....just for your sake.

#88
Reorte

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nallepuh86 wrote...

If they bring the planet exploration just like in mass effect 1, i hope they will chance the vehicle into some hover craft/quadcopter or what ever flying vehicle as it was so annoying to drive in those massive mountains.

Just put a bit more thought into the terrain. The badly-done terrain was the issue, not the vehicle.

#89
AlanC9

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Mcfly616 wrote...

AlanC9 wrote...

Mcfly616 wrote...
Lol yeah it's funny when people such as yourself twist things and then when I have to spell it out for you grade-school style you pull the "oh you gotta problem with dif'rent 'pinions n stuff bro?" Hahahaha[


Hahahaha? What are you, twelve?

coming from the guy who's childishly putting words in people's mouths lol. Nah, I'm a grown ass man. You keep bringing up "driving around empty worlds" when I never advocated for such a thing a single time throughout the entire thread.


Driving around empty worlds is what we do in ME1. You say ME1 UNC missions were better than ME2 in part because of this (italed below). Therefore, you are advocating driving around empty worlds as being superior to what we got in ME2. If not, which part of the preceding is incorrect?

(By "driving around" I mean moving through an open landscape at will. Just trying to avoid a silly objection about me advocating driving a vehicle through a linear corridor)

Secondly, "in your opinion" it would've made the side missions worse in ME2. You don't speak for anybody but yourself. Start acting like it. And ME2's sidemissons had more wrong with them than the lack of vehicular exploration.But hey, if they threw vehicles into ME2s N7 missions, I also think it would've been worse.  Not because of the vehicles. But because of ME2's linearity. Nobody wants to drive their vehicle through a never-ending hallway.


I was expressing my own opinion that it was worse? Yep. I wasn't aware that every single expression of an opinion on this board had to be preceded or followed by "in my opinion." What else could someone possibly mean by saying that something was "worse"?

Ofcourse, we all know you love running down hallways through endless shooting galleries. Bioware should definitely not try to break up that monotony in the next game.....just for your sake.


Is this the part where you make up a caricatured position and pretend to believe that I'm advocating it?
To be effective, this sort of post needs a less hostile tone; fake concern works nicely.

#90
BaladasDemnevanni

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Mcfly616 wrote...

Ofcourse, we all know you love running down hallways through endless shooting galleries. Bioware should definitely not try to break up that monotony in the next game.....just for your sake.


Monotonous is synonymous with ME1's planet exploration. This isn't a good argument.

Good side quest design died with the ME series.

#91
AlanC9

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Reorte wrote...

nallepuh86 wrote...

If they bring the planet exploration just like in mass effect 1, i hope they will chance the vehicle into some hover craft/quadcopter or what ever flying vehicle as it was so annoying to drive in those massive mountains.

Just put a bit more thought into the terrain. The badly-done terrain was the issue, not the vehicle.


Or any thought. My understanding is that the terrain was procedurally-generated. Texture swaps for the different colors, dial up different constants for the height variations, and there you go.

#92
BaladasDemnevanni

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AlanC9 wrote...

Reorte wrote...

nallepuh86 wrote...

If they bring the planet exploration just like in mass effect 1, i hope they will chance the vehicle into some hover craft/quadcopter or what ever flying vehicle as it was so annoying to drive in those massive mountains.

Just put a bit more thought into the terrain. The badly-done terrain was the issue, not the vehicle.


Or any thought. My understanding is that the terrain was procedurally-generated. Texture swaps for the different colors, dial up different constants for the height variations, and there you go.


Even if we do have to have exploration, I'd have to go with the old standby of "quality over quantity". I'd rather have five well-developed side quests on different planets than fifty half-assed side quests.

#93
ImaginaryMatter

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Mcfly616 wrote...

Ofcourse, we all know you love running down hallways through endless shooting galleries. Bioware should definitely not try to break up that monotony in the next game.....just for your sake.


ME1's planet exploration was much more monotonous than ME2's side missions. If ME2 is endless shooting then ME1 is endless driving. At the end of the day the outcome of ME2's side missions doesn't depend on what particular order you kill enemies just as nothing in ME1 changes depending on if you collect artifacts A, B, and C in that order or in order B, A, C. Only one game's side missions are much more fun and vibrant.

#94
AlanC9

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I don't want to sound too critical of ME1's approach. It's actually pretty ingenious. If there had actually been a real in-character reason to do exploration of a lot of planets I would have been a big supporter of the system.

#95
Anubis722

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I wouldn't mind exploration coming back.

#96
Sanunes

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AlanC9 wrote...

I don't want to sound too critical of ME1's approach. It's actually pretty ingenious. If there had actually been a real in-character reason to do exploration of a lot of planets I would have been a big supporter of the system.


It was a good idea, but the implementation has a lot to be desired for me.  Between the lack of any impact on my character to the frustration of finding and getting to the items it left me skipping it most of the time and just going to the pre-marked building on the map.

#97
fr33stylez

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AlanC9 wrote...

I don't want to sound too critical of ME1's approach. It's actually pretty ingenious. If there had actually been a real in-character reason to do exploration of a lot of planets I would have been a big supporter of the system.


Well really, is there a 'real in-character' reason on why Shepard on a mission to stop the Reapers does any side/loyalty mission in the trilogy?

Since when does a Commander in the military:
- Run around for his crewmembers to deal with daddy/mommy/sister/past issues (Jacob, Jack, Miranda, etc)
- Smuggling packages for random NPCs (e.g . Ish)
- Recovering random armor/artifcats for random NPCs just because
- Fighting random merc groups become they are robbing merchants
- Planet scanning for minerals to do research on weapon upgrades - would the military have a wing dedicated soley to this activity?


Or perhaps you're completely not in favor of side mission whatsoever. Which is fine, but I'm not sure why there's an emphasis solely on exploring planets in ME1.

Modifié par fr33stylez, 07 février 2014 - 04:28 .


#98
SwobyJ

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fr33stylez, it's all just part of Shepard's journey :)

#99
BaladasDemnevanni

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fr33stylez wrote...

Or perhaps you're completely not in favor of side mission whatsoever. Which is fine, but I'm not sure why there's an emphasis solely on exploring planets in ME1.


While true, exploring planets is simply a more dramatic gesture.

If you were to take KotOR as an example, there are relatively few missions which require the player to hop back and forth across different planets (only 4 I think, perhaps less) and a lot of side quests which exist are close enough to main quest objectives so as to be semi-believable in their accomplishment.

But traveling across the galaxy from planet to planet takes the semi-absurd nature of your average side quest and brings it to a whole separate level.

Modifié par BaladasDemnevanni, 09 février 2014 - 11:17 .


#100
Reorte

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AlanC9 wrote...

Reorte wrote...

nallepuh86 wrote...

If they bring the planet exploration just like in mass effect 1, i hope they will chance the vehicle into some hover craft/quadcopter or what ever flying vehicle as it was so annoying to drive in those massive mountains.

Just put a bit more thought into the terrain. The badly-done terrain was the issue, not the vehicle.


Or any thought. My understanding is that the terrain was procedurally-generated. Texture swaps for the different colors, dial up different constants for the height variations, and there you go.

A couple of them have manually-added roads up the hills (one with geth turrets on the corners, the other with markers up the road and one of those flat round buildings on the top). But yes, any thought would've been nice. With current resources I can't imagine that adding some more variety, some manual tweaks, some water / plants / rocks where appropriate would be too impossible. Then just a bit of variety in the buildings - perhaps give us an ME2-style sidemission building in this terrain. If you want areas to visit in more on the beaten track worlds you'll probably be more limited due to having to create more detail; much more than an ME3-style MP probably isn't too doable for that, especially if it's just for a single sidemission.