What makes a great Love interest?
#51
Posté 03 février 2014 - 12:21
#52
Posté 03 février 2014 - 01:30
#54
Posté 03 février 2014 - 02:11
CybAnt1 wrote...
(admittedly, male het-biased answer.)
#55
Posté 03 février 2014 - 02:20
We aim to please.KiwiQuiche wrote...
Some of the comments in here are gross and disturbing.
Stay classy, BSN. <_<
#56
Posté 03 février 2014 - 02:26
Please.General TSAR wrote...
We aim to please.KiwiQuiche wrote...
Some of the comments in here are gross and disturbing.
Stay classy, BSN. <_<
#57
Posté 03 février 2014 - 02:32
#58
Posté 03 février 2014 - 02:33
What I think makes a great love interest might repulse some other people.
#59
Posté 03 février 2014 - 03:06


[/http://www.polishtheconsole.com/wp-content/uploads/2010/06/Miranda.jpg
Modifié par Star fury, 03 février 2014 - 03:07 .
#60
Posté 03 février 2014 - 03:31
Bioware hasnt added one of those yet though
(Morrigan doesent come close enough by far)
#61
Posté 03 février 2014 - 03:40
#62
Posté 03 février 2014 - 06:38
#63
Posté 03 février 2014 - 06:46
#64
Posté 03 février 2014 - 07:06
MKDAWUSS wrote...
They're hard to do once you realize that the person delivering those lines to you is just someone sitting in a studio reading a script. And that someone doesn't even know who you are, let alone have any interest in you.
Of course those characters are not more real than book or movie characters are. That doesn't diminish their story, though. We can either be determined on seeing them as what they really are (lots of code, pixels, the voice of some person who was getting paid for recording those lines etc.) - or just enjoy their story and let them give us feels and stuff ...
#65
Posté 03 février 2014 - 07:32
#66
Posté 03 février 2014 - 07:37
Richard Gere and Julia Roberts don't love each other in real life, but people paid money to watch them pretend to do it onscreen.
#67
Posté 03 février 2014 - 07:39
reh123 wrote...
MKDAWUSS wrote...
They're hard to do once you realize that the person delivering those lines to you is just someone sitting in a studio reading a script. And that someone doesn't even know who you are, let alone have any interest in you.
Of course those characters are not more real than book or movie characters are. That doesn't diminish their story, though. We can either be determined on seeing them as what they really are (lots of code, pixels, the voice of some person who was getting paid for recording those lines etc.) - or just enjoy their story and let them give us feels and stuff ...
He's probably referencing those people who take it too far, think they ARE the pc, and think Tali/Merrill/Leliana is their true love irl.
#68
Posté 03 février 2014 - 07:42
But what can't be skimped on is a sense of "independence". Not necessarily "I don't need you, PC, I can handle myself". More of a "My personality is not defined by my relationship to you".
One of the many things I love about my wife is that while we love each other, and are enriched through our relationship and interaction... we're both still full people, with our own wants, needs, and goals, unrelated to our relationship.
I've know too many people (both in games and in the real world) who seem to define themselves by their relationships to others, and that's a big "no".
#69
Posté 03 février 2014 - 07:45
#70
Posté 03 février 2014 - 07:55
Sylvius the Mad wrote...
I'd actually like to see a LI who takes charge, who drives the relationship forward, who initiates.
Oh, man, the internet would explode. Remember when Anders even made ONE flirt at the PC? I suspect Bioware will either maintain the "PC initiates romance" status quo, or come up with a way of making it semi-optional. (Such as the player selecting the "heart" icon the first time around, but then the LI pursues the PC going forward.)
#71
Posté 03 février 2014 - 07:59
#72
Posté 03 février 2014 - 07:59
this depends on several factorsMaiden Crowe wrote...
Submissiveness? A man who lets you take charge? One that is cute and goofy and follows you around like a lost puppy? A virgin so you know that the only woman he has ever been with and will ever be with is you? A man with eyes for you alone that seeks guidance in your "swaying hips"?
What makes a good love interest?
1)personality and lifestyle...some is ok with Isabella and Zevran and many would be not..so this mostly sl*t or virgin/not sl*t preferences
2)race...mostly important for elves and mages..for dwarfs and non-mages kossith or humans almost does not really matter
3)magic powers-connection with fade...dwarfes does not care especially if LI does not care...others must decide
4)religion, personal ideology and knoledge/education...do you would have someone as Morrigan or as Cassandra/Lelianna/Wynne...
5)nation/kingdom....this is like Tevinter Magister/non-mage Lord or Orlais noble/Templar or Corcari tribesmen...this is mostly connected with 4 factor, as alll can understand they all would be different persons
#73
Posté 03 février 2014 - 08:01
Sylvius the Mad wrote...
The heart icon should die in a fire. I hate the heart icon.
Regardless, it will be there. Learn to deal with it.
#74
Posté 03 février 2014 - 08:02
I intend to ignore it.Maclimes wrote...
Regardless, it will be there. Learn to deal with it.Sylvius the Mad wrote...
The heart icon should die in a fire. I hate the heart icon.
#75
Posté 03 février 2014 - 08:03
Sylvius the Mad wrote...
I intend to ignore it.Maclimes wrote...
Regardless, it will be there. Learn to deal with it.Sylvius the Mad wrote...
The heart icon should die in a fire. I hate the heart icon.
If the layout is exactly the same every time (like in DA2), you could just put a circular sticker on the screen that covers up that exact spot of the dialogue wheel. (I call that the "icon toggle").





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