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#326
CronoDragoon

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Mcfly616 wrote...

So I said half dozen? So what, I'm sure I can find more if I actually bothered looking. And you know that it's not just one person commenting on their own thread, don't you? Don't be coy, dude. Plenty of people commenting on said threads. Not "half a dozen". DERP


And again, the amount is miniscule compared to the amount of people that left positive feedback. You are the one that brought up half-dozen as if it's significant.

Edit: I'm fine with agreeing to disagree on this, btw.

Modifié par CronoDragoon, 04 février 2014 - 05:27 .


#327
Mcfly616

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Redbelle wrote...

Mcfly616 wrote...

Redbelle wrote...


But the endings of the original,and the ECDLC ending's were universally bad because they neither plucked at the gamers heartstrings in the way the Citadel DLC ending did, by recognising that the adventure of ME was coming to an end.

Speak for yourself. Tugged at my heartstrings just fine. Honestly, if you didn't realize it was coming to an end while the whole world is on fire all around you, as you completing the mission you set out to do, I'm not sure what the tell you. 



Simply put, ME is a game that centre's on interactation and character.

 

Pretty sure my "character" was "interacting" up until the final cutscene started playing, so...


Interacting? With a slow walk?

I'll grant you that counts as interaction....... but the last piece of interaction with the game...... was a slow walk?

That like going from Phaser fight on Star Trek, to seeing Jolene Blalock chopping carrots as 'what she contributes' in the final episode.

don't set the parameters only to say, "oh well I meant it this way". You said character and interaction. Those two things occurred. You not liking said interaction is a different matter. 


You can characterize it as a slow walk, a drunken stumble, anything that sounds as boring and god-awful as you want it to sound. I like to refer to it as the choice I'm making that will determine the fate of the entire galaxy.

#328
Mcfly616

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CronoDragoon wrote...

Mcfly616 wrote...

So I said half dozen? So what, I'm sure I can find more if I actually bothered looking. And you know that it's not just one person commenting on their own thread, don't you? Don't be coy, dude. Plenty of people commenting on said threads. Not "half a dozen". DERP


And again, the amount is miniscule compared to the amount of people that left positive feedback. You are the one that brought up half-dozen as if it's significant.

 

Man, you're right. I should've just said "dozens" and we wouldn't be having the conversation. Bottom line: Citadel DLC was not universally praised.

#329
Iakus

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Mcfly616 wrote...

Sure, the characters were cool. But Mass Effect was never about the characters. Like, ever. It was about the Reapers (and Shepard's fight to stop them). Always has been. And the ending reflected that appropriately.


::coughMassEffect2cough::

#330
Mcfly616

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iakus wrote...

Mcfly616 wrote...

Sure, the characters were cool. But Mass Effect was never about the characters. Like, ever. It was about the Reapers (and Shepard's fight to stop them). Always has been. And the ending reflected that appropriately.


::coughMassEffect2cough::

ahh yes, that pointless mess that slashed the tires on the overarching narrative of the trilogy. I try to forget...

#331
Kel Riever

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CronoDragoon wrote...

Kel Riever wrote...
Don't even start the statistics arguement Crono...because that part has nothing to do with McFly.


I'm not sure what you mean. He disagreed with something I said regarding statistics so it certainly does have to do with him.

But it DOES have to do with BioWare reps saying really ridiculous things about 'the vocal minority' and the secret spreadsheets that prove statistics about that minority...that they can never show us.


I'm willing to bet the statistics are right, but that BW was intentionally quoting irrelevant statistics for the argument, and thereby being misleading. It's borderline self-evident that those asking for new endings were the minority of the fanbase. The relevant stat is the % asking for new endings *among those giving feedback*.


Maybe.  But again, we're down to belief, right?  Not like anyone is going to show 'the statistics'  Which makes it absolutely ridiculous for anyone from BioWare to mention it. 

Bah, the first part was just a lead in to make fun of BioWare for what should be made fun of.

#332
Guest_StreetMagic_*

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iakus wrote...

Mcfly616 wrote...

Sure, the characters were cool. But Mass Effect was never about the characters. Like, ever. It was about the Reapers (and Shepard's fight to stop them). Always has been. And the ending reflected that appropriately.


::coughMassEffect2cough::


"The funny thing is that people will say 'other than gathering
your crew and building your team and getting ready for this mission,
there's not much story there.' But that is the story."

#333
Guest_StreetMagic_*

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Mcfly616 wrote...

iakus wrote...

Mcfly616 wrote...

Sure, the characters were cool. But Mass Effect was never about the characters. Like, ever. It was about the Reapers (and Shepard's fight to stop them). Always has been. And the ending reflected that appropriately.


::coughMassEffect2cough::

ahh yes, that pointless mess that slashed the tires on the overarching narrative of the trilogy. I try to forget...


You're not really proving anything other than that you're just as selective about what "Mass Effect" is as the rest of us.

You happen to like what Mass Effect 3 emphasized for the series. Others didn't. Others liked what ME2 emphasized. You didn't.

#334
Striker93175

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In the end it all boils down to this:

Image IPB

#335
Iakus

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StreetMagic wrote...

"The funny thing is that people will say 'other than gathering
your crew and building your team and getting ready for this mission,
there's not much story there.' But that is the story."


I find that only the first part is accurate: gathering the crew.  There was no teambuilding or getting ready (aside from upgrading the Normandy) that I saw.  And the Collectors were more a Maguffin than anything else.  Might as well have been batarian slavers or pirates and it would not have significantly changed the story

But the point was that, for better or for worse, the Reapers were not the main part of the trilogy.  The characters were a very important aspect, regardless of how well or poorly they were implemented.

#336
Guest_StreetMagic_*

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iakus wrote...

StreetMagic wrote...

"The funny thing is that people will say 'other than gathering
your crew and building your team and getting ready for this mission,
there's not much story there.' But that is the story."


I find that only the first part is accurate: gathering the crew.  There was no teambuilding or getting ready (aside from upgrading the Normandy) that I saw.  And the Collectors were more a Maguffin than anything else.  Might as well have been batarian slavers or pirates and it would not have significantly changed the story

But the point was that, for better or for worse, the Reapers were not the main part of the trilogy.  The characters were a very important aspect, regardless of how well or poorly they were implemented.


That was a quote from Hudson btw. I forgot to put that there.

Team building was the loyalty missions. It was about psychological preparation, I guess. There's a letter from Sha'ira, for example, that puts a point on it.. How last time, Sovereign tested our individual resolve, but this time, Shepard will need to depend on more, and that we should insure the crew have glad minds and hearts. Or something to that effect.

Modifié par StreetMagic, 04 février 2014 - 05:45 .


#337
Redbelle

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iakus wrote...

Mcfly616 wrote...

Sure, the characters were cool. But Mass Effect was never about the characters. Like, ever. It was about the Reapers (and Shepard's fight to stop them). Always has been. And the ending reflected that appropriately.


::coughMassEffect2cough::


And every conversation with your squad members aboard the originally Normandy. Plus the laying of the foundations of characters like Conrad Verner, the council, etc.

See, ME had more than one thing going on at any one time. Saying that it was all about the Reapers is to push aside the myrid of other factors that come together to make a Mass Effect experience.

#338
Mcfly616

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And yet, weren't you the one suggesting it was about character interaction....


Now it's a "myriad of other factors". You gonna stand by anything you say or just keep changing your stance? You gonna talk about the ending, the story, or the whole gaming experience? Because while they are all connected, they tend to have some distinct differences as to what they entail.

#339
Mcfly616

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iakus wrote...

But the point was that, for better or for worse, the Reapers were not the main part of the trilogy.


Story-wise: Yes they were.


Maybe not in the glorified side-story that is ME2. Otherwise, they were indeed the "main part" of the overarching narrative of the trilogy.

#340
Guest_StreetMagic_*

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I think "lack of interaction" when it comes to the ending mostly sucks as far as the Crucible is concerned. Not necessarily the Catalyst. I don't need to say much to him. And I don't need squadmates in that bit. It makes sense to me that this is a lonely, isolated experience (at least after Anderson and TIM die). As for the Crucible, it's too monolithic. It'd have been neat to have more missions tied to different components and/or maybe some subtle reveals of choices we'd have to make in the end (different missions subtly hinting at Destroy/Control/Synthesis).

#341
shodiswe

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My problem wasn't as much about Shepard dyng as the general feeling that it was a really crappy delivery of the endgame, and all the way from the start of Priority earth it seems unfinished imo.

#342
Guest_StreetMagic_*

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Mcfly616 wrote...

iakus wrote...

But the point was that, for better or for worse, the Reapers were not the main part of the trilogy.


Story-wise: Yes they were.


Maybe not in the glorified side-story that is ME2. Otherwise, they were indeed the "main part" of the overarching narrative of the trilogy.


You're just talking about the main plot. But there's more to Mass Effect than it's plot. It's full of stories within the plot. But if all there was was plot, it would suck.

#343
Mcfly616

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StreetMagic wrote...

Mcfly616 wrote...

iakus wrote...

Mcfly616 wrote...

Sure, the characters were cool. But Mass Effect was never about the characters. Like, ever. It was about the Reapers (and Shepard's fight to stop them). Always has been. And the ending reflected that appropriately.


::coughMassEffect2cough::

ahh yes, that pointless mess that slashed the tires on the overarching narrative of the trilogy. I try to forget...


You're not really proving anything other than that you're just as selective about what "Mass Effect" is as the rest of us.

You happen to like what Mass Effect 3 emphasized for the series. Others didn't. Others liked what ME2 emphasized. You didn't.

very astute observation Street....

I'm not surprised that you were the first to come to this conclusion. You always had your bright spots.

#344
Mcfly616

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StreetMagic wrote...

Mcfly616 wrote...

iakus wrote...

But the point was that, for better or for worse, the Reapers were not the main part of the trilogy.


Story-wise: Yes they were.


Maybe not in the glorified side-story that is ME2. Otherwise, they were indeed the "main part" of the overarching narrative of the trilogy.


You're just talking about the main plot. But there's more to Mass Effect than it's plot. It's full of stories within the plot. But if all there was was plot, it would suck.

agreed. But for an ending (any ending) to address and incorporate every facet that makes up the entire overall experience of a trilogy, is utterly impossible. It has never happened and will never happen. The main thing an ending needs to address is the Main Plot. It has to conclude the overarching narrative. Everything else is secondary.

#345
Guest_StreetMagic_*

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Mcfly616 wrote...

StreetMagic wrote...

Mcfly616 wrote...

iakus wrote...

Mcfly616 wrote...

Sure, the characters were cool. But Mass Effect was never about the characters. Like, ever. It was about the Reapers (and Shepard's fight to stop them). Always has been. And the ending reflected that appropriately.


::coughMassEffect2cough::

ahh yes, that pointless mess that slashed the tires on the overarching narrative of the trilogy. I try to forget...


You're not really proving anything other than that you're just as selective about what "Mass Effect" is as the rest of us.

You happen to like what Mass Effect 3 emphasized for the series. Others didn't. Others liked what ME2 emphasized. You didn't.

very astute observation Street....

I'm not surprised that you were the first to come to this conclusion. You always had your bright spots.


Smartass. :D

Seriously though, I think Mass Effect is kind of a "buffet" experience. There's something for everyone. Or could be.

#346
Guest_StreetMagic_*

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Mcfly616 wrote...

StreetMagic wrote...

Mcfly616 wrote...

iakus wrote...

But the point was that, for better or for worse, the Reapers were not the main part of the trilogy.


Story-wise: Yes they were.


Maybe not in the glorified side-story that is ME2. Otherwise, they were indeed the "main part" of the overarching narrative of the trilogy.


You're just talking about the main plot. But there's more to Mass Effect than it's plot. It's full of stories within the plot. But if all there was was plot, it would suck.

agreed. But for an ending (any ending) to address and incorporate every facet that makes up the entire overall experience of a trilogy, is utterly impossible. It has never happened and will never happen. The main thing an ending needs to address is the Main Plot. It has to conclude the overarching narrative. Everything else is secondary.


I'll agree on that. Those final moments didn't need anything more than main plot.

That's why I think Priority Earth sucks (not necessarily the ending). Because it didn't take the time to address those other things. That was a good time to do it. Especially for the ME2 fans. It could have been so much more. Like the Citadel DLC mission or Suicide mission... something that incorporated all surviving crew.

Modifié par StreetMagic, 04 février 2014 - 06:31 .


#347
ImaginaryMatter

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Mcfly616 wrote...

Story-wise: Yes they were.


Maybe not in the glorified side-story that is ME2. Otherwise, they were indeed the "main part" of the overarching narrative of the trilogy.


I suppose technically they are. But in ME2 they only act via-proxy through the Fillerctors, which I think was still better than how they were treated in ME3 where they get completely outstaged by Cerberus.

#348
R4ZOR GHO5T

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It was not Shepard's death that annoyed me about the ending, it was the ending as a whole being a sloppy, rushed, incoherent Deus Ex rip off, I was pretty much expecting Shepard to die, but I would of liked it to be a bit more meaningful than what we got.

#349
AlanC9

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Striker93175 wrote...

In the end it all boils down to this:

Well, except for the text on that pic  being total b.s., you're right.

Modifié par AlanC9, 04 février 2014 - 09:26 .


#350
pattywagon

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Striker93175 wrote...

In the end it all boils down to this:

Image IPB


Pretty funny, I like it. There is a similar image if showing "what if Bioware wrote the LOTR ending" with the hobbits talking to the architect from the Matrix.

That said, there is the indoctrination theroy. It seems like the kid is trying to trick you to do everything but destroy them. He is very bleak when he offers you the destroy option as, "You'll lose the geth, your pilot will lose your GF, you will die as you are a cybernetic." I'm surprise he didn't add, "and your friends will die, earth will be destroyed, you won't see your pet hamster again, the fish will boil, deal with it." :P