Mcfly616 wrote...
Victory, at a cost. It's foreshadowed throughout the entire game. Yes.
One thing I've become more observant of after the last few times playing through the trilogy, I've noticed the "Control" theme is present around Cerberus in all 3 games. Testing thorian creepers and husks and turning them into obedient servants. I don't necessarily think it was foreshadowing from the start, that "Control" of the Reapers was going to be their endgame. But, I do think it fits perfectly with their goals and isn't out of character for Cerberus at all. It was a logical progression.
It's not so much victory at a cost (all ways forward have cost, even Synthesis in the way it is sold), but that any victory against the Reapers that is done without destroying them, is one that
may not be a real victory after all.
It may be easier to drift into the other path, and that's understandable. Because it would appear that with the Reapers' overwhelming power, to try to destroy them appears at best to be a
gamble.
And yet with the 'Cerberus' way, 'winning' is possible with their route. And that 'winning' has the potential to be better than it would otherwise be.
I said this in another post, but look at the Citadel DLC, and the colors used.
Blue/Castle Arcade = 'Gaming the system'? Reaching high scores? Getting a good payout if you're good enough?
Red/Silver Coast = 'Taking a gamble'? Putting it all on a low chance? Getting the best payout if you're the best?
Green/Tiberius Apartments = 'Enjoying the best of what you have'? Living it up regardless of anything else? Getting a good time no matter what you do?
What I'm saying is that at least in this specific game, Destroying the Reapers is the only way to get that 'really great result', and even by doing so, you're taking a giant gamble to see if it's even possible.
The other paths? Well I don't think Bioware's going to screw everyone who picks them over. Now, or in some hypothetical future. But they did NOT have 'True Victory' against the Reapers in the sense of it being a
war, instead of a
game, or an
experiment.
~~~
Keep in mind that I actually think this'll be the last game that will be so heavily Destroy/Red/Pro-Organic focused in the main/default storyline thread (except maybe maybe a 'ME5', sorta), so if I'm right, no one should worry, imo. 
Paragons WILL have their day and I'm sure it'll come in fullll force, and 'Greenies' (a new strain! how novel!) may even have their focus even later than that.
Just for now, yeah, giant killer robots who killed trillions of physical organic sapients? .... Probablyyy better to kill them. But yes, you can opt for the advancements of Control, and the beauty (subjective, but I can see it) of Synthesis. These are options. They're just options that didn't really follow the seeming lessons of the most foreshadowing scenes of the game and perhaps trilogy. Control and Synth does have *some* backing though.
Modifié par SwobyJ, 06 février 2014 - 02:37 .