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Revised Character Creation for ME4


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#1
SerriceIceDandy

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I'm sure I don't speak for myself alone when I say that the character creation was a little bit 'off'. I generally on the whole struggled to make a custom character that looked somewhat unique, yet didn't look like the result of several generations of inbreeding. In all my playthroughs, I either ended up playing as Sheploo or model off the MEfaces website. Seeing as customisation is a big selling point on a game for me, I was defeated by the time ME3 came out.

"Why don't you use mods?"  I hear you ask. Well, becomes I'm as technologically inept as a safari chimpanzee throwing its faeces. Also, I typically play on consoles. But I feel like I shouldn't need to have to use mods to get an apperance that doesn't perturb me (Uncanny Valley), let alone one that I'm content with.

A lot of the times when using the character customisation, I'd be moving a particular bar back and forth not being able to see what it is I'm changing; if I do, it's only when I load the game that I realise that I look like I've been stung by a wasp on the bridge of my nose. Basically I'd like to have a larger spectrum on how I can change things, and more control over them. Sometimes if I wanted a particular shape of a specific feature, I have to load a set-face of which I'm restricted from other features that the previous had.

Would BSN like to see more freedom in character creation, or would you happy to choose from a selection of face-scans?

#2
Daennikus

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Agreed. Single player games should allow for a wide range of character traits to modify, although taking EVE Online and you have a perfect example of the opposite of what I mean.

I got lucky with my Shep, wouldn't change him for anything but I hope they don't botch the character creation to favor something else on the balance.

#3
AlexMBrennan

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EVE Online

It helps if the character is only ever going to be used as a forum avatar whereas Shepard has to be rendered in game.

#4
Ultim Asari

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I'm more interested in multiple races options

#5
MassivelyEffective0730

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Ultim Asari wrote...

I'm more interested in multiple races options


That's pointless.

I guarantee that no less than 80% of all players would choose an exclusively human protagonist.

#6
Bacusan

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Maybe, but replayability should see a rise

#7
CptData

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Bacusan wrote...

Maybe, but replayability should see a rise


Nah. Besides that, I guess:

- 1st - Human
- 2nd - Asari
- 3rd - Turian
- 4th - Human
- 5th - Human
- ...

In the long run, human characters may win. Especially in case you get restricted to certain LIs - all I can say, BW still greatly underestimates the impact of those romance story arcs to the point they don't understand why people are upset if certain romances got dropped mid-series.

#8
SwobyJ

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MassivelyEffective0730 wrote...

Ultim Asari wrote...

I'm more interested in multiple races options


That's pointless.

I guarantee that no less than 80% of all players would choose an exclusively human protagonist.


80%? Not so sure. Like, at all.

Over half, ohhh yeah. But it wouldn't be exclusively.

But then there's the number of people who would make more than one character. A minority, but a significant enough one in RPGs like this.

And tie achievements to it, and achievement hunters would go for other species (even speed) runs.

There's ways to socially engineer enough of the players to play more than just humans, even if humans would be the baseline visual/main story basis/voice acting setup/ etc.



Anyway, I'm not sure about there being other species in SP.

#9
SwobyJ

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I would pick Geth first above all, but I'm weird.

A human playthrough would happen, but I'd be interested in trying Turian, Asari, Drell maybe more. Not so much Salarian or Krogan...

#10
Hela

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I hope for having better lighting and more points of fixed camera vs just up-down-1/3 profile left/right so you could assess your character better. It ´d go a long way of keeping you from extending that jaw just a bit too much etc. Details you only otherwise see if you restart and wait (and after years of playing, suffer) through the intro.

I´ve had some Shepards looking unique without weird angles, but that has taken A LOT of patience.

#11
SwobyJ

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There's so many ways that character creation could be done better, and Bioware should get with the damn times and actually try to outperform the competition on it, instead of being barely acceptable.

#12
N0rke

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MassivelyEffective0730 wrote...

Ultim Asari wrote...

I'm more interested in multiple races options


That's pointless.

I guarantee that no less than 80% of all players would choose an exclusively human protagonist.

I'm not so sure about that,  Mass Effect has some really cool looking aliens, and the rule of cool plays a factor a lot of the time in what people use to personify themsevles in video games. I think a lot of newer players would stick to humans, but at this point in the IP's life cycle a lot of people have certain species they prefer over others. For example, I would choose to be a Drell in a heartbeat because I like their fashion sense and I think the way they look is cool.

Obviously logistically speaking it's very unlikely we'll get to pick what species we want any time soon, but I don't think it's pointless to have an interest in it or want it.

#13
katamuro

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Considering how many playthroughs many here have I wouldnt be surprised that given chance many would go for at least several species to play.

As for the creator itself then yeah its kinda hard to create a unique character that actually looks like a passable human so I generally stayed within certain boundaries. The easiest look to do is a white male with the other options a bit harder. Plus the haircuts look weird.

#14
Sion1138

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More stats. Stats I say.

Attributes, skills, feats.

#15
CptData

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Was playing Skyrim today.

What about the idea to remove classes entirely and allow players to tailor their own Shepard? Only difference should be "Biotic" or "Non-Biotic" for character creation.

Just asking, because I think "classes" are pretty much outdated. It's not too hard to give a player the opportunity, to create his/her own "class". In my case, I'll always end with a classic infiltrator since it's a darn useful class ...

#16
ItsFreakinJesus

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Full character model rotation would help in making characters instead of having to go through the trouble of making something that looks good on the creation screen, only for it to look completely off in gameplay and cutscenes.


CptData wrote...

Was playing Skyrim today.

What about the idea to remove classes entirely and allow players to tailor their own Shepard? Only difference should be "Biotic" or "Non-Biotic" for character creation.

Just asking, because I think "classes" are pretty much outdated. It's not too hard to give a player the opportunity, to create his/her own "class". In my case, I'll always end with a classic infiltrator since it's a darn useful class ...

I like this idea.  There might be some balancing issues involved when it comes to stacking skills, but I can't really fault this line of thinking and it's pretty much how I play the games anyway.  I pick a base class and toss on extra powers.

#17
katamuro

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Considering that Shepard is a soldier it does make sense for him to specialise, and generally most people specialise in some fields while leaving the other fields well alone. While sure there might be more variety and possibly more skill lines I just dont see how someone would be getting totally class free. Even in skyrim really your class is basically what you do most in the game, sure it feels more organic but that doesnt mean its not your class.

I think there should be two skill sets/lines, one that is utterly combat like armour, weapon skills and proficiencies and the other one something like a profession which can give you stuff like Tech abilities or biotics. If you couple that to what I hope ME4 will be then you get more variety. I hope its more like RPG in its premise but still has the combat(updated of course) from ME3.

#18
AlexMBrennan

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Well, the difference is basically whether you chose the class in a menu at the start or through what skills you learn while you play. Sure, soldiers specialise but you don't become "sniper" or "demolitions expert" on day one as if they were drawing class chits from a hat.

Let's face it, it was pretty absurd when the best Spectre candidate was some special forces soldier who can't even fire an assault rifle.

#19
Ironhandjustice

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We all want to be Geth.

Right, Poster Original?

#20
Derpy

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I would rather play as different races as playing as Shepard is boring and he looks boring.

I'd probably do multiple runs as different races just to see how the story goes.

And about LIs being race-locked, I don't see this happening but we could probably see gender-locked LIs.

The only problem with having multiple races with the LIs would be making sure there are one for each race which wouldn't be hard but seeing BWs laziness with the ending, this could affect the quality of the game.

#21
SerriceIceDandy

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Ironhandjustice wrote...

We all want to be Geth.

Right, Poster Original?


We are building a consensus.

#22
Derpy

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DrunkShepardFTW wrote...

Ironhandjustice wrote...

We all want to be Geth.

Right, Poster Original?


We are building a consensus.

I would be Geth but the HM gives me bad headaches.