Hawke is a failure version of Shepard. The guy was always bogged down by fate and couldn't accomplish anything in his life. He also didn't have any galaxy-scale missions like Shepard either. Just protect your family and provide a good living for them. 2 minutes into the game, BAM!, guy loses his sibling.
Not saying everything is fault or anything. In fact, unless he took his sibling into the deep roads against the protesting of his mother, everything happened because he was unlucky, or because he was fate's ****. By the end of Act 2, the guy loses everyone he cared for, one way or another, and one top of that, gets dragged into all sorts of conflicts.
This is one of two main reasons why I disliked Hawke's story. I know that a lot of people want humanized characters in their RPGs these days(it seems to be like what's hip now), and not some guy who is "special" than others, "blessed by god" or something, but the reason I am fine with being the "chosen one" is because those characters never make you feel pathetic. Those characters don't have the kind of failure rate you have in your real life, so it feels refreshing. Hawke on the other hand ugh...
Too bad Bioware doesn't want to make its protagonists the "chosen one" type anymore, especially in Dragon Age. The last time I got that feel is in DA:O, but that was also the last time I could really role play, thanks to no constraints to conversations and more character control. After DA 2, I decided to just use whatever default face they come up with in Inquisition and play it like a movie, rather than actually put some effort in creating a character. I knew they were going for the more cinematic feel and that I'll never see another DA:O type game which offers the same amount of freedom anymore, and I was right.
Modifié par TurretSyndrome, 07 février 2014 - 02:10 .