There are perfectly sound, logical reasons for all of those. The rachni queen hadn't actually done anything wrong, and the main battle against Sovereign had already been won, as it was locked out of the Citadel (with its only recourse being risking its very existence by reanimating Saren to kill Shepard and undo the override). Making hard calls properly also requires assessing all factors within a situation.Those aren't true "hard calls." In Virmire there was no choice but to leave one behind so the only call to be made was which to choose. Hard calls are where you have a realistic choice but make sacrifices because you know it's too risky and/or when the right choice isn't the easy one. I agree Aratoht was pretty renegade. The game didn't leave you any alternatives so we're conditioned to believe it was right. But in the ME universe the paragon can have their cake and eat it too in most cases. They can spare the rachni queen, divert vital reinforcements to save the council, rewrite the heretics, destroy the collector base, etc. An idealistic decision can't screw you over because it would mean "game over" and therefore wouldn't be a decision at all.
Balak's ability to operate, the ending of BDtS strongly implies, has been hindered to the point of nigh-uselessness in terms of terrorist attacks. And his acts of sabotage in ME3 are relatively meaningless in the grand scheme of things, at least in comparison to his command ability that makes him a war asset. Rana Thanoptis' assassinations were similarly too minor to be reflected. And Vido's shtick was trying to stay hidden; sure, he could order the Blue Suns to attack you, but given the vast body count of them you rack up in ME2, I doubt it'd be too much of a concern (plus the fact that Shepard's safely on Earth and he knows nothing about the rest of the crew other than Zaeed, who's had plenty of experience dodging and fighting the Suns anyway).An example would be Balak obliterating a colony at some point in the two years Shepard was dead because Shepard wasn't willing to pay the price to capture him the last time he tried. Now, in ME3, he's passing his time by remotely shutting off life support machines and causing ships to crash if you let him walk in BDtS, but these acts of terrorism (like the assassinations committed by Rana Thanoptis) are conveniently not reflected in your war assets. Likewise, if you don't kill Vido in ME2, he is conveniently killed off-screen instead of, say, attacking you or someone on your squad in retaliation for trying and failing to kill him.
Then you would be wrong, ignoring plenty of evidence in the game itself.I'd say the same of a non-metagaming Shepard who trusted Legion's Reaper code.





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