But if a gamer is role-playing then there's no reason to believe the rachni queen isn't like all the millions of others encountered in the galaxy. And the fact that its children on Noveria acted just like the ones in the history books didn't help her case. The rachni weren't stupid. They were a space-faring species. She's more than capable of saying whatever it took to get out when acid tanks are hanging over her head. And if that mercy meant another rachni war...? Oops? There's no logical reason to offer the rachni real sympathy (much like the krogan) so they turn to emotion to manipulate the gamer's decisions. And emotion is a very powerful manipulator. It can make someone make very stupid decisions.
And... the notion that a specific individual, who wasn't even born at the time of the wars, will by necessity be as aggressive as they were in the past, purely because of their species, doesn't strike you as being a little, well, stupid itself? You simply have no information upon which to judge the queen, apart from garbled, one-sided memories of an old war where the two sides were literally unable to communicate with each other. This is not a decision that requires metagaming, only a desire to not commit genocide based on speciesist paranoia.
I'm getting so tired of arguing about the Battle of the Citadel. Saren had already programmed the arms to open. Vigil's data file stalled it. That's all. Sovereign was glued to the Citadel to override it. That meant taking it down ASAP once they have a shot with everything they had and Shepard didn't know what was going on outside of the council chambers; nor did Shepard know Sovereign would make some Saren-husk to ensure the game has a boss fight. If saving the council jeopardized stopping Sovereign at all (which the game clearly states is the case) then saving the council is stupid.
And if that's the case, there's literally no reason as to why Sovereign would reanimate Saren; all it'd have to do is wait. The notion that it was only a temporary stall introduces an enormous plothole and makes Sovereign the victim primarily of its own stupidity. Additionally, the game doesn't tell you that it jeopardizes destroying Saren, just one party member, who's rebutted by the other.
These are all assumptions validated by meta-gaming. We know people like Balak and Vido are very dangerous and have a lot of influence. That's a very bad combination. The batarian who replaces Balak in ME3 referred to Balak as the batarians' "greatest agent." The game conveniently doesn't inform you that Balak has killed more people; maybe wiping out a colony or that Vido has enslaved/killed more workers if you let them go. Out of sight; out of mind. Paragon FTW.
We actually don't know that about Balak, as he wasn't even in command of the Terra Nova mission originally; he sort of just waltzed in and took it over. I was actually surprised by his still being a military officer in ME3 and thought he was just a random maverick in ME1, which informed my decision-making. As for Vido, his influence is the Blue Suns, and he's not even their titular leader; he gives orders to the visible head of the group, but there's no reason to believe that the batarian is incapable of running it on his own, especially since so few people knew about Vido, so there wouldn't even be a power struggle.
Also, what evidence do you have that Balak killed anyone else at all between ME1 and ME3?
Finally, for paragon choices that backfire, there's rewriting the geth.
Modifié par Xilizhra, 24 février 2014 - 06:35 .