And that isn't what I meant by it. I meant that you either contribute to our side of the war effort, or you support the Reapers via inaction (or worse). I'm not entirely certain who would have a sympathetic view of the Reapers motivation: They really don't leave a lot of room for grey. They're clear in their intentions and plans, and they gave me the issue of them killing us all.
Inability =/= inaction. Not everyone can fight, or build, or research or whatever. And even if they could we can't supply them all with the tools to do it.
I think survival matters. I think the best way to ensure that survival is by creating the Crucible and destroying the Reapers with it. As I said to iakus, cowardice and running can only get me so far. Eventually, the Reapers will catch up to me somewhere down the road. I can't hide like Leviathan. I doubt the Reapers are going to make the same mistake that they made with the Protheans on Ilos. And yes, I do disagree with Miranda in that regard. Hell, part of me even thinks she'd end up rejecting my Shepard for being even more extreme than TIM in some aspects.
Ilos wasn't their mistake, they never knew about it. The Reapers aren't infallible. And a handful of people could disappear in a galaxy as easily as a molecule in your hand.
And there's an in-between in there too. I'll take the option of what is most practical at the time. I probably came off wrong. I'm not going to callously start shipping every citizen who didn't enlist off to a death camp the exact moment a husk appears. But I'm willing to judge from circumstances in each situation that requires it whether or not to just blow them all away or make an effort to rescue them and utilize them. It's a scorched earth policy to a certain extent, and I have an economic model I made a while back that I came up with on this issue. It's nothing fancy, no bells and whistles. However, to summarize, I may be extreme, but there is one thing I adhere to as the word of god: results. If a method isn't getting me results, then I'll do something else. I'm not willing to be wrong: I'll keep working until I'm right. And this is where we disagree. Yeah, I'd be a lot better in terms of operations. But (prior to indoctrination), I'm not seeing the waste with Cerberus actions. As for the malevolence, if it gets me what I need, it doesn't matter. If the malevolence has no effect at all on the outcome, and is completely separated from it, then I have no problem either. It's only when the malevolence inhibits utility and results that I'd consider changing my approach in that regard (and I mean I would change it).
I think you're backtracking. Before, you said civilians have no value and are not worth saving and you'd sooner just kill them all, because you can't be bothered to defend them and they'll be taken sooner or later. That has nothing to do with results and nothing to do with the best or the necessary choice to get them.
When asked for the reason, you keep asking why not. Why not kill them, what value do they have, what use are they to me? But that's no justification. That's not a reason. That's not ruthlessness, or considering all options. I don't know if there's a word for what that is. But I know what it's not.
The ruthless man does what must be done. But he starts at the start. He starts with conventional options, options that don't involve needless allied or civilian casualties and if those don't work he moves up. You start from diplomacy, go up to property damage, go up to flesh wound, go up to murder, go up to mass murder, go up to genocide, go up to total extinction. That's considering all options. And every time you move up you ask why? And if the answer is "because there's no other way", you do it. You starting at total extinction going "why not?" is nothing of the kind.
That's what Cerberus fails to understand in everything but Lazarus, that's (partly) why everything they do is wasteful and that's why (if you're being serious) you fit in the same category. It's also where we differ. I start at the start and ask "why" before I move up.
As for Sanctuary, we both know more was accomplished there than just 'backflips'. That is an appeal to ridicule fallacy on your part to say otherwise, and to make your claim against mine in that regard as well. I think the intention of BW was to create a scenario that did legitimately create a gain against the Reapers, but was still horrifying and unethical from a moral perspective. That said, I'll make a stance here: those civilians existed outside my goals and plans. There was no utility I could achieve from them, therefore I didn't care about them. What happened to them is of utterly no concern or care of mine. Should it be?
Also, from a meta-perspective, Leviathan was added later. Can't really do much against something that goes in and retroactively adds something that makes Sanctuary redundant. In that respect, I'd change it more to a place where conventional Reaper tech can be studied to make advances similar to the Thanix guns. The refugees can do what they will, as long as they don't hinder my plans or help the Reapers (in which case, they will be obliterated). They'll receive no assistance from me.
And a little bit of a question: What's wrong with being cartoonishly evil? What's ontologically wrong with it?
It's an appeal to ridicule because the notion is ridiculous and if Bioware intended it to be perceived as a legitimate gain against the Reapers, it's just one more failure. Sanctuary had nothing. The ability to make and control a few husks is insignificant next to the power of the Reapers. Were we supposed to seriously believe a wuss like Lawson, even if backed by TIM's resources, could "hack" the Reapers? Insert Bender letmelaughevenharder.gif.
I agree the point was to present something that was overwhelmingly morally repugnant. I can also agree that some small gain akin to the Leviathan enthrallment teams could be derived from it. But that is it. And speaking of Leviathan, the meta perspective doesn't matter. I'm not sure its applicable anyway since Leviathan was planned DLC but the discussion is best served from an in-universe perspective (otherwise who cares if main game ones and zeroes are supplanted by DLC ones and zeroes?). And in universe, the Leviathan enthrallment teams provide all the benefits of Sanctuary with 100% less casualties.
As for the civilians, can you really see no use for them? Not wanting to fight is not the same thing as being unable to fight if you have no choice left. If it's a choice between Horizon the plush refugee resort (or so we thought) and the front lines, I'm personally picking Horizon. But if Horizon is no more and the only choice is the front line, well hell. Might as well take down a few bastards before I die.
What's wrong with being evil? No one will trust you. And no one will follow you. There is room for evil people, there is purpose. There are things we need them to do. All part of considering every alternative. But you use evil people and then you discard them. You don't put them in charge. And even when you use them you keep them on as tight a leash as you can manage.