There's no distinction in my eyes between inaction and inability in my opinion. That's how I view things. If they can't or won't contribute, then I don't care about them beyond ensuring that they aren't used against me. What do you suggest I do with them instead? No matter what they do, everything of value they possess is a resource that isn't going towards the fight. Anything they have of worth is something that isn't going towards the battle. Every pre-fab building they have is part of a ship, or armor, or a gun that isn't being used against the Reapers. What I'm suggesting is that we move as close to total war as is physically possible for organics. Any resource not going towards the war effort is a wasted resource.
Total war is impossible, not only because people can't do it, but because they won't. I thought a leader is supposed to know what his people can and can't do. And what they can't do is fight Reapers 100% of the time and standby while you execute anyone who can't. You can have your opinion. My opinion is that if you follow your reasoning to the letter, your efforts will be just as destructive to the war effort as the Reapers themselves.
Ilos wasn't the Reapers mistake, no. But they do know that they missed a spot last time now, and it has caused them a lot of inconvenience and trouble. I can be sure that they aren't going to allow the same thing to happen again in this cycle or all coming cycles. Running is possible; Leviathan was able to do it, but then again, what would be the point? Would I have a sizable population with me to reconstruct our civilization? Not everyone who runs is found by the Reapers. However, the number that we know that escapes is very limited. It's like Alcatraz: only a handful of people ever escaped from it (and even then, there's no proof they actually survived their escape to freedom since they were never found). I'm not very content with those odds of running.
I'll bet it wasn't the first time, either. They'll likely take greater precautions (assuming they are capable of adapting, but with the holokid you never know) but that still won't make them infallible. As to the other questions, there's always a possibility. The real threat isn't random Reaper discovery but indoctrinated agents blowing the whistle. You can't do anything about the Reapers. You can take steps to eliminate any indoctrinated people on your staff.
And if there's one species who can definitely pull it off, it's asari. A single asari surviving is enough to restart their whole race, not to mention the individuals themselves being capable of outlasting a cycle. A couple of cured krogan could probably do it too.
Then I'll simply say: Why not? Because it's evil? Unless there's another way that benefits me (I'll leave that to you to tell me), then what else am I to do? I'm not going to try the other ways because, I'll ask, what's the point? Why am I trying all these solutions if there's no benefit? Why don't I just kill them all and take that particular variable out of the problem? Being ruthless is about more than just being willing to try every option. Sometimes, it really is about going for the extremes first. I'm not calculating any other way that gives me benefit beyond emotional comfort. What way would there be in not starting with the most extreme method here? There are other ways, yes. And they don't get me what I want, so there's no point in wasting effort trying. Diplomacy won't work. Neither will sabotage. Hell, direct military action on a strategic level is barely holding the Reapers off. I'll start from the top if it gets me to the bottom faster. Again, I don't view Cerberus' actions as wasteful. I admit we aren't going to ever agree on this: I hold your ideal to be wasteful. I really do. You're wasting time and energy slowly ramping up the intensity of your actions. In my opinion, that's too slow. I need a solution now, and I need one that will solve the problem for me. Killing the civilians does that for me. Is it an ideal solution? No. I don't believe one exists. But it's the path of least resistance for now, and that's what I care about. I won't pretend it's efficient, but I can't tell you what is and what isn't in this case. So yes, I'll start with the why not if it serves my purpose. As we've all stated, this is something you and I aren't likely to agree with. I still don't see truly see your logic in this case, and I likely won't. You won't see mine either, and you likely won't. Another thing is that we both have different aims as well.
The idea is not to actually try every step as a prerequisite for the next (and you know me better than to think I would suggest parlaying with the Reapers), but to consider them in order. Or hell, to consider all of them in any order, apart from the ones that are self-evidently insufficient. And I haven't seen any evidence that you've ever done that. And benefit isn't the only side of the decision coin, loss or risk must also be considered. The "ideal" solution isn't one of happiness and chocolates for everyone, but merely one where benefit is maximized and loss/risk is minimized. Otherwise, **** it why don't we nuke every problem we come across? Problem solved, benefit achieved. But if losses are astronomical and unnecessarily so, then that is a loss. Ignoring the loss consideration isn't ruthless or pragmatic and is sure as hell isn't efficient. It's wasteful and downright crazy. Feel free to disagree. I doubt either us will budge on this.
Executionally, yes, it was a tremendous fail. Far be it from me to describe it otherwise, but yes, the game and BW wanted to depict it as I described. And I agree with their intent, if not their execution. Sanctuary had a solution. The game acknowledges it. Hackett himself even says that it's useful information. You can even express to Joker the very opinion I feel about it. Yes, I believe we were supposed to believe exactly that. And it failed executionally, but I'm going to agree with the intent there. On Leviathan and the enthrallment team: yeah, it does accomplish that with 100% less casualties.
And to me, I'm struggling to see how that's a good thing. Now what am I to do with all these civilians and refugees? I can make a few of them fight, and a few of them contribute in other ways. But what about the rest, the ones who can't or won't? I'm going to kill them. I'm not going to give them a chance. Any resource they might have or need is one less I have for my effort. That's unacceptable to me. Whatever they scrounge for or find of value is a wasted resource that isn't contributing. Hell, the only thing they'd have of worth is air and the clothes on their back (hell I might not even let them have that). Any food or water they find is food or water not going into the bellies of people contributing. For whatever reason, they can't be an asset, so I'm not going to let them be a burden. There aren't going to be refugees in my war, because I won't allow them to exist.
Execution aside, this is one of those many times Bioware wants something to go one way but are completely oblivious to the fact that the details argue the exact opposite. Since their intent includes an RGB "win" button, a holographic child and the complete ruination of everything we've held dear in this series I've taken the liberty of not giving a damn about their intent and drawing my own conclusions from the details.
Foolish and wasteful. Any resource they might've scrounged or created will now not be found or created at all and your war effort will be none the richer. It will instead take a heavy hit in morale, an even bigger hit in the cohesion of the leadership and you might find yourself taking a hit of your own in the form of a knife in your back or a shot in your skull.
I disagree with that. I believe the 'evil' people should be the ones running things. I think this is a fundamental difference between our mentalities, and not one that we can reconcile. I do believe in power for those who take it. Once they taken it, it's theirs to do as they wish. They have proven themselves to be better, hence why they have the power. To quote Warhammer 40K, "Only the insane have strength enough to prosper, only those that prosper truly judge who is sane." [/size]It's a lot like social darwinism to the extreme. Sufficiently powerful people don't care about the trust or approval of their followers. In the case of Mass Effect, Shepard is the 'evil guy' who is unleashed so to speak. He's in charge, and he's going to make things happen. And everyone's going to follow him whether they approve or not. If they don't, they die. The alternative is the Reapers. That's the choice that I, the evil man in power, am giving them. It's my way or the highway.
Yeah, that doesn't cut it. You say "evil" people should run things but then you only talk about power. Power does not make one evil. You can very much have an evil wuss. And are we forgetting one of the key lessons from the Sith? You can be as powerful as you like, if enough weaklings band together they will take you down. So maybe you should care about the trust and approval of your followers, or at least enough to fool them. Yes our perspectives are different. But not so different. I suspect you threw in that evil people running things line just to disagree with me. Because I think the powerful should rule as well. It is their place. And the place of "evil" people is to be used and controlled when necessary and shot in the back of the head when their use is done or the control is slipping.
As for Shepard, you're sadly mistaken. He can be killed. And the war can go on, and even be won. Because the thing with being a living symbol is the symbol can go on even after you've stopped living. If Shepard goes all fascist, you blow his brains out, space his body near a star, get another N7 of similar build on the Normandy, order him to wear a helmet at all times, install a Shepard VI in his suit so Shepard's voice comes out of it with your words, and set your propaganda machine to overload toting the hero of organics who is totally alive and not at all dead. For bonus points, call him Flim.