This is getting rather long and tedious to keep answering too. The answers are getting too long to type, and I imagine it's taking us well over a half hour to make our responses. I'm going to slim it down. Suffice to say for everything though, I think we're not going to budge on any issue as you say. We've hit a snag in our reasoning and it's not the first time. We want a lot of the same things, but we want to get there differently for different reasons. To make an analogy: In Casino Royale, Bond asks M about how to cap some guy: You'd be the one looking for the clean kill, I'd be the one looking to send a message. You want power to use in total secrecy to make things you want without shaking things up, I want people to know who's in charge.
1) Disagree. I didn't say 100% Total War, I said as close to it as organically possible. People are weak. I'm their leader, and I know that they're weak. It's what the Reapers use against them, their morality, their compassion, and their humanity. Suffice to say, I think dropping it is for the best. Otherwise, there's no point fighting them, since we aren't collectively willing to be the monster.
2) Agree, but I'll also say that there isn't going to be a foolproof method of stopping Reaper indoctrination. I think running is more trouble than it's worth. I think I'd take my chance of building the Crucible and making my own stab at power once its finished.
3) Disagree. I think we have a different ideal of what we hold as the ideal benefit. We aren't going to budge on this as you say: It depends on how we view the cost and what we're trying to accomplish with it. My solution isn't beneficial for your ideal, just as yours isn't beneficial to my ideal.
4) I think we're going to disagree on a lot of that. I can respect your view, since I do it too for the ending, but I draw my own conclusions as well from the data. I think we also have a different ideal as to what we view each thing that BW intended. I know you don't mean it, but you come across as dismissive towards everything BW did when it was only over certain things that you disagreed with the handling of. I agree with you, but I also think differently about things you probably would maintain, and you think differently about things I would maintain. For instance, I'd change Cerberus portrayal to be more competent and sympathetic, whereas you'd keep them as inept and lolevil. You'd change Sanctuary to be more lolworthy, while I'd keep it as a place where things were done that were legitimate game-changers against the Reapers (or at least gave us distinct advantages for the rest of the war). We aren't going to budge on this. The second paragraph goes back to seeing the people of the galaxy as weak. I think we'd disagree on that as well. I want my people to accept that there is no hope. That they have nothing to live for. It's a philosophical debate for Soldiers, famously propagated by Lieutenant Colonel Ronald Spiers: Who fights harder, the people with something to fight for, or the people with nothing to lose? It's a tough answer, and it is dependent on one's worldview. I personally hold that the person that accepts that they're already dead loses all fear and inhibition and becomes a deadlier soldier. There's cases where both are right, and there's cases where both failed miserably.
5) I'll say one thing first: Evil is relative in my opinion. I'm sure you'd agree with that. I just wanted to get it out of the way. Next, I'll agree, power does not make one evil. The person who has the power gets to define what is evil and what is not. That's something else I think we'd agree on. That said, I disagree with that ideal of that comparison. This isn't Star Wars: I don't have to worry about force-users. I don't have the force myself, but I'd rather we all be unpowered than all empowered. I think we could keep things a bit more fair there (at least for me anyway, and that's all that matters). As far as trust and approval goes, what about my own? I can't trust or approve of them. I can manipulate them, but it's a two way street. As a leader, I have to know if my people are up for the job. They can love me and follow me into hell itself, but if they can't back me up when I need them, then it's **** all. I can't rely on them to stand, only to die. And I have to let them know what I expect from them, and what I plan for them to do. It's my cost: do I want their trust and approval, or do I want their obedience and results? For what I'm asking obedience for, mutually exclusive doesn't begin to cover it. If they're too weak to do it, then they're too weak to win. And that's a no-no for me, because I want to win, and I want to survive. I disagree about the 'evil' people. I don't view them as being the ones who should be controlled or disposed of. I think we disagree on what our definition of evil is.
6) I don't think I am mistaken. That's not to say you are, but we view Shepard differently. Chalk this up to number 4, but I'm sure BW intended Shepard to be the guy who makes the difference. He's not a cog in the machine, or even the most important part of the machine, but he is the machine. Without the various cogs, he can't function, and without him, the cogs are just various pieces of the engine, none of which are greater than their parts. He's more than a symbol or an icon. He's the guy who will win you the war. He is the guy who makes the whole greater than the sum of the parts. And I think we're going to disagree here with BW's intent. And even if my Shepard goes all fascist and authoritarian, he will still be in charge because of his need. Let the galaxy think he's dead post-war. You know my scenario. For the war itself, he's god-almighty. I think any attempt to fight or win without Shepard is doomed to absolute failure. And I think it should be that way too. You really can't say otherwise, since you never play as anyone but Shepard, and only Shepard ever reaches that threshold. As I said, we're never going to agree on that.
Indeed. The past couple pages I found myself replying to your post and then going back to see if there was anything else I missed. I'm down with the number system though.
1) Warning: Corny idealist response incoming- Compassion, morality and humanity are what we fight for. Without them we might as well be Reapers.
OK I don't really believe that but it's not entirely nonsense either. Those things are aggregately part of our human nature, or if that's too loaded a term, part of what it is that we define as human. I don't believe it can be cast aside, even temporarily while still remaining human. Individuals can, and do and such sacrifices are sometimes needed. But not humanity as a whole. It can't be done, it won't ever be done. Not even in the face of Armageddon.
And from another admittedly less serious angle, we suck at being as monstrous as Reapers. They outclass us in every respect.
2) Kill anyone you suspect of being indoctrinated? Here is where you take no chances and go extreme at the slightest provocation. Once you've secured a facility and everyone's onboard it's also time to erase anything and anyone that knows about it. Yourself included, if you're not staying.
3) Still think you focus too much on benefit and not enough on loss but whatever. Impasse reach, point dropped.
4) Not really. For one, most of the things I end up talking about regarding Bioware's intent are things I can't stand due to stupidity, short-sightedness, over-sightedness or some combination thereof. There are things I like or don't mind that maybe just don't get brought up a lot. It may just be General Internet Discussion Syndrome where negatives are always louder (check with your doctor if you think you have GIDS).
As to things I'd change for what you mentioned: It's a difficult spot for Cerberus because Bioware decreed they should be the villains (when we already have bigger, better villains). And I rag on them for what they are, not what I'd want them to be. Raising their competency would involve some pretty substantial rewrites to ME2 and the sidequests in ME. But if I could change all that I might. By the way have you seen Winter Soldier yet?
Sanctuary I wouldn't change too much apart from making it clear that nothing they did was going to affect the Reapers themselves. Honestly, why are we being hammered by "lol conventional victory won't work" the entire game but some disgruntled-intern looking dude finding a way to hack the Reapers is totally legit? In any case I could acquiesce to some of your point and have a clear reference about an advantage in ground warfare against Reaper minions. Oh, and completely rework Lawson, so he's actually badass (in a noncombatant way), threatening and provides a satisfying encounter by being completely in control right up until the surprise attack from Miranda, verbally lashing the **** out of her, again until the end and preferably being played by Bill Nighy.
The fact that there's cases where both "something to fight for" and "nothing left to lose" work or fail should be some indication that neither works all the time. It may depend on the context or it may work differently for different people. That would warn me against trying to apply it across all my forces.
5) The Sith reference is not dependent on the Force or any other power. The powerful Sith Lord has the Force but so do the weaklings who eventually overthrow him. Not to the same extent obviously, but they're in the same area. The point isn't about power per se, but rather that numbers can threaten even the most powerful. Now for a Sith Lord, simply eliminating all the numbers is an option. Not so for you.
It's not your cost, it's everybody's cost. And you expect the impossible from everybody and then say you can't trust them as a result. I think you need to re-examine what you want to ask and limit it to the possible. "I expect you all to die so that I may live" just isn't going to fly.
Evil is relative. But we seek good and are generally successful in obtaining and maintaining it. We only need evil when that doesn't work anymore. Thus we only need evil people in those select situations. Now evil people by virtue of being good at their job have a propensity or tendency to do evil. But we don't need it all the time. Hence why they must be controlled or disposed of when that doesn't work.
6) No we're not. And here's an example where I don't automatically denounce or dismiss Bioware intent. I don't mind being the most important person in the galaxy, the power fantasy etc. But that's all meta perspective. And none of what I've been arguing really cares about the meta-perspective. To us Shepard is Space Jesus, the centerpoint, the end-all and be-all of this thing we call Mass Effect. But in-universe, he's just a dude. A very accomplished, very badass, very well trained and lethal dude, but a dude nonetheless. And when I say Shepard is the living symbol of our fight against the Reapers, the spearhead of the Resistance and so on I'm talking from an in-universe perspective. He's the John Connor, he's the Leonidas, he's the Grand Admiral Thrawn (not for naught did I drop the Flim reference).
Speaking of Terminator, the original ending of Salvation was John Connor dies, they graft his face on Marcus and "John Connor" the symbol goes on to defeat Skynet. That's what you can do with a living symbol. Hell most people in the MEU probably don't even know Shepard's exact likeness and wouldn't instantly spot him in a crowd. In an alternate post-war future where Shepard walks around I sometimes imagine him being in a store or something and someone goes "Aren't you Shepard?" to which his buddy immediately replies "Nah, that's not Shepard. Too tall/not tall enough, eyes too close/wide apart, etc..." People idealize, the media airbrushes and truth quickly becomes secondary. So yes, Shepard can be killed, become a legend (in the intelligence sense) and fulfill the exact same role real Shepard would. As for combat and tactical skills, no question. Any of the MP N7s could fill in just fine (plus some of them can teleport!)