Sometimes I see it. It was plainly obvious in BG, and it was also true in KotOR (though possibly less relevant in KotOR, depending on one's concept of identity).In Exile wrote...
Sylvius the Mad wrote...
I hope the Inquisitor isn't the chosen one. I hate being the chosen one.
We're always designed to play a chosen one. It just depends how chosen. Even in a game like DA:O where you're ostensibly not "chosen" by an interventionist god, you're still "chosen:" in the sense that you have special abilities that are rare (if not impossible) to replicate.
That said, you have been very good at fighting this design with you how expereicne the game so you do not see it.
The chosen one to which I object, though, is a character who is unique or even distinct and highly atypical within the world when I get him. If he succeeds based on what he is designed to be, rather than what I make him, then he is the chosen one.
So I'm willing to have him be the sole survivor of some event as long as I get to design him before that event. I like to take ordinary people and have them do extraordinary things, and the chosen one I dislike is the one that isn't an ordinary person.
You know, the more I look back at BioWare's games, the more I realise how great NWN was.





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