Time Dilation-less Charge
#1
Posté 05 février 2014 - 07:12
#2
Posté 05 février 2014 - 07:34
#3
Posté 06 février 2014 - 01:26
#4
Posté 06 février 2014 - 03:34
From what I recall, there was a section of code with an if statement for both of those greater than 0 that applied the game effect time dilation. Maybe I will play around with coalesced later. I did notice that Soja had told someone that was the way to eliminate the dilation when I took a look at some old posts.
#5
Posté 06 février 2014 - 07:19
This is probably something that is hard-coded into the .pcc file of the power, therefore is very difficult, if not impossible, to remove. Well, I haven't heard of anyone modify powers beyond Coalesced.bin modding.
#6
Posté 06 février 2014 - 07:40
#7
Posté 06 février 2014 - 09:14
It can be done, although I only know of one person with his own compiler (Caratinoid), and he was only interested in fixing MP bugs at the time.Soja57 wrote...
This is probably something that is hard-coded into the .pcc file of the power, therefore is very difficult, if not impossible, to remove. Well, I haven't heard of anyone modify powers beyond Coalesced.bin modding.
In any event, it does appear to be separate, at least as far as I can tell with cursory examination:
Time dilation in charge might be related to CounterTimeScaleValue (set to 5)...
MP Charge uses SP charge, but AllowTimeDilation is set to false somewhere, and it seems that the MP extension of charge basically just uses its own version of the camera formulas, but skips time dilation (since it is not allowed) despite having the time dilation variables set. I don't know if AllowTimeDilation false works in a console command.
I don't really program Unreal or anything for that matter, so it is dangerous for me to look at the code.
Modifié par capn233, 06 février 2014 - 09:14 .
#8
Posté 06 février 2014 - 10:43
I still think that Biotic Charge should have no base time dilation, but an evolution should grant time dilation and perhaps a weapon damage bonus during the time dilation. Should have been how weapon synergy should be.
#9
Posté 06 février 2014 - 11:13
I don't mind it so much on Charge. It is probably mostly there to increase the effectiveness of the damage protection. Or they just thought it would be cool, I don't know.
#10
Posté 04 juin 2014 - 01:43
I'm reviving this cause I'm starting a modded SP playthrough and I'm interested in removing the charge time dilation, too.
My question is simple: would giving myself MP charge instead of SP remove time dilation?
#11
Posté 04 juin 2014 - 03:11
I'm reviving this cause I'm starting a modded SP playthrough and I'm interested in removing the charge time dilation, too.
My question is simple: would giving myself MP charge instead of SP remove time dilation?
Probably. I haven't tried that, but it is worth a shot.
#12
Posté 04 juin 2014 - 08:19
Probably. I haven't tried that, but it is worth a shot.
I'll try and report back
#13
Posté 06 juin 2014 - 01:43
One thing to note is that executing a remove power command on SP chargen will remove the MP one too.
Now the only slow-mo annoying stuff I gotta get rid off is the shield gate thing... Anyone knows a way around that?
#14
Posté 06 juin 2014 - 04:24
Nope I never found that.





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