Mass Effect Openworld Sandbox?
#1
Posté 05 février 2014 - 09:32
#2
Posté 05 février 2014 - 10:11
#3
Posté 05 février 2014 - 11:04
#4
Posté 05 février 2014 - 11:11
Non sequitur much? You can have your open world planet, and can travel to different planets/space stations/asteroids by hopping in your space ship.I would say its not going to be open world as you think it is because that would restrict it to a single planet
As long as you're happy to buy a much more expensive game, sure.They could make the different levels and locations themselves much bigger with more stuff on each locale. They could also make exploration areas much bigger.
#5
Posté 06 février 2014 - 05:44
Why would that make a more expensive game? Especially when non-essential locales can be procedurely generated with little to no effort?AlexMBrennan wrote...
Non sequitur much? You can have your open world planet, and can travel to different planets/space stations/asteroids by hopping in your space ship.I would say its not going to be open world as you think it is because that would restrict it to a single planet
As long as you're happy to buy a much more expensive game, sure.They could make the different levels and locations themselves much bigger with more stuff on each locale. They could also make exploration areas much bigger.
#6
Posté 06 février 2014 - 08:59
Imagine the potential... gunfight in the Purgatory Bar... flying car chases in the Presidium... the potential is huuuuge...
Will probably never happen though.
#7
Posté 06 février 2014 - 09:37
Daniel_N7 wrote...
This may not sound very popular around here but I would love to see a Mass Effect spin-off, a GTA type game taking place in the Citadel - imagine, a breathing, living, open-world Citadel - where the player assumes the role of a C-Sec agent. Welcome to... the C-SEC POLICE!
Imagine the potential... gunfight in the Purgatory Bar... flying car chases in the Presidium... the potential is huuuuge...
Will probably never happen though.
Unlike GTA which is more or less grounded in real world that would be a one trick pony. The richness of ME universe would be lost and I am quite sure that they would not risk replicating GTA in ME universe when the potential loss would be enormous.
Oh and by the way creating one seamless world would be more expensive than simply creating bigger levels. The coding needed to keep it together and the capabilities of the machine needed to run it would be considerably higher than a game with several distinct large levels.
Modifié par katamuro, 06 février 2014 - 09:44 .
#8
Posté 06 février 2014 - 01:31
Daniel_N7 wrote...
This may not sound very popular around here but I would love to see a Mass Effect spin-off, a GTA type game taking place in the Citadel - imagine, a breathing, living, open-world Citadel - where the player assumes the role of a C-Sec agent. Welcome to... the C-SEC POLICE!
Imagine the potential... gunfight in the Purgatory Bar... flying car chases in the Presidium... the potential is huuuuge...
Will probably never happen though.
I would certainly play a spin-off game that was an open world Citadel game.
I wouldn't want it to take the place of the Mass Effect series proper, but as a side game? Absolutely.
#9
Posté 06 février 2014 - 05:52
Zakuspec089 wrote...
Mass Effect will have to comepete with other RPG's and Sandboxes, Openworld games.
Why?
#10
Posté 06 février 2014 - 07:06
Modifié par cap and gown, 06 février 2014 - 07:07 .
#11
Posté 06 février 2014 - 07:14
ItsFreakinJesus wrote...
Why would that make a more expensive game? Especially when non-essential locales can be procedurely generated with little to no effort?AlexMBrennan wrote...
Non sequitur much? You can have your open world planet, and can travel to different planets/space stations/asteroids by hopping in your space ship.I would say its not going to be open world as you think it is because that would restrict it to a single planet
As long as you're happy to buy a much more expensive game, sure.They could make the different levels and locations themselves much bigger with more stuff on each locale. They could also make exploration areas much bigger.
I don't know how interesting the proceduraly generated areas would be.
We will get some of that in Elite Dangerous and Star Citizen. Elite is mostly proceduraly generated.
Star Citizen will have some Proceduraly generated content.
Proceduraly generated content is a nice addition to most games, hopefully there would be more than that though. A good story and interesting characters can't really be proceduraly generated by the current technology.
Who knows what will be possible in the future though.
#12
Posté 06 février 2014 - 08:21
Procedurally generated areas can be a double edge sword.
#13
Posté 06 février 2014 - 08:50
Ajensis wrote...
The problem is that with this type of game, the story would suffer greatly. The freedom of a sandbox has a cost and I'd rather have more Mass Effect games like the original trilogy than a space-Skyrim with lots of open-world experience but hardly any story.Zakuspec089 wrote...
Mass Effect will have to comepete with other RPG's and Sandboxes, Openworld games.
Why?let those games do their own thing and Bioware stick to what they do well. That's just my opinion, anyway
"Space-Skyrim"!!!!!!!
My God, it's full of stars...
#14
Posté 06 février 2014 - 10:14
When it comes to Mass Effect specifically, I am rather open minded at this point. I would certainly like an open galaxy to explore but I wouldn't mind doing it in a similar way to the old games either.
In fact, the ME games, especially 1 and 2 were fairly open. Sure, you had pretty linear levels during the missions but one can consider the galaxy map to be the actual world map. If they would just allow the community to create their own locations (something that probably won't happen with the Frostbite engine), we could build hundreds of systems with planets, open and linear, new missions and quests, it would be glorious, even if it is technically hub based.
A true open world game in space (without the galaxy map and it's hubs) would require extensive space travel and everything that goes with it (combat, possibly trade, upgrading, etc.). Remember that ME1-3 just jumps over all the time Shepard spends in space (which is most of the time really). If you want to make the world continuous you have to allow the player to travel from point A to point B, even of they are 70.000 light years apart. Sure, relays make things a little easier but even single clusters, even systems are vast and if the player is to spend all this time in space, /she needs something to do there. In that case, you'd end up with a Freelancer or Eve Online kind of game. Not a bad idea on it's own but probably not what BW will be going for.
An open world in an ME style game would have to confine you to one location, like e.g. the Citadel and keep you ground side. That's why I think the hub system works very well for this. I'd just like to see more open hubs and ideally the ability for the community to create new ones.
#15
Posté 06 février 2014 - 10:26
For Mass Effect 4 they should just stick with what they have done and polish it more, create a bigger and better game to play.
#16
Posté 07 février 2014 - 08:50
Modifié par Celeblhachon, 07 février 2014 - 08:52 .
#17
Posté 07 février 2014 - 07:43
At best Mass Effect could possibly have a partially open world model.
I don't see it as necessary however. Open world is a bit overrated. Not every game needs to be Skyrim.
#18
Posté 07 février 2014 - 08:01
#19
Guest_npc86_*
Posté 07 février 2014 - 08:38
Guest_npc86_*
#20
Posté 07 février 2014 - 09:45
#21
Posté 07 février 2014 - 09:57
katamuro wrote...
Daniel_N7 wrote...
This may not sound very popular around here but I would love to see a Mass Effect spin-off, a GTA type game taking place in the Citadel - imagine, a breathing, living, open-world Citadel - where the player assumes the role of a C-Sec agent. Welcome to... the C-SEC POLICE!
Imagine the potential... gunfight in the Purgatory Bar... flying car chases in the Presidium... the potential is huuuuge...
Will probably never happen though.
Unlike GTA which is more or less grounded in real world that would be a one trick pony. The richness of ME universe would be lost and I am quite sure that they would not risk replicating GTA in ME universe when the potential loss would be enormous.
Oh and by the way creating one seamless world would be more expensive than simply creating bigger levels. The coding needed to keep it together and the capabilities of the machine needed to run it would be considerably higher than a game with several distinct large levels.
Well if you want to render everything at the same time, then a fully loaded server with a magnitude of cores would have a hard time rendering an entire world. But you don't need all assets loaded at once, since the player won't interact with a lot of the "game world" at once. If you ever played WoW they did it very cleverly with regards to rendering large areas of zones and still have most computers able to run the game at 30 frames a second.
The physical limitations wouldn't be the issue with an open world game the OP is describing
#22
Posté 07 février 2014 - 10:18
But it would have to be done just right
#23
Posté 08 février 2014 - 11:18
The only way I could see an openworld Mass Effect game is if BioWare made an ME MMO which I wouldn't touch with a ten-foot-pole or EA farmed it out to another developer which wouldn't be a proper Mass Effect game anyway.
#24
Posté 08 février 2014 - 12:24
Guanxii wrote...
All speculation but I don't it's possible for a number of reasons. Too much of the budget is swallowed up by the voice-acting/quest-id systems: I get the impression that if BioWare made an openworld Mass Effect game they would have to gut all the traditional Mass Effect-stuff to have the budget for it. They would also have to hire a lot of new people who have experience working on this kind of stuff... which would mean they would have to make a number of redundancies. Lastly openworld games tend to take longer to make than EA tyically afford their developers which is why you don't see too many in-house EA openworld games because they have to work within these constrains.
The only way I could see an openworld Mass Effect game is if BioWare made an ME MMO which I wouldn't touch with a ten-foot-pole or EA farmed it out to another developer which wouldn't be a proper Mass Effect game anyway.
I agree with you about the open world stuff but ME mmo would not be such a bad thing if it was made properly and probably in a few years time when the online technology would move ahead a bit. For ME mmo there is no need to go open world as such also, simply create different planets like in SWTOR, add ME combat and definetely add a continuous story, possibly make it even player driven and give them ability to play however they like, pirate, slaver, c-sec, mercenary, trader, assasin. One big thing would be to populate the world with quests both created by the designers and by the people themselves.
#25
Posté 08 février 2014 - 01:33
Guanxii wrote...
All speculation but I don't it's possible for a number of reasons. Too much of the budget is swallowed up by the voice-acting/quest-id systems: I get the impression that if BioWare made an openworld Mass Effect game they would have to gut all the traditional Mass Effect-stuff to have the budget for it. They would also have to hire a lot of new people who have experience working on this kind of stuff... which would mean they would have to make a number of redundancies. Lastly openworld games tend to take longer to make than EA tyically afford their developers which is why you don't see too many in-house EA openworld games because they have to work within these constrains.
I kind of agree with you - it would probably cost a lot. But, Bethesda did a stellar job on Skyrim which took what, 2-4 years to develop? Counting in the Dragonborn DLC which added Solstheim as a separate world and LOTS of stuff in between, I'd say an open-wordl sandbox is not beyond the impossible.
That said, Mass effect is a much tighter game (triology) which puts more emphasis on the fact that you are pretty much free to do whatever you damn well please. In Mass Effect however you have a clear goal and a clear role the entire time - adding possibilities to join the (mandatory in this sort of games Theives Guild or Assassins Guild, or just go around killing anyone in your way would detract too much from the specified path. So even if ME was placed in the same type of world-build as Skyrim, a lot of constrains would be needed.
Mass Effect would however do well with a lot more exploration instead of the decorated corridors we have now, not to mention the constant recycling of interiors in especially ME1.
Guanxii wrote...
The only way I could see an openworld Mass Effect game is if BioWare made an ME MMO which I wouldn't touch with a ten-foot-pole or EA farmed it out to another developer which wouldn't be a proper Mass Effect game anyway.
MMO? Totally with you there.
Modifié par Grizzly46, 08 février 2014 - 01:33 .





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