78stonewobble wrote...
I don't think the procedurally created areas are there yet...
It might work for a space sim or space RTS where there is somewhat of a limit to the amount of detail that is needed for flying around between planets and stars. What does that need? A generic background planet or star, a moon, a few generic asteroids, some gas clouds of random colour...
That gives a reasonable enough background for flying a ship around in.
...
But I don't think it will work if we bring it down to a personal scale. Imagine if all the places of all the races in the mass effect universe had reused the exact same elements just in a different order. It would be a bland non engaging universe if they weren't distinct from eachother.
Sure some lesser planets you want to explore could be generic, but that would once again be boring. Ie. sure you can place and combine habitation modules and radar dishes in an infinite amount of ways... but if it's the same habitaion module and radar dish every single time?
I haven't played skyrim, but I did play oblivion a lot. Quite a bit of effort went into making the cities distinct from eachother and the generic dungeons and oblivion gates were the boring part.
Not against an openworld mass effect game, it would be cool, but... it would be a shame if it lost too much of the immersion by becoming to bland.
I'd love to be able to explore the mass effect universe, but the places to explore needs to be interesting.
Otherwise it would be like an episode of star trek only based around the mapping mission of 368 asteroids, of which some were metallic, some were rocky, some were icy, all were cratered and of different sizes. With no borg invasion, no diplomatic negotiating, no romulan treachery, no klingon honour battles, no data learns to fartjoke, no ethical dilemmas (surely an android learning the lowest form of humour must be a reason for swift disassembly?)... Ie. none of the interesting things...
Exploration should have a point...
I agree with you there sandbox just for its sake and randomly generated stuff is not really what mass effect needs. Especially considering our ideas of open world are very strongly shaped by the games that are right now "last gen" and so considering that with our current gen consoles are much more performance and large RAM friendly I would say we need a new look at what is "openworld".
For mass effect the ideal solution would be having a similar setup it had in ME1-3 but with larger areas.
For example:
1) the exploration areas have to be larger than ME1 to facilite some kind of vehicle but only if it can be easily included into the overall story so no landing on planets shooting up stuff just for the sake of having one. Combine ME2 style planet missions with ME1 style where the same enemy could have several sites that require some overland travel between them.
2)The main city hubs have to be at larger allowing for a bigger immersive city and not just a few levels with a few dozen npc. IT has to feel like a hub of life. Give us both human and alien cities.
3)The space ship has to be more than just a bus driving you from one place to another. Possibly include either some kind of combat mini-game or tactical space combat.
Considering it is being built on Frostbite 2 I dont doubt it can actually perform those functions and hopefully it will be developed for only the PS4/xboxone/PC crowd, the older consoles are not suitable for the next ME experience.