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Mass Effect Openworld Sandbox?


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#51
katamuro

katamuro
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78stonewobble wrote...

katamuro wrote...

I am not saying equally detailed. I meant that due to PS4/xbone better hardware the developers dont need to hold back as such anymore, more can be loaded at the same time, textures can become truly HD, bigger environments can be created. And since the game is built on a new engine and is supposed to be ME:Next then I expect it to be bigger than a game created on the basis of what is now a 7 year old design. 


That might be so, but bigger isn't necessarily better.

I'd love to explore more of the me universe, but it needs to be worth exploring. Which means artists to make locales pretty and distinct, story writers to give me a reason to go there and programmers to tie it all together. 

Which is a limit on things just as much as the technical limits are.  


All i am saying there is that they CAN do something, I dont expect them to do so or to do what I imagine they could. There is a possibility of doing something and the expectation of making more than just a corridor shooter.