StreetMagic wrote...
As for ME3, time constraints are the main enemy. I only blame them insofar as when they are pressed for time, they rely on the "old standards" to get by and cut other things. That doesn't mean I don't want you to enjoy it. It's just the bitter pill some fans have to swallow. It's cool if you're happy about it.. I'm not here to diminish your experience.. but just don't expect me to like the game as much. This series is built in a way where everyone has vastly different experiences -- and when you cut out possibilities, some people have less to work with. To me, I can only anchor myself on the combat and multiplayer.. Not just the squad sucks for me, but the plot does too. It's like an arcade game in a way. I've lost other things I cared about, but I can hold on to that.
That all sounds pretty fair to me. I'm not asking you to like the game as much as I do. But I'd point out that perhaps there'd be more room for Jack content in the budget if they didn't have to account for all the Suicide Mission deaths necessitating Padok Wiks and Kirrahe and Wreav, etc. They had a lot of alternate scenarios to plan for, and implementing those takes time and money. Time and budget constraints are indeed the enemy, but that has always been the case, not just with ME3. Were there no time/budget constraints, for example, the VS and Liara would have had a much larger role in ME2. But because they had to plan for them being in ME3, they cut their roles down to a minimum for the base game.





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