Could Bioware Lie About ME4? Could Shepard be the main character again?
#326
Guest_StreetMagic_*
Posté 09 février 2014 - 02:09
Guest_StreetMagic_*
He'd make a good conman then. He has a trustworthy face. lol
#327
Posté 09 février 2014 - 02:09
StreetMagic wrote...
They did seem to have something in mind though. I remember reading an old interview recently where Hudson talked about how some things would be revisted and that we'd see the meaning of the human reaper in ME3.
Funny how that panned out.
I mean, the ending does describe the process and rationale behind making the Reapers per cycle ...
#328
Guest_StreetMagic_*
Posté 09 février 2014 - 02:11
Guest_StreetMagic_*
dreamgazer wrote...
StreetMagic wrote...
They did seem to have something in mind though. I remember reading an old interview recently where Hudson talked about how some things would be revisted and that we'd see the meaning of the human reaper in ME3.
Funny how that panned out.
I mean, the ending does describe the process and rationale behind making the Reapers per cycle ...
Which ending? ME3? Was that still about human reapers too?
#329
Posté 09 février 2014 - 02:13
StreetMagic wrote...
I thought Jacob's mission was OK. It's not important or anything, but a nice little commentary on treating one's crew right.
So long as Shepard doesn't start assigning the women on the Normandy to the men and forcing them to eat psychotropic foods, s/he's doing a better job than Ron Taylor!
#330
Guest_StreetMagic_*
Posté 09 février 2014 - 02:15
Guest_StreetMagic_*
dreamgazer wrote...
StreetMagic wrote...
I thought Jacob's mission was OK. It's not important or anything, but a nice little commentary on treating one's crew right.
So long as Shepard doesn't start assigning the women on the Normandy to the men and forcing them to eat psychotropic foods, s/he's doing a better job than Ron Taylor!
There are players who would do it, if they could.
#331
Posté 09 février 2014 - 02:15
StreetMagic wrote...
dreamgazer wrote...
StreetMagic wrote...
They did seem to have something in mind though. I remember reading an old interview recently where Hudson talked about how some things would be revisted and that we'd see the meaning of the human reaper in ME3.
Funny how that panned out.
I mean, the ending does describe the process and rationale behind making the Reapers per cycle ...
Which ending? ME3? Was that still about human reapers too?
It was about the per-cycle Reaper construction, yes, which suffices Hudson's "promise" about as well as explaining that nonsense could get.
#332
Posté 09 février 2014 - 02:15
#333
Posté 09 février 2014 - 02:16
StreetMagic wrote...
I thought Jacob's mission was OK. It's not important or anything, but a nice little commentary on treating one's crew right.
Really? I thought it was pretty bad, because it really did not feel like it was about Jacob, it was mostly about Ronald.
#334
Guest_StreetMagic_*
Posté 09 février 2014 - 02:17
Guest_StreetMagic_*
#335
Guest_StreetMagic_*
Posté 09 février 2014 - 02:18
Guest_StreetMagic_*
Lizardviking wrote...
If there is something I have learned from all these years on BSN, it is that the true villains of the Mass Effect franchise were the ME2 fanboys.
Sounds a bit dramatic. All I did back then was sit in my room and play a game. And then liked it. I didn't even post here, but I was a fan. I didn't mean to offend you though.
#336
Posté 09 février 2014 - 02:23
StreetMagic wrote...
If it's about Reapers in general, then it has nothing to do with the Collector Base. Harbinger specifically was crossing out other species. He had a hard on for humans - and Shepard specifically.
Humans were an advanced civilization, one that got the Reapers' attention with Sovereign's destruction.
Hence, the construction of the baby human Reaper.
#337
Posté 09 février 2014 - 02:23
StreetMagic wrote...
If it's about Reapers in general, then it has nothing to do with the Collector Base. Harbinger specifically was crossing out other species. He had a hard on for humans - and Shepard specifically.
Which makes sense though.
#338
Posté 09 février 2014 - 02:25
Lizardviking wrote...
If there is something I have learned from all these years on BSN, it is that the true villains of the Mass Effect franchise were the ME2 fanboys.
Depends on your definition of fanboys.
I don't think there's any problem with enjoying and defending the better aspects of ME2's writing on the whole, which there are some.
I do think there's a problem with those that suggest the lackadaisical focus on lore, railroading, space magic, iffy plot-important science, and RPG reduction somehow started in ME3 (which actually delivered better RPG improvements in several areas).
#339
Guest_StreetMagic_*
Posté 09 février 2014 - 02:25
Guest_StreetMagic_*
I need to dig up that interview though. He had something else to say about it (I think).
edit: Scratch that.. one sign I saw again of the same reasoning was a minor little footnote in the Leviathan DLC.. when someone picks up a datapad and finds Leviathan has been studying human biotics.
The only RPG improvements I see in ME3 is the skill tree. Otherwise, it depends on who your character was in past games. Some people lucked out.
Modifié par StreetMagic, 09 février 2014 - 02:27 .
#340
Posté 09 février 2014 - 02:27
StreetMagic wrote...
Humanity has little to do with ME3's Reapers. That's a pretty big change.
A human-dominance organization became their indoctrinated puppets.
#341
Guest_StreetMagic_*
Posté 09 février 2014 - 02:28
Guest_StreetMagic_*
dreamgazer wrote...
StreetMagic wrote...
Humanity has little to do with ME3's Reapers. That's a pretty big change.
A human-dominance organization became their indoctrinated puppets.
But is that because of Harbinger's obsession or just because they tampered with the Collector Base stuff? Because anyone could've done the latter, if given the opportunity.
Modifié par StreetMagic, 09 février 2014 - 02:29 .
#342
Posté 09 février 2014 - 02:30
StreetMagic wrote...
The only RPG improvements I see in ME3 is the skill tree.
And the inventory / weight system. And the morality system.
And the resemblance of some choice and consequence in relation to the main plot, outside of disposable squad members either living or dying.
#343
Posté 09 février 2014 - 02:30
StreetMagic wrote...
Lizardviking wrote...
If there is something I have learned from all these years on BSN, it is that the true villains of the Mass Effect franchise were the ME2 fanboys.
Sounds a bit dramatic. All I did back then was sit in my room and play a game. And then liked it. I didn't even post here, but I was a fan. I didn't mean to offend you though.
I am always dramatic.
Before I go to bed, I have these words to say.

A PLAGUE O'BOTH YOUR FANBASES!
#344
Posté 09 février 2014 - 02:49
Marketing is, like it or not, monumentally successful at getting people to buy the game. If it wasn't, the game wouldn't sell. EA wouldn't invest in a marketing division, they wouldn't have entire teams of people making trailers, and the devs wouldn't go so crazy before launch to hype everything.StreetMagic wrote...
Did you really just hang the success on marketing?
Or was that a joke at how pathetic fans are?
As fans it's really hard to even imagine a larger picture - and probably difficult to acknowledge the fact that the vast majority of Mass Effect players don't hang out on the internet talking about the game, or analysing its characters in detail. They don't follow every update about the game obsessively, don't scour the internet for news, and might not even know when the game launches. For those millions of people, marketing is very literally the means by which they find out the game is on sale, and go out and buy it.
In the wider fanbase, everyone participating this thread is extraordinarily unusual to the point of being freakish. We're in the tiniest minority of people - out of four million plus players - who even sign up for the BSN, and the tiniest minority of those who are still posting two years after the game launched.
#345
Guest_StreetMagic_*
Posté 09 février 2014 - 03:01
Guest_StreetMagic_*
#346
Posté 09 février 2014 - 03:12
If the millions of people who buy games due to marketing are financing the creation of games you like with their money, what's the point in looking down on them? You might not like the way that they're appeal to, but Bioware couldn't survive making the games they do if three quarters of their audience disappeared overnight.
I mean, developers that have to appeal to obsessed niche enthusiasts are by necessity going to have a smaller budget, a smaller vision for the game, and much more limited resources.
#347
Posté 09 février 2014 - 03:12
And yet the Shepard/Reaper narrative will hang like a dark shadow over the franchise for years to come.
There's nothing sad about saying that marketing matters and this doesn't. Unless you think a dark shadow should hang over the ME franchise.
Modifié par AlanC9, 09 février 2014 - 03:13 .
#348
Posté 09 février 2014 - 03:14
StreetMagic wrote...
dreamgazer wrote...
StreetMagic wrote...
Humanity has little to do with ME3's Reapers. That's a pretty big change.
A human-dominance organization became their indoctrinated puppets.
But is that because of Harbinger's obsession or just because they tampered with the Collector Base stuff? Because anyone could've done the latter, if given the opportunity.
Anyone didn't do it, though: humans did, through the construct resembling a human. Happy accident, or Plan B?
Why is Harbinger's schoolyard obsession so important here, anyway, which actually had more to do with Shepard than humanity itself? His directive was to collect their species and distill their "essence" (lol) into the human Reaper being created, which we found out was because humanity was an advanced civilization that earned their attention (and posed a threat). His obsession with Shepard specifically, again, likely tied back to the destruction of Sovereign, and the study of his/her unique biology and interaction with the beacon.
Are you saying that you wanted humans to somehow be extra-special to their plan?
#349
Posté 09 février 2014 - 03:21
dreamgazer wrote...
I do think there's a problem with those that suggest the lackadaisical focus on lore, railroading, space magic, iffy plot-important science, and RPG reduction somehow started in ME3 (which actually delivered better RPG improvements in several areas).
#350
Posté 09 février 2014 - 03:32





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