Sir JK wrote...
I suppose in a way it's tied to my general desire to see things besides combat actually being interactable and require player input. I'm tired of non-combat being so abstracted to the point that it's more or less decided in the character creation/level up system whether you'll succeed at something or not.
In a sense... I want crafting to be more than a button on a ui screen. Until I can get that, I prefer the DA2 approach. Probably because it does not even pretend it's crafting.
There are limits to interactivity in combat, too - the toons do a lot of animations at the press of a button. The rogue's backstab and vendetta were a couple of pretty significant examples of this. Really, all we do is move them to a location, select a target, and press a button - and they swing swords, smash shields, twirl staffs, dodge and weave, flip, etc.
I think that somehow needing to control every step of a crafting process could become very tedious and monotonous, although I suppose it depends on how it's done. I suppose they could add animations for crafting, but if you want to make quite a few of something, that could also get very monotonous.
Other than making it more visually alive by adding animations, I don't have any other ideas that might make it more palatable for you.
Modifié par Pasquale1234, 10 février 2014 - 02:14 .





Retour en haut







