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If all the kits in multiplayer fought each other who would win? GI cannot participate because GI.


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#51
MGW7

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Your precious Gi's walhax have a range limit, and to use it basically requires being in close proximity to many very dangerous kits, the GI's lack of shields and health is a death sentence in a human vs human setting, because soft cover can't stop a human the way it stops an ai

Speed is also not as advantageous, drell and other soft high mobility species would lose out on their advantages against humans,

Modifié par MGW7, 07 février 2014 - 04:07 .


#52
RedJohn

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MGW7 wrote...

Your precious Gi's walhax have a range limit, and to use it basically requires being in close proximity to many very dangerous kits, the GI's lack of shields and health is a death sentence in a human vs human setting, because soft cover can't stop a human the way it stops an ai


What? lol

#53
Caldari Ghost

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MGW7 wrote...

Your precious Gi's walhax have a range limit, and to use it basically requires being in close proximity to many very dangerous kits, the GI's lack of shields and health is a death sentence in a human vs human setting, because soft cover can't stop a human the way it stops an ai

Javelin's thermal scope negates that particular downside of Hunter Mode.
It can also shoot through walls.

Modifié par Caldari Ghost, 07 février 2014 - 04:04 .


#54
MGW7

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Caldari Ghost wrote...

MGW7 wrote...

Your precious Gi's walhax have a range limit, and to use it basically requires being in close proximity to many very dangerous kits, the GI's lack of shields and health is a death sentence in a human vs human setting, because soft cover can't stop a human the way it stops an ai

Javelin's thermal scope negates that particular downside of Hunter Mode.
It can also shoot through walls.

What makes the gi better at wall hax with the javelin than the quarian infiltrator, hmm

unless he was at the close range that the quarians grenades become lethal in order to use hunter mode

If both have javelins, nether has any particular wall sight advantage, and the 10m arc grenade gives the quarian the advantage at close range or wide open fights

If neither has javelins/ thermal scopes then all the quarian needs to do is pull the gi to within 10 meters of the wall and use grenades to kill him through it, which is no harder than standing around 14 meters away from said wall, and again, if getting los the quarian wins by grenades

Modifié par MGW7, 07 février 2014 - 04:25 .


#55
Vesorias

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MGW7 wrote...

What makes the gi better at wall hax with the javelin than the quarian infiltrator, hmm

unless he was at the close range that the quarians grenades become lethal in order to use hunter mode


Well, to state the obvious answer: Geth weapon damage boost.

#56
MGW7

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Lexicon19 wrote...

MGW7 wrote...

What makes the gi better at wall hax with the javelin than the quarian infiltrator, hmm

unless he was at the close range that the quarians grenades become lethal in order to use hunter mode


Well, to state the obvious answer: Geth weapon damage boost.

we are talking about a weapon that will shield gate a krogan in one shot, extra 10% wasted overkill means nothing
If a GI and QMI face off the GI cannot win without a player skill advantage, which for the sake of the argument means nothing

Modifié par MGW7, 07 février 2014 - 04:30 .


#57
dudemacha

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Does the QFI win against GI....sabotage

#58
Tokenusername

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GI<Sabotage

#59
Face of Darkness

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lightswitch wrote...

Face of Darkness wrote...

The GI would get crushed by plenty of kits


tell me more about how wrong you are


Tell me how many of the following wouldnt crush the GI's puny shields;

Arc grenades
Sabotage (kinda hard to shoot when you're hacked)
Overload
Energy Drain
Shadow Strike
Stasis
Any vanguard

As for your pimping of the Javelin, good luck OSK'ing an enemy with a brain rather than an AI that spends half its time in stationary cover

Modifié par Face of Darkness, 07 février 2014 - 04:41 .


#60
MGW7

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Face of Darkness wrote...


As for your pimping of the Javelin, good luck OSK'ing an enemy with a brain rather than an AI that spends half its time in stationary cover


Especially if they are shooting back with a javelin, and have two gates

Also, the cabal says lol for using walls for defense

Modifié par MGW7, 07 février 2014 - 04:43 .


#61
Caldari Ghost

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MGW7 wrote...

Caldari Ghost wrote...

MGW7 wrote...

Your precious Gi's walhax have a range limit, and to use it basically requires being in close proximity to many very dangerous kits, the GI's lack of shields and health is a death sentence in a human vs human setting, because soft cover can't stop a human the way it stops an ai

Javelin's thermal scope negates that particular downside of Hunter Mode.
It can also shoot through walls.

What makes the gi better at wall hax with the javelin than the quarian infiltrator, hmm

unless he was at the close range that the quarians grenades become lethal in order to use hunter mode

If both have javelins, nether has any particular wall sight advantage, and the 10m arc grenade gives the quarian the advantage at close range or wide open fights

If neither has javelins/ thermal scopes then all the quarian needs to do is pull the gi to within 10 meters of the wall and use grenades to kill him through it, which is no harder than standing around 14 meters away from said wall, and again, if getting los the quarian wins by grenades

ja, I agree with all that jazz you just spouted that wasn't related to your original post. I can't really address something that doesn't exist, can I?

#62
SoundWraith

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The strong kits would all kill off each other in the beginning and only the weakest will be left.. ie the VMS.

#63
Beerfish

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Edibot would be very formidable.

#64
Guest_TchOktChoky_*

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Female Volus Vanguard Spectre!

Image IPB

Modifié par TchockTckocky, 07 février 2014 - 04:57 .


#65
Bayonet Hipshot

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N7 Shadow . Hide using cloak, SS when needed until only 1 character left.

#66
Tokenusername

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The Sin wrote...

N7 Shadow . Hide using cloak, SS when needed until only 1 character left.

I'll see your Shadow strike and raise you one TECH ARMOR!

#67
bondiboy

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Krogan warlord with AM and geth scanner would be difficult in a 1 on 1 confrontation.

#68
Face of Darkness

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Ya most of the vanguards would be toughest 1v1 imo

Modifié par Face of Darkness, 07 février 2014 - 05:26 .


#69
dudemacha

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My vote goes to the huntress who casts her curse and awaits in the dark

#70
lightswitch

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Face of Darkness wrote...

lightswitch wrote...

Face of Darkness wrote...

The GI would get crushed by plenty of kits


tell me more about how wrong you are


Tell me how many of the following wouldnt crush the GI's puny shields;

Arc grenades
Sabotage (kinda hard to shoot when you're hacked)
Overload
Energy Drain
Shadow Strike
Stasis
Any vanguard

As for your pimping of the Javelin, good luck OSK'ing an enemy with a brain rather than an AI that spends half its time in stationary cover


If'd you'd spent any time at all playing shooters against enemies with brains, then you'd know that:

mobility and situational awareness >> shields or ability to tank

And it's not even close.

Vanguards would be absolutely useless against a well-played GI.

Modifié par lightswitch, 07 février 2014 - 06:44 .


#71
Tokenusername

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lightswitch wrote...

GI would be absolutely useless against an moderately well-played Vanguard.

Yes.

Modifié par Tokenusername, 07 février 2014 - 06:47 .


#72
MGW7

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Tokenusername wrote...

lightswitch wrote...

Any kit would be absolutely useless against any well-played kit




#73
mybudgee

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Turisent

#74
lightswitch

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MGW7 wrote...

Tokenusername wrote...

lightswitch wrote...

Any kit would be absolutely useless against any well-played kit



Since you guys don't seem to get it. The next time you see an enemy behind a wall while playing a vanguard, charge it.

then come back here and tell me how that went for you.

Modifié par lightswitch, 07 février 2014 - 07:25 .


#75
MGW7

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lightswitch wrote...
Since you guys don't seem to get it. The next time you see an enemy behind a wall while playing a vanguard, charge it.

then come back here and tell me how that went for you.

A good vanguard would be able to get around the GI's advantage, and once they charge the Gi is basically doomed

Either stand back from the wall that the GI can't see you through it, move through chokepoints and force the gi to follow, or simply be on the far side of an open area that the gi can't hide from on the other side,

It' all about how well you play

or equip a weapon that let's you wall hack just as well and shoot the weak as hell gi to death through the wall

Or Cabal

Edit expansion

The only way a GI could fight off a vanguard after being charged is with a charged projectile weapon, the only way to prevent being staggered to death is to stagger back, so a weapon that can be fired while staggered is required, and none of those weapons can shoot through walls,

Catch 22, being able to repel a vanguard post charged requires being in the situation you have to be able to be charged, and being able to avoid charge means you can't fight back if they get through

two guns are required, and even if you break the stagger lock, you still are down to health with a geth, who has to both survive without shields and kill a full health enemy before they charge again, all at point blank range

Also, only the volus and batarian vanguard aren't guaranteed to knock you down immediately after charge, so you somehow have to stop yourself from being rag dolled,

The GI simply cannot out fight a skilled vanguard

In fact, most kits couldn't hope to outfight a skilled vanguard

You need =1200 shields to withstand the charge of a novaguard with shields, more for every other character, topping out at The krogan's 1500 damage charge, otherwise you are rag dolled immediately, which would be a death sentence

Modifié par MGW7, 07 février 2014 - 08:26 .