Aller au contenu

Photo

If all the kits in multiplayer fought each other who would win? GI cannot participate because GI.


  • Veuillez vous connecter pour répondre
130 réponses à ce sujet

#76
Tokenusername

Tokenusername
  • Members
  • 11 157 messages

lightswitch wrote...

Since you guys don't seem to get it. The next time you see an enemy behind a wall while playing a vanguard, charge it.

then come back here and tell me how that went for you.

I moved slightly to the left and then charged it.

Modifié par Tokenusername, 07 février 2014 - 07:44 .


#77
lightswitch

lightswitch
  • Members
  • 3 664 messages

MGW7 wrote...

lightswitch wrote...
Since you guys don't seem to get it. The next time you see an enemy behind a wall while playing a vanguard, charge it.

then come back here and tell me how that went for you.

A good vanguard would be able to get around the GI's advantage, and once they charge the Gi is basically doomed

Either stand back from the wall that the GI can't see you through it, move through chokepoints and force the gi to follow, or simply be on the far side of an open area that the gi can't hide from on the other side,

It' all about how well you play

or equip a weapon that let's you wall hack just as well and shoot the weak as hell gi to death through the wall

Or Cabal

Edit expansion

The only way a GI could fight off a vanguard after being charged is with a charged projectile weapon, the only way to prevent being staggered to death is to stagger back, so a weapon that can be fired while staggered is required, and none of those weapons can shoot through walls,

Catch 22, being able to repel a vanguard post charged requires being in the situation you have to be able to be charged, and being able to avoid charge means you can't fight back if they get through

two guns are required, and even if you break the stagger lock, you still are down to health with a geth, who has to both survive without shields and kill a full health enemy before they charge again, all at point blank range

The GI simply cannot out fight a skilled vanguard


The vanguard would never have a chance to charge before he was dead unless the GI was an atrocious shot. Your only useful power is blocked by the simple use of cover.

Let's not forget the wall-piercing AoE stagger power and the insanely high DPS.

It would be the most one sided fight ever.

Modifié par lightswitch, 07 février 2014 - 08:06 .


#78
Lomskis

Lomskis
  • Members
  • 42 messages
Sexbot would be kinda difficult to kill imo.

#79
MGW7

MGW7
  • Members
  • 1 086 messages

lightswitch wrote...

The vanguard would never have a chance to charge before he was dead unless the GI was an atrocious shot. Your only useful power is blocked by the simple use of cover.

Let's not forget the wall-piercing AoE stagger power and the insanely high DPS.

It would be the most one sided fight ever.

 The wall piercing mine that requires something else touching it to set it off, because I will be stepping on it through a wall right, utterly useless for hitting through anything in 1v1

the two gates on a human player negate oneshots, and your dps/health ratio as a gi isn't altogether off from other classes,
For reference, with avengers, without gear and amps, the human soldier can do 107 damage per bullet, and the gi 142(~=163with rof boost), a ratio of 1:1.6, while shield durability is 1.3:1 without accounting for AR shield restore

And any kit could just shoot you through the same walls

And your game changing wall hack is limited range, charge can target much farther

As long as a I hide behind thin walls, and stand very still, and not shoot back, or not try to use mobility, or not aim at your exposed hand, or equip ap of some sort, or god forbid a thermal scopeImage IPB,sure it might be one sided

GI, great at PVE, wouldn't do well fighting the other kits


Edit, your GI, vs My Phoenix
What type of map, ones like glacier might favor your GI, but one like condor or rio would not

Here is what would happen, I would charge you, followed by melee, if you don't have more than 1100 shields then the melee will rag doll you, and it would be a simple matter of murderizing you however I fell like doing it, if you do have more shields the melee will stagger you and remove them, followed by a second melee, which would rag doll you

I'm only in danger until I charge, then it is all over, and you have to somehow avoid getting hit by smash, as it is essentially doom to be hit by, and almost has the same range as your hunter mode

And if you'd rather turn it into see who can shoot the javelin better

Modifié par MGW7, 07 février 2014 - 09:29 .


#80
Catastrophy

Catastrophy
  • Members
  • 8 478 messages
Shadow takes them all down.

#81
Guglio08

Guglio08
  • Members
  • 782 messages
It would basically come down to ordinance.

You can be sure that the grenade classes would unload everything they have right at the beginning to inflict the most splash damage possible. Also proxy mines would be in there too. Even on Rio, there's so many grenade classes that 25% of the characters would just die instantly. I'm fairly certain the Drell would go down first in the barrage. Also the Volus, most likely.

The characters that survive would likely pull out their cobras.

#82
XPMUser

XPMUser
  • Members
  • 585 messages
volus

#83
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages
Kroguard

#84
Chealec

Chealec
  • Members
  • 6 508 messages
I strongly suspect Vanguards would be lethal as they can regen shields very quickly and get right in your face, Kroguard/Reegar would be very good as would, I suspect, Cabal/Geth Scanner/Venom - mobility, situational awareness, instant shield regen, stagger from the Venom / Nightshade Blades and a detonator in PS - she'd probably only be vulnerable to a well played sniper.

DrellGuard and AssGuard with grenades are going to be able to lay down a lot of pain, very quickly - but would also be vulnerable to snipers. But who would win with Vanguard vs Sniper - probably whoever saw the other first, they're pretty much like polar opposites and would otherwise cancel each other out.

Vorcha could also work if we're talking a larger team-based PvP (e.g. 20+ players per side) so they can rack up enough kills for Bloodlust - a single Vorcha Sentinel, if he managed to get into a sniper nest could very quickly flame/clusterf*** them all into next month.

Actually - a lot of the kits that wouldn't necessarily work in deathmatch would become a lot more viable in a team-based PvP game ... Volus/Juggy would be a bit like a Medic/Heavy rush in TF2 for instance (granted, "rush" doesn't really apply where Juggys are concerned).

Modifié par Chealec, 07 février 2014 - 12:42 .


#85
Shadohz

Shadohz
  • Members
  • 1 662 messages
There's only one way to settle this. We have to petition BW to create a ThunderDome and make each kit into an AI. Set them all loose. Best 2 out of 3 wins.

#86
dudemacha

dudemacha
  • Members
  • 2 261 messages
Hunger effect

#87
TopTrog

TopTrog
  • Members
  • 628 messages
Interesting exercise. Assuming it is 1 vs 1 and everyone is free to use any gear/consumable, I like the chances of Kroguard and arc grenade classes (MQI), who were already mentioned.

All they would probably need is 1 successful charge or arc grenade hit to just staggerlock almost everyone else to death. Stagger resistance would probably not be enough to save Warlord, Destroyer or Juggernaut due to their movement restrictions.

#88
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Nik6454 wrote...

My vote goes to the huntress who casts her curse and awaits in the dark

That would be one of my votes as well. A Huntress specced for duration and bonus power could stay cloaked most of the fight while DC chewed through the enemies.

IDK the QMI would be hard to beat as well. Burst damage all under cloak with LOL Arc Nades.

#89
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

TopTrog wrote...

Interesting exercise. Assuming it is 1 vs 1 and everyone is free to use any gear/consumable, I like the chances of Kroguard and arc grenade classes (MQI), who were already mentioned.

All they would probably need is 1 successful charge or arc grenade hit to just staggerlock almost everyone else to death. Stagger resistance would probably not be enough to save Warlord, Destroyer or Juggernaut due to their movement restrictions.

Surprised the Batguard isn't getting more love here over the Kroguard. Blade armor is the better defensive ability, a kit like the Shadow would be screwed if blade armor staggers them out of SS.

#90
TopTrog

TopTrog
  • Members
  • 628 messages

NuclearTech76 wrote...

Surprised the Batguard isn't getting more love here over the Kroguard. Blade armor is the better defensive ability, a kit like the Shadow would be screwed if blade armor staggers them out of SS.


Good point, Blade Armor should indeed make him a real contender up close.  

Modifié par TopTrog, 07 février 2014 - 02:24 .


#91
Moby

Moby
  • Members
  • 5 301 messages
lol

Nerds.

#92
Dabal Hayat

Dabal Hayat
  • Members
  • 560 messages
Image IPB

ok, I admit: I lolled hard.

On topic, I agree with Kroguard and rise a Fury: if the nimble adept reach someone, they are boned. Add Claymore and inc ammos and you can forget your gates.

P.s.: if vanguards replenish their shield with charge and fury does the same with AF... could they create an infinite loop fighting each other?
:o

Modifié par Dabal Hayat, 07 février 2014 - 02:29 .


#93
DHKany

DHKany
  • Members
  • 8 023 messages

MGW7 wrote...

Lexicon19 wrote...

MGW7 wrote...

What makes the gi better at wall hax with the javelin than the quarian infiltrator, hmm

unless he was at the close range that the quarians grenades become lethal in order to use hunter mode


Well, to state the obvious answer: Geth weapon damage boost.

we are talking about a weapon that will shield gate a krogan in one shot, extra 10% wasted overkill means nothing
If a GI and QMI face off the GI cannot win without a player skill advantage, which for the sake of the argument means nothing


..... wat. 

We are talking about a weapon that 3-4 shots a platinum Atlas on the GI thanks to the 10% multiplicative bonus. 
I have yet to replicate those results on a QMI. 

Modifié par DHKany, 07 février 2014 - 02:36 .


#94
DHKany

DHKany
  • Members
  • 8 023 messages

Face of Darkness wrote...

lightswitch wrote...

Face of Darkness wrote...

The GI would get crushed by plenty of kits


tell me more about how wrong you are


Tell me how many of the following wouldnt crush the GI's puny shields;

Arc grenades
Sabotage (kinda hard to shoot when you're hacked)
Overload
Energy Drain
Shadow Strike
Stasis
Any vanguard

As for your pimping of the Javelin, good luck OSK'ing an enemy with a brain rather than an AI that spends half its time in stationary cover


I can't hear you over killing you through the walls. 

#95
dragaaan

dragaaan
  • Members
  • 789 messages
drell assasin, no question. sees you no matter where you hide on the map and can headshot you through walls. oh i almost forgot about the mega explosion of doom

#96
TheNightSlasher

TheNightSlasher
  • Members
  • 6 365 messages
A drell, of course..

#97
d_nought

d_nought
  • Members
  • 4 747 messages
Whoever sees the other guy first

Modifié par d_nought, 07 février 2014 - 02:47 .


#98
OniGanon

OniGanon
  • Members
  • 4 829 messages
If we're talking 1v1, the answer is the AA/AV with Stasis, or the Paladin/SE/SI with Energy Drain, carrying a Graal.

Reason: instant travel, instant effect crowd control with a high damage weapon that can get past gates.


You have to remember that, compared to the damage we can deal, our health/shield totals are really very low. Therefore it's not damage that's going to determine the winner. It's who can CC who first.

#99
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages

OniGanon wrote...

If we're talking 1v1, the answer is the AA/AV with Stasis, or the Paladin/SE/SI with Energy Drain, carrying a Graal.

Reason: instant travel, instant effect crowd control with a high damage weapon that can get past gates.

You have to remember that, compared to the damage we can deal, our health/shield totals are really very low. Therefore it's not damage that's going to determine the winner. It's who can CC who first.

If the kits are allowed Geth scanners, and they aren't on an open map, this won't work.

#100
Derpy

Derpy
  • Members
  • 3 824 messages
The jug obviously. Heavy melee like a true PUG and they cant do a thing.