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If all the kits in multiplayer fought each other who would win? GI cannot participate because GI.


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#101
Tokenusername

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Nate_Assassin wrote...

The jug obviously. Heavy melee like a true PUG and they cant do a thing.

Doesn't matter how tough you are in PvP. The bigger you are, the more people shoot you in the ****.

#102
OniGanon

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b00g13man wrote...

If the kits are allowed Geth scanners, and they aren't on an open map, this won't work.


Well I figured we were talking about a straight up fight. If they start on opposite sides of a map, then the answer is just going to be anyone with a Javelin.

#103
Derpy

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Tokenusername wrote...

Nate_Assassin wrote...

The jug obviously. Heavy melee like a true PUG and they cant do a thing.

Doesn't matter how tough you are in PvP. The bigger you are, the more people shoot you in the ****.

That is what the scoped Predator it for.

#104
Guest_HurryHarriet_*

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Juggernaut.

Modifié par HurryHarriet, 07 février 2014 - 03:25 .


#105
Nitrocuban

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The sexbot.

#106
Xain88

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HurryHarriet wrote...

Juggernaut.


Vanguard could nova spam the jugg to death.

#107
Jeremiah12LGeek

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Shadow.

Just because the enemy AI can hit a Shadow mid teleport, doesn't mean we can.

#108
Face of Darkness

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lightswitch wrote...

Face of Darkness wrote...

Tell me how many of the following wouldnt crush the GI's puny shields;

Arc grenades
Sabotage (kinda hard to shoot when you're hacked)
Overload
Energy Drain
Shadow Strike
Stasis
Any vanguard

As for your pimping of the Javelin, good luck OSK'ing an enemy with a brain rather than an AI that spends half its time in stationary cover


If'd you'd spent any time at all playing shooters against enemies with brains, then you'd know that:

mobility and situational awareness >> shields or ability to tank

And it's not even close.

Vanguards would be absolutely useless against a well-played GI.


You are aware that none of these powers require aiming right? And that it would take just ONE arc grenade to kill the GI right?

If you're THAT good at never missing headshots, then sure, GI wins, but that goes for any sniper not just the GI. 

Modifié par Face of Darkness, 07 février 2014 - 03:57 .


#109
Guest_HurryHarriet_*

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Xain88 wrote...

HurryHarriet wrote...

Juggernaut.


Vanguard could nova spam the jugg to death.


Juggy can melee. :P

#110
NuclearTech76

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Somehow I imagine the Talon Merc would be scurrying around the board putting Cain Mines on the ammo boxes. I'm assuming enemies can't see the Laser trip wires?

#111
Tokenusername

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Jeremiah12LGeek wrote...

Shadow.

Just because the enemy AI can hit a Shadow mid teleport, doesn't mean we can.

As I said before, the answer to all questions is TECH ARMOR!

#112
Derpy

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Tokenusername wrote...

Jeremiah12LGeek wrote...

Shadow.

Just because the enemy AI can hit a Shadow mid teleport, doesn't mean we can.

As I said before, the answer to all questions is TECH ARMOR!

The true answer is BIOTIC HAMMER!

#113
OniGanon

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Uhh... the Jugg is too slow to get into melee range (unless the fight happens to start at that range). He's also not so tanky that he wouldn't get absolutely torn apart by the high damage players can do (remember, players can pretty easily hit 2K+ DPS).

If the Jugg wins anything, it will be because of Siege Pulse.

#114
jrm_ayun

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The stasis kits maybe?

#115
Sinapus

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Mister Rogers in a blood-stained sweater.

#116
Miniditka77

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If it's 1v1, I don't see how a Stasis user could possibly lose, except maybe against a duration cloak infiltrator (esp. QME) or maybe a Vanguard - basically someone who could potentially hit them before they could react and use their Stasis.

If it's Royal Rumble style, I would have to think that the TGI would come out on top more often than any other character.  The GI would get OSK pretty quickly.  I guess any class with Inferno Grenades could just carpet the entire map, and then sit down and eat a sandwich while watching everyone else melt.

Modifié par Miniditka77, 07 février 2014 - 04:25 .


#117
N7 Tigger

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Asari Adept. Javelin. Phasic Ammo.

#118
NuclearTech76

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In all seriousness the Drellguard would die eventually but he would kill have the characters in the game before someone took him out. Bonus charge, cluster nades and dat speed would be hell to kill.

#119
Deerber

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NuclearTech76 wrote...

In all seriousness the Drellguard would die eventually but he would kill have the characters in the game before someone took him out. Bonus charge, cluster nades and dat speed would be hell to kill.


Better go down fighting than survive hidin' :devil:

Modifié par Deerber, 07 février 2014 - 05:33 .


#120
Sulaco_7

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Sniping with a javelin would be terrible in PvP. You'd never get head shots with that split second delay that the javelin has. Better off using the widow.

#121
Tokenusername

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Deerber wrote...

Better go down fighting than survive hidin' :devil:

Not my motto.

#122
Deerber

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Tokenusername wrote...

Deerber wrote...

Better go down fighting than survive hidin' :devil:

Not my motto.


Noone cares.

#123
Nitrocuban

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Any kit with Javelin cause oneshotting enemies with body shots through walls ain't nothing to deal with.

#124
Tokenusername

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Deerber wrote...

Tokenusername wrote...

Deerber wrote...

Better go down fighting than survive hidin' :devil:

Not my motto.


Noone cares.


no u

#125
Mighty Omnibutton

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Volus Mercenary.

He would cloak, drink a cup of tea, talk about books with his decoy, tell a couple of jokes to his drone and wait.
He would wait until there was only one left, then would cloak again, drop a lot of credits near a steep gorge and cast the decoy. Whoever would be the last one would think that the volus was doing what he does best: counting credits, and would proceed to kill him but at that point would be ambushed by the combat drone suddenly appeared from thin air, and *shocked* by the discovery that the volus is a decoy instead, would then be pushed down the aforementioned gorge by the detonation of the drone.

After that the volus mercenary would slowly walk away...complaining about the need of more credits.