What is with the all the FIREBALLS?
#1
Posté 07 février 2014 - 03:50
For instance, in the Roadside encounter, no matter what strategy I utilized in this minor battle, that blasted elder mage kept hurling fireballs at my party because we were attacking a darkspawn. Seriously, there are bigger groups of darkspawn to utilize your fireball but you decided to go after that stray darkspawn attacking my party? Do you realize it is a horrible policy to set your allies ablaze? That made me furious so after a few reloads I decided to bring Wynne & Morrigan to Forcefield lock him to be a spectator. Serves him right.
Next comes our favorite impostor Weylon. I charge him, slashing him with my greatsword, so that means of course that Weylon must hurl a fireball at me. Which caused him to commit suicide. Another forced reload so I get to kill the coward myself.
Then there is of course the Fade Nightmare which I will not get into... many reloads until I killed them all.
There are other instances where fireball is utilized in situations where it has no benefit to the enemy whatsover. Nothing good comes out of it except I lose some xp and loot, which requires a reload to correct their errors.
I have compared the usage of other talents and spells from the enemies in this game and I have not seen any other power used in such idiotic ways. Why does the NPCs act stupid with this power? Are they pyromaniacs that love the smell of their own burnt flesh?
I had to get that out of my system.
#2
Posté 07 février 2014 - 07:39
#3
Posté 07 février 2014 - 08:58
Ferretinabun wrote...
The party most guilty here, I think, is Avernus! If you fight Sophia Dryden with him in the party, he'll hurl no fewer than two in a very small, cramped corridor, unless you can kill Sophia ridiculously quickly. Had to redo that fight at least half a dozen times, and it was purely down to him killing us all. And yes, I ended up using Morrigan to lock him down in a forcefield too. Odd way ti treat your own ally, but hey ho.
Haha, I am really glad I am not playing a character who negotiates with rotting corpses. If that happened to me I would wait until I had 2 mages so I could prevent him from being a pain in the ass (force fields, cone of cold, etc...).
I am seriously considering if I play another game after my current playthrough, it would be an "evil" blood mage who spams fireball at everything during a fight. I would not care what I hit so that would spell disaster for my party members and places like Redcliffe...
#4
Posté 07 février 2014 - 09:07
#5
Posté 07 février 2014 - 09:09
Apart from that I'd say that in most cases the AI's fault is not in the way it uses the mighty Fireball - done that myself often enough - but rather in misjudging the amount of extra health that can and will be lost between the decision to cast Fireball and the point when a potion can be chucked afterwards (or when they can relax and auto-heal because all attackers are dead).
The emissary at the bridge in the Korcari Wilds could do a lot worse than throwing a Fireball at his own feet whenever he gets swarmed by a bunch of wannabe wardens. If anything, he is underutilising the spell.
In the beginning I absolutely hated being at the receiving end of Fireball, Crushing Prison and/or Curse of Mortality. However, now I take it mostly as harsh but just punishment for tactical blunders on my part. Force Precognition is a wonderful thing... It was only in DA:O that I discovered that FP is not prescience but memories - memories of other lives in alternate universes, seeping through cracks in the Fade. ;-)
I'd love to have the Burning Man form in Redcliffe and the Deep Trenches but Wade's Superior is almost as good, especially for a high-HP tank. Bring on the Fireballs and Infernos!
#6
Posté 07 février 2014 - 05:48
Fireballs-they can be tricky. You like to think Mana Clash will be enough to deal with mages, but it can be resisted. You might look at getting some spell resistance gear.
#7
Posté 07 février 2014 - 07:12
caradoc2000 wrote...
Friendly fire is even more an issue in DA2, your 2H warriors in particular are a serious threat to your own party.
I have not played DA2 but I heard a lot of bad things such as friendly fire in that game. I have low expectations of it if I decide to purchase it soon.
DarthGizka wrote...
I'm totally with you regarding
self-nukage by cluelessly programmed AI. It can be especially annoying
during the "Roadside" encounter, when you go out of your way to save all
of the hapless mages and then you lose them anyway because of their
penchant for fiery harakiri.
Exactly, such stupid actions by AI does anger me at times. Now a mage with healing powers can alleviate that problem but then it feels like I am babysitting the AI from hurting themselves.
DarthGizka
Apart from that I'd say that in most
cases the AI's fault is not in the way it uses the mighty Fireball -
done that myself often enough - but rather in misjudging the amount of
extra health that can and will be lost between the decision to cast
Fireball and the point when a potion can be chucked afterwards (or when
they can relax and auto-heal because all attackers are dead).
Haha, it is always convenient that the AI decides to chuck their fireballs when they are almost dead. As if they are purposely trying to deny me loot and exp. I do agree with you but I also believe the AI poorly judges the radius of the fireballs since they set themselves ablaze way too often.
DarthGizka
The emissary at the bridge in the Korcari Wilds could do a lot worse than
throwing a Fireball at his own feet whenever he gets swarmed by a bunch
of wannabe wardens. If anything, he is underutilising the spell.
For an early encounter he does use nasty spells against the low level warden party. Ranged weapons work the best however I was able to gut him in my current playthrough. I think the emissary using fireballs at that encounter would absolutely be devastating since you are unlikely to have many health poultices and only the Warden can be a mage with healing powers.
DarthGizka
In the beginning I absolutely hated being at the receiving end of
Fireball, Crushing Prison and/or Curse of Mortality. However, now I take
it mostly as harsh but just punishment for tactical blunders on my
part. Force Precognition is a wonderful thing... It was only in DA:O
that I discovered that FP is not prescience but memories - memories of
other lives in alternate universes, seeping through cracks in the Fade.
;-)
I'd love to have the Burning Man form in Redcliffe and the
Deep Trenches but Wade's Superior is almost as good, especially for a
high-HP tank. Bring on the Fireballs and Infernos!
It is not survival that troubles me. Warriors can take a beating and dish out damage at the same time. It is the fact when the enemies commit suicide I lose exp and loot from their corpses (some of the mage enemies drop decent loot). Apart from the Fade nightmares I think the AI should be prevented from committing suicide with their own powers.
Mike Smith wrote...
I got really lucky I didn't get my
party killed at the last fight at RTO. I was at level 9, and the rest of
the party was at Level 8 and we almost got all wiped out. I think more
than anything the health regeneration on Maric's Sword saved my life. Is
there a recommended level for that DLC?
Fireballs-they can be
tricky. You like to think Mana Clash will be enough to deal with mages,
but it can be resisted. You might look at getting some spell resistance
gear.
I am not sure but I would guess it would be more viable later in the game. I always do RTO just before the Landsmeet (I hate slavers so Loghain most of the time gets executed). Perhaps RTO is similar to Orzammar in that the enemies do not scale with low lvl wardens.
I am set with spell resistance gear but I do not fancy the Knight Commander's Chestplate. I am worried about my me dying to the fireballs, I do not want the enemies to kill themselves with their own fireballs. At that point I want to give them a finishing move and loot their corpse for valuables.
Modifié par LoneWolf8588, 07 février 2014 - 07:13 .
#8
Posté 07 février 2014 - 07:46
However, what I mean is throwing a Fireball close on purpose, because you can easily afford the damage to yourself and the damage to the enemy team is greater because you are hurting several of them at the same time (and possibly wiping out a good number of them). Not to mention the knockdown which can interrupt a mage about to cast something nasty, and which can get enemy melees off your back for a few seconds.
What I cannot recommend is doing so when your healer is half a mile away and the ranked emissary that you had overlooked is putting Curse of Mortality or Crushing Prison on you in the exact same second. It sort of invalidates your projection for extra damage received.
#9
Posté 08 février 2014 - 07:36
DarthGizka wrote...
I guess it happens even to the best of us that they misjudge the speed of a critter targetted with Fireball or Walking Bomb, and so we get a painful reminder on occasion.
However, what I mean is throwing a Fireball close on purpose, because you can easily afford the damage to yourself and the damage to the enemy team is greater because you are hurting several of them at the same time (and possibly wiping out a good number of them). Not to mention the knockdown which can interrupt a mage about to cast something nasty, and which can get enemy melees off your back for a few seconds.
I understand what you are saying but I would not recommend that strategy against bosses such as Ser Cauthrien or High Dragons.... against mooks that strategy definitely would work. I would probably do that so I can kill both my enemies and my party at the same time as an "evil" mage.
I am currently using a somewhat similar strategy with War Cry & 2H sweep to take care of pesky mages.
What I cannot recommend is doing so when your healer is half a mile away and the ranked emissary that you had overlooked is putting Curse of Mortality or Crushing Prison on you in the exact same second. It sort of invalidates your projection for extra damage received.
Bah, that is part of the fun though. No risk = No Reward. Perhaps being an arcane warrior would alleviate some of the woes with the extra armor protection.
I did survive that cursed spell combo recently on RTO from the Hurlock Strategist, with a couple of hurlocks whacking me at the same time. One of the perks of being a warrior with massive armor.





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