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Question about weapon mods and packs.


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#1
Vanor

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 Still a bit of a newb but getting better.  But I have a question about buying packs.

I have all my common weapons at lvl 10, but the recuit packs don't seem to give me any weapon mods.  I thought if I got the human kits to lvl 20  I'd stop getting cards for them.  But that apparently isn't true, so I started spending my credits again... Bought 10 or so recruit packs and didn't get a single weapon mod, just more character cards.  I started buying Vet packs instead and seem to be getting some.

So are recruit packs just a bad way to get mods?  Once I had my weapons maxed, was that when I should of started buying vet packs?

Same goes for uncommon weapon mods, do those not show up much in vet packs?

I know that Recruit packs are supposed to give you commons, and vet packs have at least 1 uncommon, but for weapon mods it just doesn't seem like I get many if any from recruit packs.

I'd be willing to chauk it up to just bad luck, but after 50 or so recruit packs with next to no weapon mods saying it's the RNG doesn't seem to fit.

#2
Moby

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Chances are your common mods are full as well.

Check your manifest at the N7 HQ to confirm. social.bioware.com/n7hq

#3
Vanor

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That's just it... I have my manifest in my sig, and if you click on it you can see I don't. I don't even have the Assault Rifle Mag upgrade yet, and most of them aren't maxed out.

Yesterday I bought 15+ recruit packs and didn't get a single weapon mod.  Just consumables and character cards.

Are you supposed to still get character cards for a kit that you have at lvl 20?

Modifié par Vanor, 07 février 2014 - 05:59 .


#4
q5tyhj

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Hmm, I thought you got common mods in recruit packs (SMG heat sink, AR mag upgrade, etc etc), but you're probably better off going with veteran packs anyways, you get +3 consumables (medi-gel, ops packs, ammo, missiles) instead of just one, and you get lvl 2-3 gear, and you'll get uncommons as well. Then move up to specter/arsenal/reserve packs to take care of the rare weapons/mods/characters.

#5
q5tyhj

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Here's a list of all the weapons/mods/characters by their rarity- http://social.biowar...index/9729342/1

#6
Moby

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Honestly buddy if your common weapons are full, you've no need to buy Recruit Packs any more. Jump to Veteran permanently, unless you play Gold in which case buy Spectre packs.

Weapon mods and gear have a more infrequent drop rate than weapons and characters of equal rarity.

#7
Moby

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And yes character cards will always be granted indefinitely. I still get them too.

#8
Vanor

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q5tyhj wrote...

Here's a list of all the weapons/mods/characters by their rarity- http://social.biowar...index/9729342/1


Yeah I can look at the HQ and see that the mods I'm missing are common, but 15 recruit packs with 15 character cards and no weapon mods made me wonder about it.

#9
Vanor

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MofuggerX wrote...

Honestly buddy if your common weapons are full, you've no need to buy Recruit Packs any more. Jump to Veteran permanently, unless you play Gold in which case buy Spectre packs.


That's what I started doing. 

Thanks all for the answers. :)

#10
Moby

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Yep, have fun.

#11
q5tyhj

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Vanor wrote...

MofuggerX wrote...

Honestly buddy if your common weapons are full, you've no need to buy Recruit Packs any more. Jump to Veteran permanently, unless you play Gold in which case buy Spectre packs.


That's what I started doing. 

Thanks all for the answers. :)

Yeah only makes sense to buy recruits at the very beginning, just to get you started, and then just keep moving up the ladder (veterans for uncommons, spectre/arsenal packs for rares and UR's). Although, if you ever feel like doing the N7 (promotions) challenge, recruit packs become useful again for the reason MofuggerX mentioned- you will always get vanilla human character cards, even after you've maxed out your characters (so you can buy a bunch of recruit packs just for the XP to level up your classes). 

#12
Vanor

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q5tyhj wrote...
even after you've maxed out your characters (so you can buy a bunch of recruit packs just for the XP to level up your classes). 


Does that XP cary over?

So if I take my lvl 20 Engineer, and promote it, does the XP I got from the Human Engineer cards count to get them a few levels back?

#13
Moby

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No, XP only applies after promoting.

There's not much reason to promote really save for challenges - not worth it.

#14
Pearl (rip bioware)

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Vanor wrote...

q5tyhj wrote...
even after you've maxed out your characters (so you can buy a bunch of recruit packs just for the XP to level up your classes). 


Does that XP cary over?

So if I take my lvl 20 Engineer, and promote it, does the XP I got from the Human Engineer cards count to get them a few levels back?

No.

#15
OniGanon

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Weapon Mods and Gears are just rather rare. Frustratingly so.

You seem to be starting Silver, so just buy a Vet Pack and 2-3 Recruit Packs every match.

#16
Vanor

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MofuggerX wrote...

There's not much reason to promote really save for challenges - not worth it.


Well that or if like me you have a kit that you messed up the build, because you didn't know better. :D Like say with my human engineers... both the male and female versions are a little borked and need to be redone.

#17
q5tyhj

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OniGanon wrote...

Weapon Mods and Gears are just rather rare. Frustratingly so.

You seem to be starting Silver, so just buy a Vet Pack and 2-3 Recruit Packs every match.

I wouldn't even mess with recruit packs at all, unless they need the XP cards. 

#18
OniGanon

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Promote if you have multiple characters within the same class you want to respec.

Otherwise just wait for a respec card. They're common enough.

Besides, you get extra style points for keeping a low N7.

#19
Vanor

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That reminds me of something semi-related.

My Geth Juggernaught somehow ended up with like 100+ points, enough that I was able to max every skill he had, at like lvl 15. Now he has -33 skill points when I look at him. It's been this way since then, leveled up the solider 3 or 4 times since then.

I haven't played him because I'm not sure I like that kit much... But still a weird bug, is there some way to fix that?

#20
DragonRacer

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Vanor wrote...

That reminds me of something semi-related.

My Geth Juggernaught somehow ended up with like 100+ points, enough that I was able to max every skill he had, at like lvl 15. Now he has -33 skill points when I look at him. It's been this way since then, leveled up the solider 3 or 4 times since then.

I haven't played him because I'm not sure I like that kit much... But still a weird bug, is there some way to fix that?


Promote the Soldier class or use a respect card on the Juggy if you already spent all the points.

That's a glitch that randomly happens to some of the DLC characters. When you go to a character and see that happen, you can usually fix it by simply backing out, picking a character from another class, then going back to the character that had too many points - that usually puts the point pool back to normal.

It is technically a bannable offense to play a character with a 6/6/6/6/6 build, although it doesn't seem like bans happen anymore.

It is not a behavior I would encourage.

#21
Vanor

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DragonRacer wrote...

It is not a behavior I would encourage.


Well when I first saw it I don't think I had any characters max level yet so I thought maybe it was something that the Juggy had as a special abliity or something...

I'm planing respecing my solider anyway, so when I get it to 20 I'll promot and that will take care of it.  I'll just make a point of not playing the Juggy until after I do that.

#22
q5tyhj

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Vanor wrote...

DragonRacer wrote...

It is not a behavior I would encourage.


Well when I first saw it I don't think I had any characters max level yet so I thought maybe it was something that the Juggy had as a special abliity or something...

I'm planing respecing my solider anyway, so when I get it to 20 I'll promot and that will take care of it.  I'll just make a point of not playing the Juggy until after I do that.

I wouldn't worry about it that much; I  think the point here is that it WAS a bannable offense- bioware has long since cut support for this game, and it sounds like they are not monitoring things like missile glitching, skill point glitch, etc. (if they ever were, that is). Moreover, as opposed to the missile glitch, the skill point glitch is something that happens quite easily and unintentionally; when I was working on the n7 challenge and promoting constantly, I saw it several times. I'm pretty sure BW wouldn't ban you unless they could prove you were intentionally cheating, and with the skill point glitch, I'm not sure how they could prove that.

In any case, I wouldn't use the glitch, not because there's any realistic likelihood of getting banned, but simply because its cheap; the point of having more skills than skill points is that you have to make trade-offs. That, and the extra points don't really help all that much anyways (you can have max hex shield AND geth turret... um, OK, great... you're still slow as frozen molasses). 

#23
Vanor

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q5tyhj wrote...

I wouldn't worry about it that much


Well to be honest I don't like that kit much anyway, so wasn't likely to play it glitched or not... But playing with a gltiched kit when it's fairly easy to fix by doing something I was going to do anyway...

#24
q5tyhj

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Vanor wrote...

q5tyhj wrote...

I wouldn't worry about it that much


Well to be honest I don't like that kit much anyway, so wasn't likely to play it glitched or not... But playing with a gltiched kit when it's fairly easy to fix by doing something I was going to do anyway...

There ya go. And if you decide to promote instead of respec, you can buy recruit packs for the XP to get back up a decent level (I for one am not overly fond of playing level 1 characters).