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Perhaps my most Cathartic Dragon Age Experience


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#1
existing_acc

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Backround info: Human Male Blood Mage/Arcane Warrior/Battle Mage

Finally got around to playing Awakening. Did it with my original Origins character from a couple of years ago (which was a nice twist in itself because time passed for both of us). Very much enjoyed. Got more emotional than I thought I would with short-lived characters and felt the consequences of some poorly chosen actions. All in all very moving.

But bizarely, one of the things which I felt really shaped the emotional journey was a sense of loss caused by what I now know to be a bug. Originally, I had suspected that I had simply missed something out and so I played through, determined to live with my mistakes for my personal cannon playthrough.

I'm referring to the bug in the Wending Wood where my Warden's equipment was permenantly deleted. I was tempted several times to go look up the quest to find out how to get it back. After leaving the Silverite Mines, I found myself initially screaming internally and truely mourning the loss of the equipment that had become such an intrinsic part of who my character was (in particular my Spellweaver ). But after the initial shock, as I walked around Vigil's keep in my makeshift combination of looted armours and weaponry, I began to see the true significance of what had happened. I was attacked by the enemy (the Architect, who I later sided with) and he hurt me, truely damaged me and took something from me that I could not get back. This was the reality of war. Unrecoverable losses.

I spent a good forty-five minutes to an hour browsing shops, amassing coin, crafting runes andcompleting collection quests for Wade and eventually I had recreated myself with new equipment and a new style. It was truly like the final act of the heroes journey. I had hit my lowest point but I had recovered. And I was ready for the final conflict. I stood tall in my new gear, I gathered my armies and I came back fighting harder than ever.

#2
existing_acc

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I should turn this into an open conversation. Anyone else have any significant contributions to their story that weren't intended in game design?

#3
BouncyFrag

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My first Warden was a casteless Dwarf with good intentions and the desire to make things better for his family in the early portion of the game. However, I then sided with Harrowmont even though his sister would disown him as she was invovled with Bhelen. I thought it was the best thing to do for his people even with the consequences of his relationship to his sister. Leaving Orzamaar was a bitter pill to swallow and thought that was that. I then make the 'ultimate sacrifice' and during the Wardens memorial service his sister forgives him for what had happened. That was just one of the little moments that greatly impacted my first experience with this game. It was even more so since, until then, I had never played a Bioware rpg or any other similar rpgs. Had I not sided with Harrowmont or made the 'ultimate sacrifice' I don't think I would have enjoyed and appreciated the game as much as I did then.

Modifié par BouncyFrag, 08 février 2014 - 10:32 .


#4
sylvanaerie

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Wow, those sound like some awesome playthroughs. For me the biggest impact in the game came when my very first Cousland was in the post coronation chamber and saw Fergus. I thought she had lost everyone/everything, and seeing big brother there actually made me cry, then seeing later Nathaniel's card at the end of Awakenings about saving Fergus (on my Surana) also impacted me because it meant he survives no matter which origin you pick. I really loved that NPC, he reminded me of my own older brother who was killed 25 years ago.