LDS Darth Revan wrote...
@Master Warden Z
You have to admit blaming all those who have magical powers for the actions of a few Tevinter Magisters simply because they used magic as a means to enter the Golden City and release the Darkspawn threat is awfully generalizing. That's like saying "A few nobles are using their power to rape people. We should kill or castrate all nobles."
I don't blame the Magisters alone. I blame the Magisters and those they had murder thousands of elves to power the ritual.
I don't seriously believe ten mages personally slaughtered thousands, or personally used up 2/3rds of the lyrium in the Empire at the time. They were the focus of the ritual, to be sure, but I would be shocked if we were told they were the only ones performing it.
As for the current mage problem, I don't think killing all mages is necessary. I, personally, am pro-Circle and, to an extent, anti-'Whatever the BSN Pro-Mage population thinks is a good idea'. I think a well run Circle, with as much freedom as could be expected from an effective total quarantine program, would be ideal. The Tranquil and the Templars would conduct any and all business with the outside world on behalf of the Mages, and there would be a zero tolerance policy on people attempting to break out or break in. The only time Mages would interact with the outside populace even close to directly would be during times of extreme crisis.
Of course, I also think the policy of 'put them in whatever building we have handy, regardless of where it is or what it was originally for' is absurd. Mages Circles should be specifically designed and built with their inhabitants in mind. They should have interior courtyards where mages can be outdoors. They should have open spaces and naturally well-lit rooms. They should have places for plants and greenery, and as importantly, there should be places to congregate and to play. Entertainment is as important to mental health as anything else, and from the limited slices of Circle life we've seen, there don't appear to be many, if any, places dedicated purely to that purpose. To put in a simpler way, Mage Circles should be less 'big mage building' and more 'enclosed mage village'.
If they want to have children? That's fine, but they should understand that the budget for resources is limited, and additional population does not mean additional supplies. If a Circle is supplied monthly for 100 adults, and mages have kids, then they have to figure out how to make food for 100 adults meet the new demand. They should also keep in mind that no one leaves the Circle. If two mages have a kid who turns out normal, then they have to figure out how to raise a normal kid in a mage enclave on limited supplies. As such, it would behoove them to institue their own population controls. If they want to dedicate space to growing supplimental crops, that's fine, but that's on them to decide.
And for the love of sanity, don't be a moron and build a Circle anywhere near a city, much less in one. That's just the height of stupidity. Build them in remote, isolated, and inhospitable regions no one would want anything to do with. Deserts. Tundra. High Mountain fastnesses. Islands out of sight of land. And, if possible, keep the locations secret.
A normal person's interaction with even the idea of Mages should be "My cousin knew a guy who's neighbor's sister lived in a village where a little girl maybe burned down a barn and vanished the next day." Mages view of the outside world should be an endless vista devoid of signs of civilization beyond the Circle.




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