so...just felt like saying, here's hoping most/all of the companions will be recruited early enough that each will have a fair shake. DAO and DA2 were good about it, hopefully that continues. Not like Awakening.
That one companion that's recruited so late into the game you barely get to use them
#1
Posté 08 février 2014 - 08:22
so...just felt like saying, here's hoping most/all of the companions will be recruited early enough that each will have a fair shake. DAO and DA2 were good about it, hopefully that continues. Not like Awakening.
#2
Posté 08 février 2014 - 08:26
Modifié par Sentinel358, 08 février 2014 - 08:27 .
#3
Posté 08 février 2014 - 08:38
#4
Posté 08 février 2014 - 09:20
Modifié par LDS Darth Revan, 08 février 2014 - 09:23 .
#5
Posté 08 février 2014 - 09:21
#6
Posté 08 février 2014 - 09:22
#7
Posté 08 février 2014 - 09:47
Modifié par BouncyFrag, 08 février 2014 - 09:55 .
#8
Posté 08 février 2014 - 09:59
kuroi_sasori wrote...
I haven't thought about this too much, but I agree. The devs were given that extra year which will probably mean they will have more than enough time to develop the companions properly and evenly I would like to think. I do not know if the PAX video is indicative of anything but it probably means the three we see there are the first three we will meet in game; guess it depends on how late that Crestwood scene is into the game.
I love how people think "they where given a year so they should have alot of time to do XXXX" thats not how it works
Honestly Gaider can't work on some parts because the speicalizations aren't decided on, because the combat people haven't deicided the balance of them. so the whole "they have a year" doesn't really mean much.
#9
Posté 08 février 2014 - 10:17
Nightdragon8 wrote...
I love how people think "they where given a year so they should have alot of time to do XXXX" thats not how it works
Honestly Gaider can't work on some parts because the speicalizations aren't decided on, because the combat people haven't deicided the balance of them. so the whole "they have a year" doesn't really mean much.
#10
Posté 08 février 2014 - 10:42
In memory of Wilson.LDS Darth Revan wrote...
They are also guilty of killing of a companion at the beginning of each game.

We will never forget him.
#11
Posté 08 février 2014 - 10:48
Knight of Dane wrote...
In memory of Wilson.LDS Darth Revan wrote...
They are also guilty of killing of a companion at the beginning of each game.
We will never forget him.
I would not miss that guy but poor Jenkins...

#12
Posté 08 février 2014 - 11:11
I do think a situation like Legion is problematic because of the timer issues. But in general, I kind of like the way Mass Effect handles it a lot of the time, which is that characters can potentially join you at different times, depending on what order you do things in. Like getting Liara early on or waiting until near the end. So that way, if you want that character to play more of a role, you can recruit them early. If you want them to join later or play a smaller part, you can recruit them later.
But I don't inherently mind some companions coming in a bit later than others. I think it's even better that way sometimes in terms of pacing. I have at least one DA2 run where I waited until Act III to recruit Sebastian. My first ME3 run I waited until somewhere around Thessia to get Javik. It's nice to have the option, especially if people do want to get the characters earlier. But I'll admit that I would not like it if all the characters always joined early in the game.
Modifié par Jonathan Seagull, 08 février 2014 - 11:16 .
#13
Posté 08 février 2014 - 01:07
GenericEnemy wrote...
Was playing Awakening recently, and it reminded me of something annoying: on every playthrough, there will be one companion who's development is cut short because one is always recruited right before the finale. ME2 did it too with Legion, ME3 with Tali, and some could say Loghain too, though in his case id let it slide.
so...just felt like saying, here's hoping most/all of the companions will be recruited early enough that each will have a fair shake. DAO and DA2 were good about it, hopefully that continues. Not like Awakening.
In fairness, you could get Tali early and do her mission later. But mostly I agree, especially with how much I loved Legion. I took him through all of the DLC though, and therefore felt like I had enough time with him too.
#14
Posté 08 février 2014 - 01:21
You can always do Tali's loyalty mission after the suicide mission depending on if she lives or not.BouncyFrag wrote...
Legion is annoying since once he's on board the silent countdown to the Collector attack kicks in along with the weak plot element of the entire companion crew leaving the Normandy in a single shuttle because 'reasons'. In later playthroughs I took Legion along onTalis loyalty mission for the lulz and drama which Bioware delivered in fine fashion, but to do this you have to give up rescuing most of the crew due to the silent countdown.
#15
Posté 08 février 2014 - 01:39
But I did like getting all my squad mates early in ME1 seeing you had everyone but Liara before you left the Citadel, and the game almost pushed you to get Liara next by being the only real lead at the time being Beneizia's daughter. You had your ship and your crew and star map and the game said have at it
Loghain was pretty much dictated by the story, but I've never spared him so I don't know what effect this had on his story or use.
Tali I really didn't understand, especially as one of the original returning characters, but I guess the whole Turians won't help unless you get Krogans first, and then Wrex having is demands kind of dictated how that ME3 story flowed as well.
#16
Posté 08 février 2014 - 02:13
#17
Posté 08 février 2014 - 02:21
#18
Posté 08 février 2014 - 02:48
N0rke wrote...
I much prefer the ME1 style of getting companions. It's a little dorky in the grand scheme of things and has to be handled carefully, but it allows you to try all the companions early on in the tutorial stages and gives you a feel for who you want your main companions to be. I'd much prefer that than doing what I did in ME3. I basically carried around a filler companion I didn't care about until I got Tali.
ME1 companion pacing wasn't that great. Garrus's loyalty quest was over so fast that he said the same thing for 80% of the rest of the game. He was essentially a silent character from that point forward.
I am not sure why this topic is such a big deal. As in life, people come and go.
As for Loghain's stats sucking when you get him. I haven't played through the game after the first time without using respec potions. I just build them the way I like.
#19
Posté 08 février 2014 - 02:59
So I always get him last. In general, the later you get a character, the less control you have over "shaping" him (i.e. leveling), because you get them at a higher level. The good news is Maker's Sigh, and plenty of it on sale at Black Emporium, so you can "start from scratch". As I recall, it had 99 bottles, but you'd have to be pretty odd to feel the need to use that many bottles.
The good news on the customize your party front is it seems the "iconic look" doctrine is out for this game, and you can buy them the same armor pieces your PC wears/uses. (I approve).
Oh, and as for Loghain, I only finally decided to spare him in my 3rd playthrough. It really is a win/win if you let him do the deed with the Archdemon after becoming a Warden, for those who want to avoid both the DR and US, you and Alistair can live, and he gets 'redemption' (and you get 'satisfaction'). :innocent:
Modifié par CybAnt1, 08 février 2014 - 03:01 .
#20
Posté 08 février 2014 - 05:56
kuroi_sasori wrote...
Knight of Dane wrote...
In memory of Wilson.LDS Darth Revan wrote...
They are also guilty of killing of a companion at the beginning of each game.
We will never forget him.
I would not miss that guy but poor Jenkins...

Trask Ulgo from KOTOR. Why does Bioware have to do this:crying:
#21
Posté 08 février 2014 - 06:03
Mhairi was the best. Why'd she have to die?
Never forget.
Modifié par MevenSelas, 08 février 2014 - 06:03 .
#22
Posté 08 février 2014 - 06:07
It doesn't help that he is at best the third, and possibly the fourth, rogue in the party.
#23
Posté 08 février 2014 - 06:11
◾Early in Mass Effect 2 development, Legion's acquisition mission was not part of the critical path, and could occur earlier in the game. Only later was it decided to fold the Reaper IFF into Legion's acquisition. This required only slight rewrites to the existing mission aboard the derelict Reaper. Evidence of this earlier design lies in Legion's unique dialogue lines for places like Omega, which can be heard if one uses save file modification and brings Legion along for the mission.
The main issue with Legion in particular is that as another user pointed out, is acquisition is tied to the end-game countdown to the crew being abducted. If it weren't for this, (e.g. you could choose when to activate the IFF) I wouldn't mind him being a late game addition, as the story makes more sense that way.
New characters and companions coming in over the course of the game is more interesting in my opinion, even if it does mean they have less time in your squad/party.
Modifié par ME_Fan, 08 février 2014 - 06:14 .
#24
Posté 08 février 2014 - 06:11
#25
Posté 08 février 2014 - 07:47





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