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That one companion that's recruited so late into the game you barely get to use them


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#51
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Psykohamster wrote...

Which companion died early in ME3? Maybe you could count Anderson since he was left behind on Earth .


Not so much a death in ME3 (assumingly because all of the companion characters for Shepard had already been established) but either Kaidan or Ashley is greviously injured after Mars which is essentially the tutorial/prologue and can later be killed if certain requirements aren't met. Does that count?

#52
-Skorpious-

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Psykohamster wrote...

Which companion died early in ME3? Maybe you could count Anderson since he was left behind on Earth .


Well, the VS was pretty shafted. We waited years for a chance to have them join our squad again, and what happens? We get them for one mission then they disapear (or possibly die) until they are practically the last squadmate on the team. <_<

#53
Parmida

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Yes....I usually find it hard to bond with those companions that join in too late.

I feel as if they're not my family or something....That feeling of friendship is gone (We've been through everything together..and stuff). please give us the companions near the beginning of the game. tnx! <3

#54
TiiMMAH

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Well I don't like a full on companion dump like four at a time lol (looking at you KOTOR) still love that game but companions should be spread out...if just a little like in ME2, most were recruited in Act 1 and then the rest early in act 2 (depending how you play after Horizon) but the only one that really gets me is Legion, he's so unique and cool but I always get 2 missions with him, his loyalty mission and the final mission lol as for Loghain I forgive that one for obvious story reasons.

#55
Zehealingman

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timmah44 wrote...

Well I don't like a full on companion dump like four at a time lol (looking at you KOTOR) still love that game but companions should be spread out...if just a little like in ME2, most were recruited in Act 1 and then the rest early in act 2 (depending how you play after Horizon) but the only one that really gets me is Legion, he's so unique and cool but I always get 2 missions with him, his loyalty mission and the final mission lol as for Loghain I forgive that one for obvious story reasons.


Ugh, I need to replay KOTOR sometimes. Which members did join at the start of the game again? Bastila, Carth, Mission and Zalbaar, no? And you can only have 3 people with you? I always left someone behind, which felt weird.

#56
leaguer of one

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-Skorpious- wrote...

Psykohamster wrote...

Which companion died early in ME3? Maybe you could count Anderson since he was left behind on Earth .


Well, the VS was pretty shafted. We waited years for a chance to have them join our squad again, and what happens? We get them for one mission then they disapear (or possibly die) until they are practically the last squadmate on the team. <_<



Disapear? We talked to them more times in the first part of me3 more then all of ME2. Almost as much as ME1. We just did not have them on our squad till later.

#57
leaguer of one

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Mark Alarton wrote...

timmah44 wrote...

Well I don't like a full on companion dump like four at a time lol (looking at you KOTOR) still love that game but companions should be spread out...if just a little like in ME2, most were recruited in Act 1 and then the rest early in act 2 (depending how you play after Horizon) but the only one that really gets me is Legion, he's so unique and cool but I always get 2 missions with him, his loyalty mission and the final mission lol as for Loghain I forgive that one for obvious story reasons.


Ugh, I need to replay KOTOR sometimes. Which members did join at the start of the game again? Bastila, Carth, Mission and Zalbaar, no? And you can only have 3 people with you? I always left someone behind, which felt weird.

By the time you leave the first planet it's: Bastila, Carth, Mission,T3-M4  and Zalbaar.
 Then you can get Juhani.
The final 2 are HK-47 and Jolee Bindo.

#58
QueenPurpleScrap

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In Origins I did the Dalish bit last so I would have all my companions for a good portion of the game. I also usually try to save the DLC quests til I have all of them so I can mix up who goes where. Other than my LI I usually mix up the others in my party so I can hear the banters and get to know them. Loghain being a possible late replacement is understandable story wise. I also feel we have gotten a sense of him during the game and this gets fleshed out. He's not a completely new character. I would hate to get somebody new that late in the game.

In Awakening I agree that the third quest companion, if you recruit them all, does get short shrift. Even if I don't like Velanna some of the comments between her and Oghren . . . . Anyway, I finally figured out I can get around that by not doing all the smaller quests until after I have everybody. I just don't talk to Varel. It does feel a bit artificial when I see all those nobles at the end of the hall but I think it's better than, after receiving urgent news, saying, "I need to take care of a few things," and then blithely go off wandering the forest or wherever.

My problem with Sebastien is not that he's late to join (well, that's not the main problem) but that he's a bit weak. There are enough opportunities to change your party mix without fighting so you can get to know him. If you want to.

For DAI I prefer a more DAO approach to the companion addition pacing. I don't want everybody all at once. I want the recruitment order to be different based on the order in which I choose to do things. I don't even mind if a companion won't be available if I choose not to do something. What I do want is that the last recruitment opportunity come early enough so that I can get to know them, romance them if I want and they are a possible LI, and have a significant impact on their skills/abilities development.

#59
berelinde

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It always does seem as if there's that one companion who isn't available until you've already completed huge chunks of the game. In DAO, that was Zevran. I would much, much rather have had him in the Lothering chantry trying to kill me and bumped into Leliana later, after word of the Warden had begun to spread. DA2 wasn't nearly as bad since you could do the companion recruitment quests in nearly any order.

#60
KaiserShep

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I don't remember ever getting Zevran late in the game. since his encounter is triggered after just a couple of cutscenes with Howe and Loghain. I guess it depends on when you do Orzammar, since that one consumes quite a bit of time itself with all that Deep Roads spelunking.

Modifié par KaiserShep, 09 février 2014 - 03:51 .


#61
Tinxa

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leaguer of one wrote...

Mark Alarton wrote...

timmah44 wrote...

Well I don't like a full on companion dump like four at a time lol (looking at you KOTOR) still love that game but companions should be spread out...if just a little like in ME2, most were recruited in Act 1 and then the rest early in act 2 (depending how you play after Horizon) but the only one that really gets me is Legion, he's so unique and cool but I always get 2 missions with him, his loyalty mission and the final mission lol as for Loghain I forgive that one for obvious story reasons.


Ugh, I need to replay KOTOR sometimes. Which members did join at the start of the game again? Bastila, Carth, Mission and Zalbaar, no? And you can only have 3 people with you? I always left someone behind, which felt weird.

By the time you leave the first planet it's: Bastila, Carth, Mission,T3-M4  and Zalbaar.
 Then you can get Juhani.
The final 2 are HK-47 and Jolee Bindo.


You forgot Canderous ;)


I rather liked Kotor pacing. The first planet is quite long to play through and you gained new companions gradually because they could give you access to new areas (which also avoided the "I'm going with you because I have nothing better to do" like Leliana).
I think companions should join you no later than Zevran in DAO (unless they're special companions like Loghain). I wasn't a big fan of Oghren so only taking him to the deep roads and talking in camp was enough for me but Legion really came too late. I never even got the chance to see all of his conversations if I wanted to save my crew.

#62
Sir George Parr

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MevenSelas wrote...

Wait, we're talking about dead prologue companions now?

Mhairi was the best. Why'd she have to die? :crying:

Never forget.

Image IPB

 Even now i still think it would have being so much better if Oghren had fell off his perch instead. 

Modifié par XM-417, 09 février 2014 - 09:18 .


#63
Paul E Dangerously

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-Skorpious- wrote...

Psykohamster wrote...

Which companion died early in ME3? Maybe you could count Anderson since he was left behind on Earth .


Well, the VS was pretty shafted. We waited years for a chance to have them join our squad again, and what happens? We get them for one mission then they disapear (or possibly die) until they are practically the last squadmate on the team. <_<


Hell with that. They tell you to heave off multiple times in the series, don't trust you, and still get to waltz back onto the team - and if they don't, you're just stuck with an empty squad slot.

#64
Dabrikishaw

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Oghren was in Awakening because the developers felt he was recruited too late in most playthroughs due to Orzammar's length and difficulty right? If that weren't the case I think Mhairi would have made into a full party member.

#65
CybAnt1

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 Even now i still think it would have so much better if Oghren had fell off his perch instead. 


Ahh yes, Mhairi was pretty, capable, decent to have around ... which is why she had to die early. So we could be stuck with ol belchy-farty-drunkard. 

#66
MKDAWUSS

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And then there is also the number of usable companions vs. available companions. I kinda like it early on when you have a few number to choose from. Later on you start having companions who never see life outside camp/base/home once joining the party.

#67
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I read somewhere that ME2 was originally to let players do squadmate recruitment missions in any order meaning squadmates like Tali could be recruited early on. The 360 version being on two discs meant this wasn't possible for the final game apparently.

Legion is the first squadmate that comes to mind. Great character but I didn't really get much of a chance to use him in my squad. Tali is quite late in ME3. ME1 on the other hand you could have all but one squadmate early on and recruiting Liara could be put off until later in the game if you wanted.

#68
PsychoBlonde

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Jonathan Seagull wrote...

I actually like characters joining throughout the story, rather than having them all dumped in at once. It actually makes me a little sad when I know that I've reached the point where no one else is coming aboard. And if a character is designed to join late, like Loghain, it's not like I'm being deprived of content. I might wish I had more time to get to know them, but that's different.


I think Loghain is a special case because 1.) you get to see his character development through the game even when he's not in your party 2.) he's a direct replacement for another companion.

For me, the "joins too late" character in Origins was Oghren because I always did the Deep Roads dead last.  Awakening was even more annoying because there were bugs that could prevent the companion backgrounds from working if you acquired them in the wrong order, so I basically did nothing with Velanna whatsoever.

In DA2, on the other hand, the companions ALL join in ACT I (well, except Sebastian but he at least puts in an appearance) but since none of the companions (except Varric and maybe Anders) are really IMPORTANT in and of themselves FOR Act I it comes across as kind of artificial and forced.  There's no real rationale for WHY you'd WANT to be recruiting people or what exactly you'd be recruiting them FOR.  The nominal rationale for questing is to make money and acquire a Deep Roads map, plus some personal family stuff.  Aveline, Varric, Anders and your surviving sibling are at least nominally involved with that but to be honest I think it might have been BETTER to leave Fenris, Merrill, and Isabella for Act 2.  There's just no bloody reason to recruit or even be involved with these people in Act 1 other than "they just happen to be there and are selectable in the party screen".

Origins and Awakening at least had strong overall rationales for why you were recruiting people in general, so when you met, say, Oghren or Leliana or Sigrun or Justice there wasn't any "why THIS person?" aspect to it because it was already established that you needed help and these were the companions because these were the people you could potentially convince to come along.  

Inquisition looks like it will, again, have a strong party-building rationale.  So that's good.  However, I really hope that they DON'T do the style of setup they had in KotOR or Origins or Awakening or Mass Effect where you recruit the companions in their respective "core adventure areas".  I haven't seen anything to indicate that Inquisition is being designed around that same style,  but I haven't seen anything to indicate that it ISN'T, either.  So, here's my recommendation:

Instead of making you go all the way to the "locked into this quest chain" stage of the Dwarven or Circle quests to recruit companions like Wynne and Oghren, have those companions BE the people you run into to notify you that those potential quest areas even exist.  It doesn't have to be identical in all the cases but I think a good rule of thumb should be "introduce the companions before you hit the 'select your next adventure' stage of the plot".  Also, don't try to insert companions via random sidequest after which they just randomly decide to randomly stick around.  This is very random.

#69
Neverwinter_Knight77

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Tali.  :(  I hated that about ME3, and to a lesser extent, ME2.  I wanted to recruit her first!  And I would've been thrilled to see what she had to say during the reunions with Wrex and Mordin (or what they'd have to say to her).  Sur'Kesh, Tuchanka, you know.

Modifié par Neverwinter_Knight77, 10 février 2014 - 05:10 .


#70
ElementalFury106

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Yeah I always found it a shame that Legion was recruited so late in ME2, considering he ended up being one of my favorite squadmates in the entire trilogy.

Mhairi was the best :'( RIP you wonderful gal you.

#71
Fredvdp

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Similar problem in Star Wars: The Old Republic (the MMO). You keep getting companions throughout the game, but you also have to equip them constantly, which you're less inclined to do once you've started focusing on one of the companions you've recruited earlier in the storyline. As an agent, I kep using Vector because of this reason. Scorpio and Ensign Temple seem like good characters to me, but I don't use them because you get them late in the game and they start with bad equipment.

#72
KaiserShep

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Neverwinter_Knight77 wrote...

Tali.  :(  I hated that about ME3, and to a lesser extent, ME2.  I wanted to recruit her first!  And I would've been thrilled to see what she had to say during the reunions with Wrex and Mordin (or what they'd have to say to her).  Sur'Kesh, Tuchanka, you know.


I would have liked to see how Tali reacts to certain things on Horizon in ME2, particularly when Shepard finally gets to talk to the VS. But yeah, it's a shame that Mordin and Wrex never get to say hello to her. The case is a bit worse for Mordin, though I'm loath to use the Citadel DLC as an example since you have to pay extra for these encounters, but still, it's impossible for Tali to ever say a word to Mordin regardless.

Modifié par KaiserShep, 10 février 2014 - 11:06 .


#73
holdenagincourt

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My ideal system of companion recruitment would be my ME2 playthroughs in which I mod in Legion after Freedom's Progress.

While there is a whole group of squadmates who can't be recruited until after Horizon, the great bulk of ME2's content takes place after it as well, so that's usually not an issue. Having a companion recruitment tied to the mission that starts the endgame finale does tend to hem in the player's options a whole lot more.

DA:O had great follower pacing as well, except for Oghren not being a full-fledged one until after the completion of by far the longest and most difficult of the four main questlines. He also has the complementary issue of being very gameplay-redundant at the point in the game in which you acquire him.

#74
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I do agree, getting a companion so late in the game and not getting to use them is disappointing. There is no better example than Legion, as you get like 4-5 missions with him max. I don't mind companions being introduced throughout the story, but they shouldn't be introduced in the last 10% of the game.

#75
ames4u

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And what is Legion? Scotch Mist? He got shafted the hardest in ME2. By the time you get him you are literally at the end game. Sure, you can ignore everything and get him early at the cost of losing the entirety of the crew, but it still stands as drawing the legendary short straw of them all. And you still have to wait until you can trigger the mission necessary to pick his glorious metal hinny up anyway.

I'd prefer to get my companions asap, but it isn't something that should be rushed either. I think picking them up should be at least two thirds or two quarters of the way in. That way you can have plenty of time to build up a rapport with them and get to know them better rather than getting shot out of a spud gun at a rapid rate.

Modifié par ames4u, 10 février 2014 - 02:46 .