I will tell you what you need in your party and what spells/talents you need. I will also tell you choice methods of beating fights. Most of these are from my own experience, but I must learn to share the limelight, so a few (VERY VERY VERY FEW) come from other people<_<.
Boss Battle 1: The tower of Ishal Ogre. The trick to this is to have your main character learn poison making. If your main character is a mage, then learn stone fist. If a weapon and shield warrior, shield bash. Use the when the ogre picks someone up. (If you are a rouge, you usually get poison making and Alistair has shield bash). The poison making is for all the acid flasks that you must throw at him, as they do considerable damage to him. Just be sure to run away because it is difficult to run from him.
Boss Battle 2: Sloth Demon. For this you will need 2 mages (NO MORE), and at least one warrior. It is best to train a spirit mage for any boss battles, because then you really cant lose. (Basically up to crushing prison, plus walking bomb and the spirit healer spells and vulnerability hex). Freeze the ogre with a cone of cold, or something, and crushing prison it. (It will still be able to move, but maybe a vulnerability hex would help speed up the damage process.) Then it takes on couple more forms, but you need more or less the same strategy. For the blizzard one, just follow the demon to where he goes to escape his blizzard, or interrupt his spell. You should win soon enough, remember, nothing is stopping you from changing forms.
Boss Battle 3: Uldred. I almost left this out, because I have won this game 8 times and he has never beaten me. Then I saw a forum post, they said they had been at it for 3 goes, their current lasting 15 minutes, and they could not beat him. So I decided to tell you, equip the litany of addralla on all party members (to avoid cooldown) and then wait for any white circles to appear around mages, then use it. After the original abominations are gone, send everyone to attack uldred. You will win in like 3 minutes, provided you have wynne and one other mage.
Boss Battle 4: Zathrian (in the ruins) I really cannot help you if you struggle with this one. Just aim everything at Zathrian. Ignore everything else. Much like the return to ostagar final battle
Boss Battle 5: Witherfang. Okay, so, you will need wynne another mage, a tank and anyone except leliana or zevran. Kill swift runner as quickly as possible with a crushing prison, then pick of a wold or two with a few elemental spells. Aim all your fire on Witherfang and then sort of clean up the rest of the wolves.
Boss Battle 6: Zathrian (in camp). That is easy, just kill him and then pick off the rest.
Boss Battle 7: Brood Mother. Eish! It frightens me to think of millions of genlocks suckling on that thing. Well, I am very happy to say that there is an easy soulution to this. This is the one battle on which I permit you to take Zevran along. First, give everyone you can a bow (except the mages which must be Wynne and one other mage). Don't take leliana unless you are confident she won't die every five seconds. Then set all their behaviour tactics to ranged. Now, go to the back of that room. Most of the floor is covered in weird red stuff, but at the back is some stone sticking out. place ALL your party members on the stone and make sure that they stay there. Now the tentacles can't reach you! Just shoot the broodmother and make the mages destroy any darkspawn waves. Just remember to stop them attacking the tentacles.
Boss battle 8: Branka. Just attack her like you would any other boss, and when she multiplies, note that the real one has a differnt weapon.
Boss battle 9: Caridin. Try to defeat the yellow ranked golems frist by placing them in a crushing prison, sothat your allied golems can help you throughout this fight. Ignore caridin until the white ranked golems are almost dead. Then concentrate all you've got on caridin.
Boss Battle 10: Gaxkang the unbound. Take along a templar (like alistair) and bring two mages (wynne being one of them) and a tank. Be sure not to make them all stand in a line. The templar will drain his mana, and maybe mana-clash (spirit) would help. Just avoid the cone of cold with all costs.
Boss battle 11: Revenant phylacteries. They are not worth it, just ignore them.
Boss Battle 12: Archdemon. Summon the mages to help. If you sided with the templars then use the dalish. If you sided with the werewolves use the Golems. If you destroyed the anvil use the dwarves, but seriously, mages are the best. Then ballista it when you can (send a rouge to do that). This battle is too easy for any more cheats, but you can feel free to ask for some.





Retour en haut







