Online/Offline Gaming
#1
Posté 09 février 2014 - 03:21
I am a gamer and also a PhD student at
Nottingham Trent University (UK) that is currently doing some research on
Online/Offline Gaming. If you want to voluntarily take part in my survey and
help me out understand why we all love gaming so much I will greatly appreciate
:-)
Here is the link: http://svy.mk/M9Uk3u
Please note that this project is
personal and has been ethically approved by the university's ethical committee.
For further questions you can contact me
here,
Thanks and have a nice day everyone!
#2
Posté 09 février 2014 - 03:30
I think a possibly more viable set of parameters would be to track the two types (offline/online) separately. Based on my experience with other gamers, online gaming tends to siphon off more time and become more of a situation where someone needs to constantly be logging in than more traditional, offline games.
Just my own two cents.
#3
Guest_mikeucrazy_*
Posté 10 février 2014 - 03:14
Guest_mikeucrazy_*
I feel it was totally slanted toward gaming addiction.no difference in online nor offline.if it wasnt ment to be a misleading pull to gather data for a pyschology study on gaming addiciton, then your missing couple grand points.comprassion between reg.camp and co-op.PvP vs Co-op.playing against friends and playing against people from over the world.
these type of surveys show up on this forum from time to time.and they all have a smiliar feel, this totally does
#4
Posté 10 février 2014 - 03:59
In my experience, I've also found that online tends to take up more time. MMOs in particular which are not only designed to be time sinks, but often require groups of people to be able to participate in the end game. This makes it fairly common that guilds come up with schedules as to when they're going to run raids.
Most online multiplayer games these days tend to have some kind of progression system that encourages you to play more than you might normally play. Offline games don't really do that quite as much, and it doesn't have the competitive element to encourage keeping your unlocks on par or better than other players.
#5
Posté 10 février 2014 - 05:06
#6
Posté 10 février 2014 - 05:21
I looked at your "survey" and your description was AMBIGUOUS at best and completely DISHONEST worst. This is why so many in the general public distrusts academia in general.
Shame on you.
#7
Posté 10 février 2014 - 11:53
Fast Jimmy wrote...
I'm not really sure how the idea of offline/online gaming is really tied into the questions. They seem more slanted on video game addiction.
I think a possibly more viable set of parameters would be to track the two types (offline/online) separately. Based on my experience with other gamers, online gaming tends to siphon off more time and become more of a situation where someone needs to constantly be logging in than more traditional, offline games.
Just my own two cents.
Thanks very much for your detailed feedback and time.
Appreciate it!
#8
Posté 10 février 2014 - 11:55
Cowboy Saunter wrote...
Took the "Survey" and i agree with Jimmy here.
I feel it was totally slanted toward gaming addiction.no difference in online nor offline.if it wasnt ment to be a misleading pull to gather data for a pyschology study on gaming addiciton, then your missing couple grand points.comprassion between reg.camp and co-op.PvP vs Co-op.playing against friends and playing against people from over the world.
these type of surveys show up on this forum from time to time.and they all have a smiliar feel, this totally does
Thanks for the reply and for your time.
Appreciate it
#9
Posté 10 février 2014 - 11:56
Cyonan wrote...
Took the survey and I have to agree with the others. There's not really any questions about online vs offline gaming, but rather just a bunch that are related to gaming addiction.
In my experience, I've also found that online tends to take up more time. MMOs in particular which are not only designed to be time sinks, but often require groups of people to be able to participate in the end game. This makes it fairly common that guilds come up with schedules as to when they're going to run raids.
Most online multiplayer games these days tend to have some kind of progression system that encourages you to play more than you might normally play. Offline games don't really do that quite as much, and it doesn't have the competitive element to encourage keeping your unlocks on par or better than other players.
Thanks.
#10
Posté 10 février 2014 - 11:58
AutumnWitch wrote...
I have a PhD and did a lot of focus groups and surveys when I was in school. I always made a point to be HONEST about what we were testing from a general perspective. I think most people are smart enough to know when they are taking a survey to be able to detect when the intention of the survey makers may not have been honestly communicated up front. Once that happens ALL data you get is pretty useless because the survey takers will also become dishonest in retaliation.
I looked at your "survey" and your description was AMBIGUOUS at best and completely DISHONEST worst. This is why so many in the general public distrusts academia in general.
Shame on you.
Thanks for the feedback.
I have to disagree with your view and most of the comments in general. If you read the instructions prior the questions they are informative what we do want to know. Anyway, there is no such thing as gaming addiction as a diagnose or illness.
Also, I don't think the majority of people distrust academia in general,maybe just you?
Thanks
#11
Posté 12 février 2014 - 02:04
Thanks!
#12
Posté 13 février 2014 - 04:10
RedArmyShogun wrote...
I will not fall for your trap.
lol funny
#13
Posté 16 février 2014 - 11:51
Next time I will be drawing 250 pounds in cash to participants. I will let you know when I do that.





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