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Dragon Effect 3!


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#1
They call me a SpaceCowboy

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So, the title is meant to be tongue in cheek.

I'm pleeasantly surprised noone seems to be using this as a criticism (yet)

It was pretty clear that the DA2 team took some design ideas from ME2, for better or worse. Dialog wheel, voiced protagonist, fixed protagonist, iconic looks to name a few.

So that got me thinking. What do you think DAI will 'borrow' from ME3? We've already seen hints of a few, such as:

Thedas/Galaxy at war
War assets/Agents
Weapon modifications (The PAX Crafting talk got into this, changing hilts etc)

Any more you can think of? Any that you would like to see, or not?

Just to get it out of the way, I really doubt Bioware would be foolish enough to tie multiplayer to Single player via the Agents (or any other way), at least I hope not.

#2
CybAnt1

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Well, I know I'm often in a minority position on this, but I'd prefer they keep the two series separate, even if one is selling better than the other.

The first was always planned as an action-RPG. The second, by slowly being integrated with the first, was moving in that direction with DA2. As you might know, I don't like that. Certainly, statements I've seen (including on Wikipedia) suggest they are moving back to some aspects of the 1st DA title. Which might be away from the ME series.

Of course, I find that good.

IMHO, the two were meant to appeal to two different audiences. I don't fault people who like them both. As long as they get why I love one, and couldn't get into the other. There are tons of action games out there. I just don't get why the one gaming genre that doesn't have action roots must be melded with action to become the vaunted "action-RPG".

I like shooters - I've played Doom, Unreal Tournament, Quake, Wolfenstein - I thought they got really interesting once vehicles became part of the gaming - I just don't want them mixed into my CRPGs, 1st or 3rd person.

There are so few people out there making RPGs that are not action-RPGs. I'm counting on one of the few remaining developers who seems to know how to do it, they have in the past. I will keep my fingers crossed. What I want is simple: more thinking (in both the combat and the roleplaying), less twitching & fast-emoting. People like me play games. We may be a small cult, but we don't have to be totally ignored. 

Modifié par CybAnt1, 10 février 2014 - 12:30 .


#3
They call me a SpaceCowboy

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I agree completely. I prefer they keep them separate as well. I just started playing Amalur, and face-palmed when I discovered I had to 'loot' crates by smashing them with a giant sword

#4
JCAP

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Don't worry. Allan (or was it Gaider?) confirmed that they won't make multiplayer interfere with singleplayer.

#5
ghostzodd

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JCAP wrote...

Don't worry. Allan (or was it Gaider?) confirmed that they won't make multiplayer interfere with singleplayer.


Yeh:wizard:

#6
fhs33721

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Well they already reused the DAO story for Mass effect 3. ME3 is basically DAO in space.

Dragon age: The Warden is struggling to unite various factions of Ferelden in order to battle an ancient evil army of darkspawn that want to kill everyone in thedas. Said darkspawns mere presende corrupts everything around them with the taint that can turn people into mindless ghouls that follow the archdemon.
Meanwhile Loghain tries to solve the problem on his own, but ultimately all he does is greatly inconvenience the Warden.

Mass Effect 3: Shepard struggles to unite various faction all over the universe to battle an ancient evil race of all powerful sentinent spaceships, called Reapers, that want to destory/harvest all space faring sentinent life in the galaxy. Said Reapers can emit a mind altering signal that can turn everybody in their reach into willing servants.
Meanwhile the Illusive man tries to solve the problem on his own but ultimately all he does is inconvenienceing Shepard and the alliance.

So I hope they don't pull off the same story again in DAI only with demons. It was epic enough those two times but some other plot would be preferable this time.

#7
cjones91

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JCAP wrote...

Don't worry. Allan (or was it Gaider?) confirmed that they won't make multiplayer interfere with singleplayer.

So DAI is going to have multiplayer afterall?Well that's just great...

#8
ghostzodd

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cjones91 wrote...

JCAP wrote...

Don't worry. Allan (or was it Gaider?) confirmed that they won't make multiplayer interfere with singleplayer.

So DAI is going to have multiplayer afterall?Well that's just great...


Well it hasn't been out right confirmed but, they have not said out right no. Also considering this is a AAA game with a high budget and what not, they want it to appeal to a large audience. EA also has that thing with wanting they're games to have a mandatory online component.

As long as it has no baring on SP, then I don't think most fans would be to upset with it:happy:

Modifié par ghostzodd, 10 février 2014 - 01:17 .


#9
Mirrman70

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multiplayer has not been confirmed. their last word was that they were looking into it.

#10
Hanako Ikezawa

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The only thing confirmed is that it will have some online component since all EA games need to now. For all we know, Dragon Age Keep will fill this role for them. But if not, then whatever MP they do add, if they add, will be separated from the SP experience.

#11
efd731

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Why do people hate MP? I understand it's not everyone's cup of tea, but we Allready know it'll be separate from SP.

#12
Hanako Ikezawa

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efd731 wrote...

Why do people hate MP? I understand it's not everyone's cup of tea, but we Allready know it'll be separate from SP.

I don't hate it. In fact, with the current setting some competitive MP could work really well.

#13
TheLastAwakening

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Mirrman70 wrote...

multiplayer has not been confirmed. their last word was that they were looking into it.


http://social.biowar...7058/4#14005691

Last I heard of the issue not sure if anything changed since then. However, I think you may be right in that no one has come out and said yes it is in there definitively.


Anyhow, contrary to popular belief thus far I would actually like the next ME to take somethings from inquisition and ME 1 and make open world map for the other planets so players can explore them to some degree. However, for the most part I agree they should stay as seperated in some aspects.

As for DA the thing I would like from ME is actually from multiplayer and it is hazardous maps. No I am not refering to something like we saw at PAX, but maps that can change greatly with similar asethetics to ME 3 multiplayer hazardous maps.

Modifié par TheLastAwakening, 10 février 2014 - 01:49 .


#14
ElementalFury106

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Oh, I've talked about and thought about this topic so many times over the past 2 years I swear I could write a thesis/dissertation on it.

I wish I had the time to invest to a youtube channel many years ago, covering RPG games: playthroughs, builds and tips, news, comparisons, etc.

I like your title. The title for my theory(ies) pertaining to this subject is "The Mass Effect effect of Dragon Age." Looks silly, but reread and think about it.

So I don't want to write a massive post most people will just disregard. I'll just share my MAIN points in little bullets.

Bioware is increasingly destroying the identity of the Dragon Age franchise by changing it to be MORE and MORE like Mass Effect. From the story telling/progression, to combat, to fundemental RPG elements like character progression.

-Both Mass Effect 1 and Dragon Age:Origins were said to have clunky combat. It took a little getting used to, but both games had charm to their combat. A huge change to combat came with Mass Effect 2, focusing more on being a faster, smoother cover-based third person shooter. Some hated the combat changes, but most people enjoyed them. The combat was smoother, regardless of one's opinion. DA:2 did the EXACT same thing. Made combat faster and more interactive, but much less tactical.

-The protaganist. And the dialogue wheel. Both straight out of Mass Effect, incorporated in both DA:2 and now DA:I. We now have a fully voiced acted protaganist who has dialogue options ranging between paragon/helpful, neutral/humorous, renegade/aggresive. Both Shepard and Hawke seem to also act like baby sitters, dealing with people s***. The Warden can basically say FU to any douche bag they encounter. I'm not saying this is a bad thing, but you can clearly see how DA:2 took this straight outta Mass Effect.

-Gear and character customization. Mass Effect 2 was criticized for being dumbed down. Got rid of loot, took out all the different weapons and armor, and leveling process. You can also no longer outfit your companions, they all have their own armor in different colors/variations. DA:2 did this as well. You used to be able to fully outfit your team...then you couldn't. Straight from a decision made during the Mass Effect trilogy.

The story/decision making becoming fixed. Dragon Age 2 and Mass Effect 3, completely fixed games. By that I mean, no matter what decisions you make, eventually comes together in the same fashions. The end results (and endings) are EXACTLY the same, except from a few very minor differentiations.

-Ever noticed how we no longer had a neutral option in Mass Effect 3? It was either diplomatic or renegade, or the special paragon and renegade options. Did you notice in the PAX gameplay of Inquisition how the dialogue wheel evolved in the EXACT same way..?

-Multiplayer. ME3 brought multiplayer to the equation. DA:I hasn't confirmed multiplayer...yet. But they haven't denied it either, and they even humored the idea of it. I definitely think Inquisition will have multiplayer. The third game of Dragon Age franchise...the equivalent of Mass Effect 3.

-Skill/Talent evolution. Mass Effect 2 introduced the power evolution mechanic, where ME1 and DA:O has a linear tree progression style of power-leveling. Then DA:2 adopted the power evolution mechanic as well.

-This one is an assumption, but in ME3 we had the Galaxy at War assets. I bet we're going to have something similar with Inquisition.

-Day 1 Squadmate DLC. Yup.

I'm sure I can probably come up with more, but these are the main ones. It's absolutely crazy how similar the two franchises are. I get that they're made by the same team. But Mass Effect and DA:O had their own identities and were great on their. They're becoming more and more similar with each passing game.

#15
ghostzodd

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^Hahaha this was gold. Not bad made good points

Modifié par ghostzodd, 10 février 2014 - 02:56 .


#16
CybAnt1

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Bioware is increasingly destroying the identity of the Dragon Age franchise by changing it to be MORE and MORE like Mass Effect. From the story telling/progression, to combat, to fundemental RPG elements like character progression.


While I never played the ME series past ME1 ... I certainly read about plenty of what you're describing, as the series changed to intensify its action-RPG nature... I got less interested.  

I think you're absolutely right, AND I suggest getting your flame retardant encounter suit handy. 

BTW, though both game series are made by the same COMPANY, that does not mean they have the exact same teams..... or personnel working on development.

I get why one sells better than the other, I even get why they would do this, but there are also reasons not to do it. It's a bit like politics. You can try and win over new voters (consumers/players), but sometimes at the risk of your base. You've got to be careful not to change your games so much to win over new players, that you ignore the 'traditional base' of your games. The result could be the DA2 sales slump (ducks now, for cover). 





 

#17
Mecha Elf

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I just wish that the war assets wouldve been more aparent during the war/storyline. More interactive. I will be happy with the agents if they are like thatn

#18
ghostzodd

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CybAnt1 wrote...

Bioware is increasingly destroying the identity of the Dragon Age franchise by changing it to be MORE and MORE like Mass Effect. From the story telling/progression, to combat, to fundemental RPG elements like character progression.


While I never played the ME series past ME1 ... I certainly read about plenty of what you're describing, as the series changed to intensify its action-RPG nature... I got less interested.  

I think you're absolutely right, AND I suggest getting your flame retardant encounter suit handy. 

BTW, though both game series are made by the same COMPANY, that does not mean they have the exact same teams..... or personnel working on development.

I get why one sells better than the other, I even get why they would do this, but there are also reasons not to do it. It's a bit like politics. You can try and win over new voters (consumers/players), but sometimes at the risk of your base. You've got to be careful not to change your games so much to win over new players, that you ignore the 'traditional base' of your games. The result could be the DA2 sales slump (ducks now, for cover). 





 





Bioware dug they're own grave in regards with DA2,saying stuff like * we want the COD audience, but they learned from it so hopefully DAI will be good because of how bad DA2 was.

#19
Mecha Elf

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And I liked the dialogue wheel showed during pax it wasnt as bad as DA2s from what i saw. There were more choices and not those stupid symbols. Ive no problem with a voiced protag but i just think there should be more than one. I do however see that the choices are less important, hopefully in DAI Bioware can change that.

#20
Volus Warlord

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JCAP wrote...

Don't worry. Allan (or was it Gaider?) confirmed that they won't make multiplayer interfere with singleplayer.


If I were you, I'd take that statement with a grain of salt. 

#21
ElementalFury106

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CybAnt1 wrote...

Bioware is increasingly destroying the identity of the Dragon Age franchise by changing it to be MORE and MORE like Mass Effect. From the story telling/progression, to combat, to fundemental RPG elements like character progression.


While I never played the ME series past ME1 ... I certainly read about plenty of what you're describing, as the series changed to intensify its action-RPG nature... I got less interested.  

I think you're absolutely right, AND I suggest getting your flame retardant encounter suit handy. 

BTW, though both game series are made by the same COMPANY, that does not mean they have the exact same teams..... or personnel working on development.

I get why one sells better than the other, I even get why they would do this, but there are also reasons not to do it. It's a bit like politics. You can try and win over new voters (consumers/players), but sometimes at the risk of your base. You've got to be careful not to change your games so much to win over new players, that you ignore the 'traditional base' of your games. The result could be the DA2 sales slump (ducks now, for cover). 





 





Yeah I'm sure lots of people are gonna try to tear me a new one for all the things I said, but whatever. Had to be said. The comparisons are just too much.

#22
JCAP

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Volus Warlord wrote...

JCAP wrote...

Don't worry. Allan (or was it Gaider?) confirmed that they won't make multiplayer interfere with singleplayer.


If I were you, I'd take that statement with a grain of salt. 


Now that I think about it, I think his exact words were "online features won't interfere with singleplayer". And it was Allan I'm sure of it.

I just can't find the damn thread where he said that...

Modifié par JCAP, 10 février 2014 - 03:17 .


#23
Aaleel

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JCAP wrote...

Volus Warlord wrote...

JCAP wrote...

Don't worry. Allan (or was it Gaider?) confirmed that they won't make multiplayer interfere with singleplayer.


If I were you, I'd take that statement with a grain of salt. 


Now that I think about it, I think his exact words were "online features won't interfere with singleplayer". And it was Allan I'm sure of it.

I just can't find the damn thread where he said that...


Well they also said that there were enough points in SP to get every ending in ME3 without having to touch MP, and well...

#24
Aaleel

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I don't think they made DA more like ME, I think they moved both franchises in similar directions. Some examples.

- They streamlined the inventories in both games, less management of weapons and items
- They stopped allowing you to customize companions in the name of an 'iconic look' in both games
- In DA:O and ME:1 they were centered around going from hub area to hub area and staying there for extended periods of time. The side quests were located in and around the cities, and the story revolved around that location for the time being. In ME2 and DA2 you had one central location for the most part (Kirkwall & Normandy) and you went out from there for shorter in and out missions in more linear areas.
- Both games went to faster more action oriented gameplay

Just a few examples. So I don't think they made DA like ME, I think they're trying to make both DA and ME more palatable to casual gamers by making the game faster pace in terms of missions length and other things while removing some of the things people may find tedious like inventory management.

This is why I laugh when people say they're two completely different teams, when they're obviously moving both the franchises in the same direction.

Just my 2 cents.

Modifié par Aaleel, 10 février 2014 - 03:46 .


#25
phoenix fang55

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from day one, dragon age took after mass effect, I remember waiting for DAO and hearing people say its just mass effect with swords and magic instead of guns and tech/biotics. Dragon age has always been more tactical, and there have been some different mechanics. Even though DAo didn't have a wheel..... it was still basically the same, you got to a point, you had one of several choices, chose one, DAO the only difference is you scrolled up and down instead of swinging around a wheel, and the wheell worked better for console games so they just went all the way. DAI is likely going to have mp, from what I've seen, they've been designing it so a single enemy requires a bit more tactics than just hack and slash them all, for crying out loud they're putting enemeis in with tower shields that move exactly as guardians in ME3. To put it simply, DA and ME are made by the same studio and same teams, They use similar mechanics, always have, and hopefully, always will, its a winning formula.