CybAnt1 wrote...
I'm aware of complaints around things like paraphrasing in the dialogue wheel, autodialogue and so forth, but what else is there?
1. lack of (anywhere, anytime) interaction with companions.
2. crafting that feels like shopping (see thread) (although I *have* said some DA2 crafting & inventory changes were improvements)
3. combat which is more like an action-RPG than a traditional tactical-RPG ... something we've been discussing
4. the auto-romance feature, which I've discussed, though it could be a subset of "wheel/voiced issues"
5. things where it's not clear where design comes in vs. lack of time ... like reused areas, the feeling of rushing too much to the ending.
Oh, and you ignored a lot of what was in posts above yours.
1. I find this one to be a mixed blessing, at least when it comes to consoles. I found it was easy to accidentally select companion on the field, and if the approval/friendship/whatever number was high enough, or certain conversations were initiated prior, it might trigger certain dialogue that I'd prefer not to initiate just yet. Where I think DA:O really shined was in the amount of content available from each companion, rather than the fact that you could initiate the conversation anywhere. I would be just as happy having as much content being limited to specific times or at the character's home base. That said, I do miss having so many conversation opportunities with the characters. I'd like to see some proper middle ground come to DA:I.
2. Admittedly, crafting was something I've neglected thus far.
3. The disparity between the two on the combat front is not as wide as people let on. The combat in DA2 is faster-paced and there are some fairly outlandish moves, but they both use the same basic design for combat, and both allow you to manually maneuver your team around the field. DA:O seems to either lack this function, or have it in some counterintuitive form on consoles. I think DA2's biggest issue with combat was the [random] encounters within Kirkwall, being the much-maligned from-the-rafters spawning enemies that made maneuvering your squisier companions maddening at times. This is something I'm pretty certain will not happen in DA:I, as people have been pretty vocal about it.
4. Auto-romance seems to be more of a writing issue with certain characters, but it does present one of the key problems with paraphrasing in general, since you're not quite sure what you're getting. Anders is a worst case since he gets gushy and acts like you're trying to initiate something with him, even if you ignore the flirt options.
5. Considering how big an issue this was in just about every review, even the positive ones, I'm pretty sure BioWare has taken the reused areas and rushed feeling that permeated throughout the game very much to heart.
Star fury wrote...
KaiserShep wrote...
I get
this impression around these parts that Dragon Age 2 is considered to
be some kind of pestilence from which absolutely nothing should be
borrowed. Thing is, what are the specific traits of Dragon Age 2 that
are being borrowed, and why are they bad? I'm aware of complaints around
things like paraphrasing in the dialogue wheel, autodialogue and so
forth, but what else is there?
I'd appreciate if you show me things worth taking from DA2.
This response tells me that you don't consider a single design element from Dragon Age 2 worth carrying over to Inquisition, in which case what I consider to be "worth taking" pretty irrelevant. Anyway, DA2's setup isn't all bad. Some of the subtle changes from the little things that irked me about DA:O were gone. The combat shuffle won't be missed. Not having to sift through the inventory to destroy items just to loot health poultices or lyrium was nice. I'd say voiced protagonist, but this was pretty obvious, though I understand the contention behind this design decision for some. I actually approve of the basic design of the talent tree. It could certainly stand to be a bit more comprehensive. That said, I do miss some of the class hybrids you could build, like dual weapon warrior or arcane warrior. I'm hoping that DA:I does bring that back.
Modifié par KaiserShep, 10 février 2014 - 07:05 .