CybAnt1 wrote...
Even if the guy is spot on, it is a difference of simple taste.
OK, but his taste matters, and so does mine. At the end of the day, we're all expressing taste.
No offense, but if you want me to weight your taste more than mine because you are a "gaming professional," then no, I will not do that. (I'm not saying I will discount your opinions, either.)
You have a certain perception of things that doesn't align with mine, but at the end of the day what you say below is what matters.
So you think ignoring the people who will buy your game is a good idea?
To be clear, I'm surely not suggesting that the BSN does not often express a rather odd variety of ... ideas ... that could lead to a very strangely designed game if all were implemented (and I'm not talking about the oddball "Rumored Features" thread).
Nor that all opinions need to be listened to equally.
Again, to be clear, this sounds to me they are listening to the right ones.
http://www.edge-onli...to-its-origins/
Meanwhile, BioWare has been asking itself what kind of game it wants to make. Inquisition might be a sequel, but not to the game you’d expect. The budget-constricted, single-character-focused misfire that was Dragon Age 2 has been forgotten, it seems, and BioWare is instead crafting a game that – right down to that subtitle – serves more as a sequel to Dragon Age: Origins than its immediate predecessor.
[snip][end]
Tasty music to my ears. And I don't really care how it makes you feel. :innocent:
First off, what the heck does anyone being a gaming professional have to do with this, and why should it matter?
Second, why are you concerned about other peoples tastes then so much? I know I am giving you a hard time on how the waves are constructed in Dragon Age II, but when talking about tactical vs non-tactical and what have you, that aspect of it, nitpick or not, is irrelevent to the disussion.
It is like saying the warrior can harpoon someone in Inquisition to make them come closer to them in a fight, it does't have to be real to work in the scheme of what is done mechanically. I call such concerns into question because it is irrelevent in the end, and if that is what people object too, they are objecting to the wrong aspects of the game, if you ask me.
Finally my own taste really doesn't matter. At no point did I even mention what I actually prefer to anyone in this conversation, because to me personal choices like that are miniscule to worry about.
And honestly yes, regarding feedback, because at no point can anyone quantify an opinion. As an example, for the Tides of Numenara game, they did a poll regarding which gameplay style they wanted to do, turn based, or real time. Turn based won (barely) and people got a little upset over that because it was a close vote, including a few threats to cancel their support and what not.
In that moment, turn based is better than real time, that is quantifying someones opinion on preference. This is why feedback is worrisome to me, people put too much ego into something that is invaluable. I guess we shall see in the end, if you like the direction they are going in, good. Others might not, but are they wrong for thinking that way?