It was a fun journey. My impressions on the game changes of the 3 chapters:
1. Story quality was best in #1 and got worse with progression.
2. Fight mechanics were the opposite, i.e. they have improved 1 -> 2 -> 3
3. Character development / RPG interactions (dialogs) were best in #2, worst in #3
The ending has been throroughly criticized already, so I do not need to add much to it, just 1 tiny thing that just hit me :
The sudden change during the beam-run after I got hit is just too much to accept at face value:
- after fast-paced charge dynamic battles, the slow-mo crawling is really painful and immersion breaking
- I have been hit hard and down to health-gate many times before and still could just charge to regen my shields and fight on, but now suddenly I lost all my biotic powers... Why ? It feels strange and out of place
- I went into the mission with a single weapon: my Wraith shotgun, but suddenly I only have a pistol, why ?
- even if I accept a hand-wave space magicky explanation that I got hit so hard that I "forgot" my biotics and I lost my shotgun and found that pistol only, I cannot possibly imagine any sane explanation how my red Inferno-armor (which I was wearing most of the game for its +30% cooldown speed and power damage benefits) got suddenly replaced by a blue N7 armore !?!?! Did Harbinger quickly undress me and change my
- the character I had to crawl with looked like my evil-clone from the Citadel DLC, definitely did not feel like that was my Sheppard.
- of course it went further downhil after that with the TIM scene and the even worse holo-child encounter
Modifié par Zso_Zso, 10 février 2014 - 08:22 .





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