OK for those of you who have played the "Witch Hunt" DLC for Dragon Age: Origins, I just need to vent a little bit....I gotta say I was pretty let down by the whole thing. I mean You plod around for forty minutes to an hour, going from one place to another, on these growingly tedious little assignments, which is all part of this convoluted plot that involves Morrigan trying to use this magical mirror to open a portal to who knows where. You do all of that to finally be able to have a 1 to 2 minute conservation with Morrigan - which not only doesn't answer any of the basic questions I had going in, but makes things even more complicated and raises even more questions. I just beat Origins a few days before playing this DLC, and it was probably the best game I've ever played. One of the biggest reasons I liked it, was the relationship my character had with Morrigan, and her character arc in the game. When I found out there was a DLC that would supposedly complete or at least continue the Grey Warden's story arc with Morrigan, I got excited. But in the end, everything is just real ambigious and there is no real closure. I chose to go into thee portal with her, but I will probably never find out what happens to the Warden....and what was this gift she leaves behind? the first time playing through the ending I actually just said goodbye to her and she said she had a gift for me, but you never even get to see it...How does everyone else feel about the DLC???
For those who've played WITCH HUNT
Débuté par
The Dreaded Champion
, févr. 10 2014 10:04
#1
Posté 10 février 2014 - 10:04
#2
Posté 10 février 2014 - 10:06
I rather like it. It's pretty spiffy if you play as either a Dalish or a mage.
#3
Posté 11 février 2014 - 10:55
My first time through it (with a Cousland), I called it "candy-covered goat turds." I liked Finn and Ariane, I loved all the funny books in the Tower, I appreciated some of the other Easter eggs, but yeah - there was not much "witch" after the "hunt," and she didn't give one solid piece of information. (There wasn't even a Dark Ritual baby for this Warden to inquire about.)
Then I played it as a Dalish and loved it. There's additional dialogue with Ariane that just perfectly wrapped up some of the themes of exile and alone-ness from that Origin for me, and it felt like a really good closure for that Warden, entirely apart from Morrigan.
Nobody knows what the gift is, but the best theory I've heard is that it's Flemeth's grimoire. Possibly it was a piece of gear that would be unlocked for your other playthroughs, but then they looked at what they'd already handed out and decided against it? I've never heard a dev explain that one.
Then I played it as a Dalish and loved it. There's additional dialogue with Ariane that just perfectly wrapped up some of the themes of exile and alone-ness from that Origin for me, and it felt like a really good closure for that Warden, entirely apart from Morrigan.
Nobody knows what the gift is, but the best theory I've heard is that it's Flemeth's grimoire. Possibly it was a piece of gear that would be unlocked for your other playthroughs, but then they looked at what they'd already handed out and decided against it? I've never heard a dev explain that one.
#4
Posté 11 février 2014 - 02:05
It certainly wasn't received well when it first came out (it was actually released on the same day as ME2's brilliant Lair of the Shadow Broker, and the comparison between the two threw Witch Hunt into an even worse light). Largely for the reasons you mentioned - unfulfilling confrontation with Morrigan, rehash of old environments, short length, and a WFT moment when you hear Sandal's voice (I was later absolutely SHOCKED to discover the same voice actor had played Sandal in Origins, Witch Hunt and DA2 - he sounds SO different each time).
On the other hand, I think there's a fair bit to enjoy about it. Like Corker, I really like Finn and Ariane as companions, and the Easter Eggs in the tower are nice touches. Ultimately it is rather short and insubstancial, but it's also a bit of a bridge between Origins and future games - a short and rather flimsy bridge, but one nonetheless.
On the other hand, I think there's a fair bit to enjoy about it. Like Corker, I really like Finn and Ariane as companions, and the Easter Eggs in the tower are nice touches. Ultimately it is rather short and insubstancial, but it's also a bit of a bridge between Origins and future games - a short and rather flimsy bridge, but one nonetheless.
- Cobra's_back aime ceci
#5
Posté 11 février 2014 - 05:22
I was okay with the fact that some of the locations were recycled from the other campaigns (Circle Tower, Flemeth's Hut) but Cadash Thaig...really?
#6
Posté 11 février 2014 - 05:25
I didn't really like the NPC's, then again a one hour DLC doesn't give you much time to get to know them either. They were just mediocre and forgettable to me compared to the party members from Origins....Yes, I'm glad you brought that up about Sandal. I was wondering the same thing. So its the same actor in each game huh? You gotta Wonder why he didn't just stick with the voice he used in Origins, at least for continuity's sake.
#7
Posté 11 février 2014 - 05:30
Thanks for the replies everybody.
#8
Posté 16 février 2014 - 02:23
Hopefully you have seen the Inquisition trailers...
#9
Posté 16 février 2014 - 03:21
I haven't actually....
#10
Posté 16 février 2014 - 08:09
Personally I thought it was a cynical cash grab. Low quality and entirely rehashed environments... apart from the voice work it seems like something an amateur modder could've knocked up in a couple of weeks.
#11
Posté 16 février 2014 - 11:00
What irks me is that they thought they could replace quality with blatant bribery. Even as far back as DA:O itself. The base game (ruleset etc.) was never developed past the late alpha or very early beta stage, and the level design is extremely shoddy from a gameplay perspective. Visuals and voice work are awesome but everything is unbelievably shoddy. I sense the evil influence of EA here.
Without the player bribes - some twenty levels' worth of attribute points, lots of extra spell and ability points, lots of über equipment - DA:O would have been a lot harder. Not the general, everyday adventuring but poorly designed, vicious wake-up calls like the spider queen or the random encounter where you are surrounded by sylvans and whoever gets root-grabbed by more than one sylvan is simply dead (except for Shale, maybe).
DA:O would probably be more rewarding to play if I unloaded all DLC, but I can't make myself do it. I decided to take the player bribes as just compensation for the poor game design but that rationalisation cannot entirely rid me of a certain unease about it all.
That said, I think Bioware were trying to find their feet with regard to a new format, lighter than a full expansion but also less expensive. If you compare the cost of Witch Hunt to the cost of a cinema ticket, for example, then I'd say it is still a good deal.
As regards the re-use of environments, I have no problem with that at all. It reinforces the illusion that there is a world where things are happening, instead of just a loosely connected graph of linear dungeon crawls.
Without the player bribes - some twenty levels' worth of attribute points, lots of extra spell and ability points, lots of über equipment - DA:O would have been a lot harder. Not the general, everyday adventuring but poorly designed, vicious wake-up calls like the spider queen or the random encounter where you are surrounded by sylvans and whoever gets root-grabbed by more than one sylvan is simply dead (except for Shale, maybe).
DA:O would probably be more rewarding to play if I unloaded all DLC, but I can't make myself do it. I decided to take the player bribes as just compensation for the poor game design but that rationalisation cannot entirely rid me of a certain unease about it all.
That said, I think Bioware were trying to find their feet with regard to a new format, lighter than a full expansion but also less expensive. If you compare the cost of Witch Hunt to the cost of a cinema ticket, for example, then I'd say it is still a good deal.
As regards the re-use of environments, I have no problem with that at all. It reinforces the illusion that there is a world where things are happening, instead of just a loosely connected graph of linear dungeon crawls.
#12
Posté 16 février 2014 - 03:50
It gave me a couple of good items in my backpack when i started another round of Origins,
the DLC game was pointless to play otherwise
the DLC game was pointless to play otherwise
- Cobra's_back aime ceci
#13
Posté 16 février 2014 - 09:07
I only ever play it with a dalish, it gives a much needed bit of recognition for the dalish origin. Otherwise I think its only really good for those wanting a few extra moments with Morrigan.
Modifié par wiccame, 16 février 2014 - 09:10 .
#14
Posté 18 février 2014 - 04:46
I wanted more answers from Morrigan. As a female warden who refused the ritual, I couldn't get much out of her besides the whole "Flemeth is evul!!!111!" thing.
#15
Posté 19 avril 2014 - 12:09
I just went through the DLC today. it looked like Morrigan gave you a book, because I thought there was a quick glance of two books-but it was just a fleeting glance.You get a fourth specialization late in the DLC which surprised me, but to get all the abilities for that spec you better save some tomes up.I liked it overall, but felt the meeting with Morrigan was a bit of a letdown.
#16
Posté 27 avril 2014 - 09:38
Well...
GOOD:
- Tervinter statue finally has use
- See the one pretty part of the deep roads again
- Tower books
- Seeing morrigan
- DLC Items
BAD:
- DUNGEON CRAWLING
- TEDIOUS
- BOOOOOOOOOO!!!!!!!
- No benefit for replaying
- Fighting veil tears?!
There are a few things that don't make sense. Like my warden died killing the archdemon. Also, Merrill took the eluvian pieces.
Overall: bad





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