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Your Top 10 Favorite games of all time.


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#76
Br3admax

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1. Kingdom Hearts II
2. Kingdom Hearts
3. Super Smash Bros and all its continuations
4. Final Fantasy Tactics: War of the Lions
5. Legend of Zelda: Twilight Princess
6. Shin Megami Tensei: Persona 3
7. Final Fantasy X
8. Knights of the Old Republic
9. The Elder Scrolls III: Morrowind
10. Glover

This is the hardest thing I have ever had to do.

#77
Jorji Costava

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In no particular order:

Planescape: Torment
Quest for Glory IV: Shadows of Darkness
Jagged Alliance 2
Star Control 2
Curse of Monkey Island
Deus Ex
Alpha Protocol
Chrono Trigger
KOTOR
Super Metroid

#78
goofyomnivore

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Alpha Centauri
Tribes 2
Empire Earth
The Legend of Zelda: Ocarina of Time / The Legend of Zelda: Majora's Mask
Mario Kart 64
The Walking Dead: Season 1
Dragon Age: Origins
Mass Effect / Mass Effect 2
Jet Set Radio: Future
Fable: The Lost Chapters

Those are the 10-ish games I enjoyed the most.

#79
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No order:

Fallout: New Vegas
Grand Theft Auto: San Andreas
Dragon Age: Origins
Mass Effect
Mass Effect 2
Batman: Arkham City
Call of Duty 4
Halo 2
The Witcher 2
Madden '04

Of course, as with all lists, this one is subject to change. I'll have to add The Wolf Among Us to this list if it continues along its path.

Modifié par BringBackNihlus, 17 février 2014 - 07:11 .


#80
Zombie_Alexis

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In no particular order:

Mass Effect (the first one is still my favorite)

Dragon Age: Origins

Fatal Frame

Beyond Good and Evil

Jade Empire

Buffy the Vampire Slayer (Come at me, bro! That game was great!)

Morrowind

The Simpsons: Hit and Run (I don't like driving games, but this one was so much fun and down right hilarious.)

Dragon's Dogma (The story was meh, but the combat system was the most fun in an RPG I've had in quite some time)

Prince of Persia: The Sands of Time

#81
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Zombie_Alexis wrote...

Buffy the Vampire Slayer (Come at me, bro! That game was great!)

Won't come at you, but I will agree with you. That's IF you're talking about the Xbox exclusive and not Chaos Bleeds.

#82
Zombie_Alexis

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Hostile 19 wrote...

Zombie_Alexis wrote...

Buffy the Vampire Slayer (Come at me, bro! That game was great!)

Won't come at you, but I will agree with you. That's IF you're talking about the Xbox exclusive and not Chaos Bleeds.


Yes, the Xbox exclusive. Chaos Bleeds was a huge disappointment.

#83
Zerc

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  1. Dark Cloud
  2. Dark Chronicle
  3. Mass Effect 2
  4. Chrono Trigger
  5. Mass Effect 1
  6. Dragon Age: Origins
  7. The Elder Scrolls IV: Oblivion
  8. Dragon Age 2 (yes, you are allowed to hate me)
  9. The Witcher 2: Assassins of Kings
10. Deus Ex: Human Revolution

Honorable Mentions Include: Ape Escape 1 & 2, Bravely Default, Mass Effect 3, Skyrim, The Banner Saga and most of the Dragon Quest series.

Modifié par Zerctuchik, 20 février 2014 - 04:02 .


#84
TheJester000

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Shining Force 2
Shadowrun
Phantasy Star IV
Zelda: Ocarina of Time
007 Goldeneye
Halo
Fable: The Lost Chapters
GTA Vice City
Dragon Age Origins
Mass Effect Triliogy
  • geth47 aime ceci

#85
Fishy

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Here's is my list

#86
naughty99

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Skyrim
Civilization V
Fallout 3
Dragon Age Origins
Fallout New Vegas
Oblivion
Morrowind
Vampire the Masquerade: Bloodlines
Elder Scrolls Online
Team Fortress 2
Bioshock
Mass Effect 2
Mass Effect 3
Bioshock Infinite
Dishonored
Tactical Intervention
The Walking Dead
Bioshock 2
Dragon Age 2
Far Cry 3: Blood Dragon
Just Cause Multiplayer Mod
Witcher 1
Call of Cthulhu: Dark Corners of the Earth
XCOM: Enemy Unknown
Mark of the Ninja
CS:GO

Modifié par naughty99, 20 février 2014 - 05:35 .


#87
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naughty99 wrote...

Civilization V



YOU MONSTER!!!

#88
Kaiser Arian XVII

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naughty99 wrote...

Civilization V
Fallout 3
Oblivion
Mass Effect 3
Bioshock 2
Dragon Age 2
Witcher 1


Prepare your "critical shield" cuz these games have serious opposition groups! :ph34r:

#89
Fishy

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naughty99 wrote...

Skyrim
Civilization V
Fallout 3
Dragon Age Origins
Fallout New Vegas
Oblivion
Morrowind
Vampire the Masquerade: Bloodlines
Elder Scrolls Online
Team Fortress 2
Bioshock
Mass Effect 2
Mass Effect 3
Bioshock Infinite
Dishonored
Tactical Intervention
The Walking Dead
Bioshock 2
Dragon Age 2
Far Cry 3: Blood Dragon
Just Cause Multiplayer Mod
Witcher 1
Call of Cthulhu: Dark Corners of the Earth
Mark of the Ninja
CS:GO


They said 10 .. They were wrong.

#90
naughty99

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Neofelis Nebulosa wrote...

naughty99 wrote...

Civilization V



YOU MONSTER!!!


Even though the AI isn't quite able to properly handle one unit per tile, it made the super stacks in the previous games feel cheesy. Personally, I couldn't go back to playing Civ 4.

#91
Kaiser Arian XVII

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naughty99 wrote...

Neofelis Nebulosa wrote...

naughty99 wrote...

Civilization V



YOU MONSTER!!!


Even though the AI isn't quite able to properly handle one unit per tile, it made the super stacks in the previous games feel cheesy. Personally, I couldn't go back to playing Civ 4.


This human understands!

The only cool things about Civ 4 were: 1) 1 unique building and minimum of 1 unique unit for every civilization (based on my flawed memory) 2) voiced units 3) the fact that Persians speak Persian not Aramaic.

Finally in everything else Civ 5 made it better.

#92
ObserverStatus

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I think Civ 5 would be way cooler if someone made a mod that lets you play as Baal from Diablo II. I picture myself as him half the times I seize a foreign city anyway.

Modifié par bobobo878, 20 février 2014 - 06:42 .


#93
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Kaiser Arian wrote...

naughty99 wrote...

Neofelis Nebulosa wrote...

naughty99 wrote...

Civilization V



YOU MONSTER!!!


Even though the AI isn't quite able to properly handle one unit per tile, it made the super stacks in the previous games feel cheesy. Personally, I couldn't go back to playing Civ 4.


This human understands!

The only cool things about Civ 4 were: 1) 1 unique building and minimum of 1 unique unit for every civilization (based on my flawed memory) 2) voiced units 3) the fact that Persians speak Persian not Aramaic.

Finally in everything else Civ 5 made it better.



I will indulge you:



First of all, I consider myself a hardcore Civoholic (as mentioned in another thread 5000+ hours game time at the very least between all the Civilization iterations). That obviously means I am one of the more challenging people to please when it comes to Civ and it also means I have other expectations than most people might have, just to point that out to understand my opinion.


Now then, onto the game itself:
I will readily admit I have not played Civilization V in its latest patched form or any of the expansions which are said to fix a lot of the grievances most players are said to have with the base game. So I base my opinion on a relatively tiny portion of the complete experience.
But apart from what I would consider minor grievances I will adress lateron, there is one absolutely glaring issue I take with CiV compared to CIV.
And that is that unlike in previous iterations of the franchise, CiV plays to win as opposed to just play.

What I exactly mean with that statement is that in former titles up to including CIV, the player was the agent of activity in the games. You played the game and the AI played with you. Of course it played more challenging and thus getting harder and harder to compete with on higher difficulties, but the AI was always playing with you.

In CiV, that formula was broken. The AI plays against you. You are no longer the sole agent of the system. The AI plays to win the game.

Now, for me personally, Civilization has always been a world/history building simulator. You started a playthrough and shaped your civilization, then adapted to the AI and your surroundings to create a unique world. Victory conditions were not the end of the means, they were the means to the end. I played cultural victory rulesets because I wanted to play a peaceful, thriving civilization. Or I played the space race ruleset because I wanted to aim for a technophile civilization. Or when I felt like trying to conquer the world, I played the Domination ruleset. The essence of that is, I wanted to play the nation, the game's world in particular ways and achieving the victory conditions meant I succeeded in fulfilling my criteria.

Now in CiV, the AI agency means I couldn't play the game as I wanted, I had to play the game as the AI permitted me. I could try and play a cultural civilization, but as soon as I met an AI civilization who was playing say a conquering ruleset, I was locked in a permanent arms race to defend myself. And I couldn't even negotiate with the AI, because it judged me based on how close I was to certain victory conditions, so say everytime I had enough room for improving my cultural heritage, the AI's alarm claxons went off and it challenged me, because it was competing for the victory. The result is being locked in a perpetual struggle that negates any form of player agency. If I want to play as a civilized nation, I have to first kill everything on the continent to be able to do so.


In short, the game's mindset is competitive. It forces me to play to win, rather than let me just play. Quite frankly, the best way I can describe that situation is that the game is metagaming against the player!
And whilst I am perfectly capable of roflcurbstomping everything in my path, I don't want to play like that every single match.


That is the one thing to point at when I talk about why I dislike the game. It's general mindset isn't the same it was with every previous Civilization.

Add to that the countless little things that didn't work when I was trying to give the game a chance (I really did, I forced myself to play 45 hours gametime when every part of the Civoholic was practically beating in my head to finally stop torturing it), like a complete lack of diplomatic feedback making AI decisions seem completely random, even in light of their copetitive programming, several bugs, a nonsensical tech-tree progression (and generally being very simplified), strategic ressources ALWAYS appearing just outside your borders, the fast game pace and the obvious issues the AI had with the new hexagonal tile movement and I really saw no reason at all to continue play the game when I already have CIV.


Mind me, some of the introduced changes are brilliant, the hexagonal tile system is a very good idea and countered the SoDs of the previous games (even though I would tweaked the hardcap of one unit per tile a bit if only the AI could handle it, the new ranged combat mechanics were excellent and the level of mod support and integration was definately a right decision. If 2K were to make a new Civilizations game with thoe mechanics but without the ridiculous competitive AI, I would certainly have my eyes on it.



Hope the wall of text did not scare you away and I also hope my presentation of my main pet peeve is coherent enough to understand by someone who doesn't have the same opinion. If you have questions, ask away.

#94
naughty99

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Neofelis Nebulosa wrote...

But apart from what I would consider minor grievances I will adress lateron, there is one absolutely glaring issue I take with CiV compared to CIV.


Don't quite understand, you are talking about two different games, right? Or Civ 5 compared to the previous games in the series?

Modifié par naughty99, 20 février 2014 - 07:17 .


#95
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naughty99 wrote...

Neofelis Nebulosa wrote...

But apart from what I would consider minor grievances I will adress lateron, there is one absolutely glaring issue I take with CiV compared to CIV.


Don't quite understand, are you talking about two different games? Civ 5 compared to the previous games in the series?


My bad, as a hardcore Civoholic I tend to assume people know the slang:

Civilization IV = CIV
Civlization V = CiV

#96
naughty99

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Neofelis Nebulosa wrote...

naughty99 wrote...

Neofelis Nebulosa wrote...

But apart from what I would consider minor grievances I will adress lateron, there is one absolutely glaring issue I take with CiV compared to CIV.


Don't quite understand, are you talking about two different games? Civ 5 compared to the previous games in the series?


My bad, as a hardcore Civoholic I tend to assume people know the slang:

Civilization IV = CIV
Civlization V = CiV


I see, yes, sorry now I completely understand your post. Haven't tried for scientific, cultural or religious victory yet so I haven't encountered what you described.

The way I usually play the game is either (1) largest possible map, marathon pace, single player, Civ NiGHTS mod, going for domination, and the game takes several months to complete, or (2) for playing matches with friends tiny map, quick pace, no animations, no barbarians, also going for domination victory, game lasts for a few hours.

Ultimately the problems I've encountered with the A.I. seem to stem from the complexity of introducing 1 unit per tile. The A.I. doesn't always make the most logical choices, and to compensate, the player is nerfed or the A.I. civs are buffed. Initially the player was severely penalized for expansion, this was corrected by mods like Civ NiGHTS and later official patches. There have also been some weird exploits that were patched out. At launch for example, you could easily roll over A.I. civs in the early game by getting horses quickly. 

Playing against other humans with 1 unit per tile is a lot of fun, and even though the A.I. stumbles a bit with it, I enjoy this feature in single player as well. Without 1 unit per tile, Civ 4 combat tactics seem a lot more simplistic, basically in the late game you can roll all the AI civs with large stacks of stealth bombers and modern armor. 

#97
Urgon

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10.Icewind Dale 2
9.NWN2: Mask of the Betrayer
8. Baldur's Gate
7.Icewind Dale
6.Arcanum
5.Fallout
4.Fallout 2
3.Sacrifice
2.Planescape:Torment
1.Baldur's Gate 2

#98
Kaiser Arian XVII

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Neofelis Nebulosa wrote...

That is the one thing to point at when I talk about why I dislike the game. It's general mindset isn't the same it was with every previous Civilization.

Add to that the countless little things that didn't work when I was trying to give the game a chance (I really did, I forced myself to play 45 hours gametime when every part of the Civoholic was practically beating in my head to finally stop torturing it), like a complete lack of diplomatic feedback making AI decisions seem completely random, even in light of their copetitive programming, several bugs, a nonsensical tech-tree progression (and generally being very simplified), strategic ressources ALWAYS appearing just outside your borders, the fast game pace and the obvious issues the AI had with the new hexagonal tile movement and I really saw no reason at all to continue play the game when I already have CIV.


Mind me, some of the introduced changes are brilliant, the hexagonal tile system is a very good idea and countered the SoDs of the previous games (even though I would tweaked the hardcap of one unit per tile a bit if only the AI could handle it, the new ranged combat mechanics were excellent and the level of mod support and integration was definately a right decision. If 2K were to make a new Civilizations game with thoe mechanics but without the ridiculous competitive AI, I would certainly have my eyes on it.


I remember Civ 3 (2001) was a buggy mess and it hadn't much diplomatic/espionage options like latest expansion: Conquests.

Like that the mindset of Civ 5 is changed. Gods and Kings added interesting religion factor with more advanced AI. But it is the Brave New World that has the greatness never seen in any TBS strategy game. Ideologies are actually more influential and have wider options after they're activated in Industrial Era. You know that some civs like Rome, Hun and Aztec are douchebags and threat you every time you're not strong. You can select the more peaceful nations as your opponents and it will do the job. How other civilizations treat you is also depends on friendships, your good behavior and lack of hostility. Not random at all. The Romans were quite genius in the battlefield to defeat my Arabian Empire in the last playthrough on 5(King) difficulty or at least the southern part of my empire was conquered. The most fair and balanced difficulty is the 4th: One below 'King'. You can select the Legendary start resource option that will put several resources around your capital and strategic resources aren't very far. The options are so many you can finally find the perfect match for your favorite civilization playthrough. :wizard:

I suggest you buy the latest expansion when you consider the price is low enough for you.

#99
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Br3ad wrote...

1. Kingdom Hearts II

Worst game of 2006. Hands down.

2. Kingdom Hearts

Worst game of 2002.

3. Super Smash Bros and all its continuations

Lol Nintendo

4. Final Fantasy Tactics: War of the Lions

Lol Final Fantasy

5. Legend of Zelda: Twilight Princess

Lol Nintendo

6. Shin Megami Tensei: Persona 3

I hate you

7. Final Fantasy X

Lol Final Fantasy

8. Knights of the Old Republic

Worst game of 2003

9. The Elder Scrolls III: Morrowind

Hate it

10. Glover

This is the hardest thing I have ever had to do.

Horrible list.

#100
Mr.House

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