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Do you still hate Mass effect 3?


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#276
katamuro

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I liked the War Asset system since it let me actually see the "gathering" of forces but what I object in it is that several of the assets were nerfed just for the purpose of it. Why did ALL human fleets were damaged in the Citadel action at the end of ME1 if only the fifth fleet actually was there?

And yes if we could have actually seen them perform in the battle it would have been more satisfying.

I am fine with finding Ships and stuff like that by scanning but for marine units and artefacts they could have built short extraction missions where we would have to fight through the enemy to get to it, or hold down the area until the asset has been extracted.

Modifié par katamuro, 13 février 2014 - 09:44 .


#277
78stonewobble

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katamuro wrote...

I liked the War Asset system since it let me actually see the "gathering" of forces but what I object in it is that several of the assets were nerfed just for the purpose of it. Why did ALL human fleets were damaged in the Citadel action at the end of ME1 if only the fifth fleet actually was there?

And yes if we could have actually seen them perform in the battle it would have been more satisfying.

I am fine with finding Ships and stuff like that by scanning but for marine units and artefacts they could have built short extraction missions where we would have to fight through the enemy to get to it, or hold down the area until the asset has been extracted.


If the alternative to just scanning for them, was bland generic planet missions and kill a few d00d3s, then I agree.

I was thinking more along the lines of ... having to save the elcor ambassador on the citadel invasion mission too, to get access to their war assets. To give a bit more challenge to it and a bit more... focus on them from a story perspective. :)

#278
BaneForever

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 I never hated it. Just didn't like some parts of it. Now I'm just waiting to see what the future holds for the Mass Effect universe. Hopefully it doesn't include a galaxy wide threat and focuses on smaller more meaningful situations.

#279
katamuro

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BaneForever wrote...

 I never hated it. Just didn't like some parts of it. Now I'm just waiting to see what the future holds for the Mass Effect universe. Hopefully it doesn't include a galaxy wide threat and focuses on smaller more meaningful situations.


Yeah I want that too, topping a reaper threat is quite an impossible task. And if they try it could become more ridicilous. Something with lesser stakes, possibly some kind of political intrigue.

#280
78stonewobble

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katamuro wrote...

BaneForever wrote...

 I never hated it. Just didn't like some parts of it. Now I'm just waiting to see what the future holds for the Mass Effect universe. Hopefully it doesn't include a galaxy wide threat and focuses on smaller more meaningful situations.


Yeah I want that too, topping a reaper threat is quite an impossible task. And if they try it could become more ridicilous. Something with lesser stakes, possibly some kind of political intrigue.


Agreed...

PS: "I went so save the galaxy and all I got was this lousy ... " ... Sorry I couldn't help that one. :D

More seriously ... a more down to earth smaller perspective would be nice.



Currently I'm personally thinking a star trek esque type of the first exploration after the first contact war. It works best for a human main character offcourse and I might want something different after thinking about it.

To me though there is something alluring to the whole deal of space exploration, seeing things for the first time and humanity appearing on the galactic stage being quite the noobs...

#281
nallepuh86

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After seeing happy ending no i dont hate it.

Seeing Shepard die was biggest mistake in the me3 and now they fixed it, now its ok. :)

Modifié par nallepuh86, 13 février 2014 - 08:49 .


#282
katamuro

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78stonewobble wrote...

katamuro wrote...

BaneForever wrote...

 I never hated it. Just didn't like some parts of it. Now I'm just waiting to see what the future holds for the Mass Effect universe. Hopefully it doesn't include a galaxy wide threat and focuses on smaller more meaningful situations.


Yeah I want that too, topping a reaper threat is quite an impossible task. And if they try it could become more ridicilous. Something with lesser stakes, possibly some kind of political intrigue.


Agreed...

PS: "I went so save the galaxy and all I got was this lousy ... " ... Sorry I couldn't help that one. :D

More seriously ... a more down to earth smaller perspective would be nice.



Currently I'm personally thinking a star trek esque type of the first exploration after the first contact war. It works best for a human main character offcourse and I might want something different after thinking about it.

To me though there is something alluring to the whole deal of space exploration, seeing things for the first time and humanity appearing on the galactic stage being quite the noobs...


Well a modification of that idea would be something like 10-20 years after the Reaper war the galaxy is ready to start colonizing again and so introduces a new program. You are able to go and activate dormant relays trying to go where no one has gone for a long time. 

As a basis for that would serve the good destroy ending so its still valid. you get your team together, upgrade the ship, explore planets, find alien civilizations, possibly deal with ever present pirates or other threat. Maybe you are part of freelance survey team that visits the planets formerly inhabited by the known species of ME universe. Fight some reaper worshipper cult. There are quite a few possibilities that could be done but only if the destroy ending is canonized. The other ones would make for quite a dull game since in both the major part of them would disrupt the balance too much.

#283
TheViper8234

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 Image IPB

#284
78stonewobble

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katamuro wrote...
Well a modification of that idea would be something like 10-20 years after the Reaper war the galaxy is ready to start colonizing again and so introduces a new program. You are able to go and activate dormant relays trying to go where no one has gone for a long time. 

As a basis for that would serve the good destroy ending so its still valid. you get your team together, upgrade the ship, explore planets, find alien civilizations, possibly deal with ever present pirates or other threat. Maybe you are part of freelance survey team that visits the planets formerly inhabited by the known species of ME universe. Fight some reaper worshipper cult. There are quite a few possibilities that could be done but only if the destroy ending is canonized. The other ones would make for quite a dull game since in both the major part of them would disrupt the balance too much.


That could work too... but I don't know how weary they are about "touching" anything ending related again.

Though personally I am all about the destroy ending. ... Hmmm ... Then the new game should let me reinvent the Geth... I liked them *lol*.

#285
78stonewobble

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TheViper8234 wrote...

 Image IPB


I need context or I'm gonna assume this guy played mp with geth huntermode on and is now getting a migraine. Image IPB

#286
WarChicken78

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I never did hate ME3.
I disliked the ending a lot, yes, and I still do. It feels like when it first came out it was rushed and the extended cut just expanded on it (making it a lot more bearable, tho) to not make the devs lose their faces.
Understandable, but it's sad for a game that had such a great story and immersion the whole games over to turn sub-medicore in the very last part.

The game viewed as a whole is great. I was even very positively surprised by the multiplayer.
I still loved ME3 and the ME-Series, and I look forward to more games in the franchise.

#287
katamuro

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78stonewobble wrote...

katamuro wrote...
Well a modification of that idea would be something like 10-20 years after the Reaper war the galaxy is ready to start colonizing again and so introduces a new program. You are able to go and activate dormant relays trying to go where no one has gone for a long time. 

As a basis for that would serve the good destroy ending so its still valid. you get your team together, upgrade the ship, explore planets, find alien civilizations, possibly deal with ever present pirates or other threat. Maybe you are part of freelance survey team that visits the planets formerly inhabited by the known species of ME universe. Fight some reaper worshipper cult. There are quite a few possibilities that could be done but only if the destroy ending is canonized. The other ones would make for quite a dull game since in both the major part of them would disrupt the balance too much.


That could work too... but I don't know how weary they are about "touching" anything ending related again.

Though personally I am all about the destroy ending. ... Hmmm ... Then the new game should let me reinvent the Geth... I liked them *lol*.


I never thought about reinventing the Geth but I guess if the quarian-geth thing is resolved with a paragon action and some geth get uploaded into quarian suits I imagine it is possbile to bring them back. But as I said they have to canonize certain choices and I for one think the most paragon path is the way to go. Keeps the maximum amount of people alive. maybe with some variations. After all up till now the basic canon shepard choices were paragon.

#288
Guest_StreetMagic_*

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katamuro wrote...

Keeps the maximum amount of people alive. maybe with some variations. After all up till now the basic canon shepard choices were paragon.


Where do you get that from? Basic choices are FailShep.. Renegade and lazy to the point of retardery.

ME1
No DLC or sidequests are counted.
The Asari Shiala is killed by the Thorian.
The Rachni Queen is killed.
The colony on Feros is not saved.
Wrex is killed on Virmire.
The Council is killed, with the ship the Destiny Ascension, during the attack on the Citadel.
Udina is appointed Counselor.

ME2
No DLC, sidequests or Loyalty Missions are counted toward Mass Effect 3.
Grunt is not recruited.
Legion is not recruited, and no choice is made for the Geth.
Samara is never recruited. She is killed by Morinth trying to escape from Ilium.
Suicide Mission Survivors: Mordin, Jacob, Garrus, Tali and Miranda.
Suicide Mission Survivors (Normandy Crew): Joker and Chakwas. All other crew members are considered killed.
Suicide Mission Deaths: Jack, and Thane.


Modifié par StreetMagic, 13 février 2014 - 07:13 .


#289
Seboist

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AFAIK Shiala can't be killed by the Thorian.

#290
Guest_StreetMagic_*

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Seboist wrote...

AFAIK Shiala can't be killed by the Thorian.


Yeah, that's a bit weird. I'm not sure if it's just worded wrong or what.

Playthrough wise, when Shiala dies, it's definitely a Renegade act, on Shepard's part.

#291
katamuro

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My bad I was reading the optimal walkthrough thinking it of as default one. clicked the wrong option. Oh well then they definitely have to go for most paragon option otherwise way too much dead people.

#292
Guest_StreetMagic_*

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katamuro wrote...

My bad I was reading the optimal walkthrough thinking it of as default one. clicked the wrong option. Oh well then they definitely have to go for most paragon option otherwise way too much dead people.


I'd like them to do that too (wish they did that for ME2>ME3 myself), but it doesn't fit their pattern so far. I don't know why they want it this way.

#293
katamuro

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StreetMagic wrote...

katamuro wrote...

My bad I was reading the optimal walkthrough thinking it of as default one. clicked the wrong option. Oh well then they definitely have to go for most paragon option otherwise way too much dead people.


I'd like them to do that too (wish they did that for ME2>ME3 myself), but it doesn't fit their pattern so far. I don't know why they want it this way.


Maybe to push people to improve upon it?

#294
Guest_StreetMagic_*

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katamuro wrote...

StreetMagic wrote...

katamuro wrote...

My bad I was reading the optimal walkthrough thinking it of as default one. clicked the wrong option. Oh well then they definitely have to go for most paragon option otherwise way too much dead people.


I'd like them to do that too (wish they did that for ME2>ME3 myself), but it doesn't fit their pattern so far. I don't know why they want it this way.


Maybe to push people to improve upon it?


I don't think it has any positive effect like that. It just makes the "foundation"/default template for how they tell the story much more dreary. For example, if squad deaths are written as default, then they never amount to much more than cameos again. Wrex and some of the ME2 squaddies get relegated to this status. None of the players' actions can improve upon it, no matter how perfect their import is.

#295
wright1978

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StreetMagic wrote...

I don't think it has any positive effect like that. It just makes the "foundation"/default template for how they tell the story much more dreary. For example, if squad deaths are written as default, then they never amount to much more than cameos again. Wrex and some of the ME2 squaddies get relegated to this status. None of the players' actions can improve upon it, no matter how perfect their import is.


Yep don't think the virtual fail-shep default template was a good idea. The default ME2 to ME3 transit in particular should have contained some loss but also at more loyalty of survivors imo.

#296
3DandBeyond

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78stonewobble wrote...

I kinda sorta accept the War asset / EMS system as I can't see any other way to have done it.

Other than crafting a story that depends on certain decisions to have been made "correctly".

Ie. kill off the arachnids? Loose the game ... or Thessia... because they would have been needed to beat the reapers overall or on that planet...

While interesting, I think it would also have garnered alot of anger from people with savegames.

Personally I loved to read about every single war asset I collected, but I can see how that would not seem enough for everyone.

The chance to see the war assets in action I think would have mitigated this somewhat.

The whole overhearing conversations was a bit laughable as well, but it's a minor thing here.

I think the main problem is those anonymously and simply gathered assets.... They should have been built into real gameplay as smaller side missions, but then again I might not have liked developer ressources going to that instead of ie. the good missions we do have. :)


See here is the crux of the issue with assets and EMS.  I firmly believe they could have created a system where there were "correct" choices.  I'd consider them correct if in total character with the Shepard you were playing and the offsets could have worked based upon that personality as well and not arbitrary numbers given to things that should not have needed to be found.  Really, the galaxy is on fire, did Shepard need to tell ANYONE that it was?

Here's how I figured offsets could work in a nutshell.  Say a renegade just likes to hurry through things without thinking of the consequences (just like in ME2 where you get the choice to push the guy out of the window).  This could negatively impact things that required consideration or deep thinking, but could positively impact something that required swift action.  It's just that each such decision would also lead then to a different outcome in some way.  Maybe it means that some things didn't get done that needed to be done.  Sort of like in ME2 where on the suicide mission it's possible to lose a lot of the crew if you take too long to get to them on the Collector Base.

The whole problem here is that BW decided that nothing should be canon--this freaking statement makes me want to throw up since they did make many things canon.  The endings of ME1 and ME2 are full on canon because they have to be.  Liara is your friend or stalker or lover, no matter what because that's canon.  They could have made certain decisions create different scenarios and a story so that it was your actions and decisions that led to the endings and not a bunch of random numbers.  This in my mind could have led to things feeling more like they naturally happen.  Endings would evolve from this--Shepard could live and watch as everything s/he loves is destroyed because of something that was not done.  Or Shepard could die, the reapers could be destroyed, and everyone could live and end up mourning him/her--without the reapers existing as co-dependents such as in control and synthesis.  But BW decided to funnel everyone into the same endings no matter what.  You don't even have to play much of ME3, nor do you have to play ME1 or 2 to get the same endings someone who played it all got.  To me, that makes it pretty much senseless as they have it.

I firmly believe it would have been much better to see or use the assets at least, but also to make certain successes or failures dependent upon the decisions and actions involved.  That's not saying that a renegade action would always be wrong and a paragon always be right-it's just saying that outcomes should have been more related to what you did or didn't do, not ridiculous fetch quests. 

#297
3DandBeyond

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katamuro wrote...

I liked the War Asset system since it let me actually see the "gathering" of forces but what I object in it is that several of the assets were nerfed just for the purpose of it. Why did ALL human fleets were damaged in the Citadel action at the end of ME1 if only the fifth fleet actually was there?

And yes if we could have actually seen them perform in the battle it would have been more satisfying.

I am fine with finding Ships and stuff like that by scanning but for marine units and artefacts they could have built short extraction missions where we would have to fight through the enemy to get to it, or hold down the area until the asset has been extracted.


Yes of course--that's part of the point.  Actually having missions to get assets would be ok, but finding some ships in other parts of the galaxy is really for me a WTF moment.  They don't have communications ability?  Don't know there are monsters invading the galaxy?  Or are they just in hiding so we're playing hide and seek?

And I'd also really have liked more of a context as to why assets were given the numbers they were since some of them are so out of whack.  It's like in places some are 25 (of what I don't know) and then something that should be way more important and powerful is 40 (of what I don't know).

#298
dsl08002

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i dont hate ME3 in total there are some positive things about that game, It is still the ending that i hate. the real emotion i have concerning ME3 i hurtful dissapointment, like betrayel .

#299
Kel Riever

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OP: Do you mean is the ending still atrocious?

Yes it is, because it hasn't been changed from the EC which was awful. If nothing has changed, why would you think someone's opinion would? Does time make bad things not bad?

#300
Daemul

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StreetMagic wrote...

katamuro wrote...

StreetMagic wrote...

katamuro wrote...

My bad I was reading the optimal walkthrough thinking it of as default one. clicked the wrong option. Oh well then they definitely have to go for most paragon option otherwise way too much dead people.


I'd like them to do that too (wish they did that for ME2>ME3 myself), but it doesn't fit their pattern so far. I don't know why they want it this way.


Maybe to push people to improve upon it?


I don't think it has any positive effect like that. It just makes the "foundation"/default template for how they tell the story much more dreary. For example, if squad deaths are written as default, then they never amount to much more than cameos again. Wrex and some of the ME2 squaddies get relegated to this status. None of the players' actions can improve upon it, no matter how perfect their import is.


I remember listening to a podcast, Giantbomb I think it was, where they said that Bioware had asked them and other reviewers to review ME3 from the perspective of new players playing the game with the default choices. Having played the default choices myself I can see why they asked them to do this, the game and story were built around default.