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Do you still hate Mass effect 3?


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#376
dreamgazer

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StreetMagic wrote...

ME2 is no Michael Bay film. It's character driven and the plot unravels with a fairly slow mystery/investigative approach. It's not a blockbuster spectacle.


So do The Rock and The Island. 

(shrug)

#377
dreamgazer

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starlitegirlx wrote...

Anacronian Stryx wrote...

I still look at the games like this.

ME 1 is a Peter Jackson film - Overall good but with some minor sillyness.
ME 2 is a Michael Bay film - Dumb and overall pointless but with some nice explosions.
ME 3 is M. Night Shyamalan....Nuff said.


Best comparisons I have heard yet!


How so? 

How is ME1 like Peter Jackson's work, at all?

Also, keep in mind that every single film in the Mass Effect trilogy has a nonsensical twist at the end.

Every. Single. One.

#378
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dreamgazer wrote...

StreetMagic wrote...

ME2 is no Michael Bay film. It's character driven and the plot unravels with a fairly slow mystery/investigative approach. It's not a blockbuster spectacle.


So do The Rock and The Island. 

(shrug)


I don't remember much about the Rock and never seen the Island. I'll take your word for it. Usually when someone says "Michael Bay", it's the other image I had in mind.

Hell, I barely consider ME2 movie like at all. It's more episodic, like a tv series. Every "episode" is like jumping into a different character's world for a couple hours.

Modifié par StreetMagic, 16 février 2014 - 01:23 .


#379
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Mcfly616 wrote...

I don't ignore anybody that dismisses exploration. I do ask if they'd prefer Mass Effect to be a simple linear TPS.  I actually ignore people that jump to conclusions/put words in people's mouths by saying that those who advocate for exploration are proposing that we want exactly what we got in ME1.


I still do the exploration when I'm playing a new ME character but it is tedious. Thankfully it's usually quick to make up for the tediousness of it. But I forgive that in ME1 because I think really they were going for the story and even the graphics. The guns felt kind of like a joke. I could be pretty off target and still get a hit. The powers were POWERFUL and seemed a bit toned down in 2 and 3 after that. But I think these things are why exploration was wash, rinse, repeat in ME1. They just didn't really bother with it, maybe due to time constraints because as I understand it, Liara's mission was supposed to be more involved and have the bring down the sky main building where the Balik is for Liara's mission or at least that's what I remember hearing or reading. So if they were pressed for the time, I can see using the same things on most every map. It was kind of lame, but if you want to make some points early on, that is one way to go with those side missions.

ME2 had a few more involved and creative side missions that I did for a bit when I was really playing a lot of ME2 until I got bored with them. They were what you would want and expect from side missions ... interesting, unique... but you didn't get to explore. You just landed. I think realistically it would be nice to have a mix of some where you just land where you need to be and others that are more planet exploration for the fun factor or it, but with a better mako. Not that crappy thing you got from cerberus. Hated that thing.

ME3 side missions were bascially as dull as it gets after a while. Cerberus, cerberus, cerberus... I blow some of them or many of them off these days because in a game about reapers, I feel like all I'm doing is dealing with cerberus. Would have been nice to land a few places where reapers were rather than cerberus. Or even geth on a side mission would have been interesting rather than all of the geth stuff just being centralized to rannoch (which while it does make sense, surely some geth could have been somewhere else up to something you had to stop).

And if we have to scan, I swear to god I will find a gibbed save editor or some hack to just give myself resources. I do that now with ME2 because I find it annoying.

Modifié par starlitegirlx, 16 février 2014 - 01:25 .


#380
ImaginaryMatter

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StreetMagic wrote...

But you do like ME3's gameplay, right? You seem like a big fan of the game in general.. And a lot of that is just an improvement of ME2. I think they finally found their stride in ME3's combat with what they were going for in ME2.


I actually like ME2's combat more, while I like the fast pace of ME3's combat, I think it ultimately suffered from being imported from the multiplayer. Power combos are nice but when playing as Shepard it is way too easy to prime and detonate combos.

#381
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dreamgazer wrote...

starlitegirlx wrote...

Anacronian Stryx wrote...

I still look at the games like this.

ME 1 is a Peter Jackson film - Overall good but with some minor sillyness.
ME 2 is a Michael Bay film - Dumb and overall pointless but with some nice explosions.
ME 3 is M. Night Shyamalan....Nuff said.


Best comparisons I have heard yet!


How so? 

How is ME1 like Peter Jackson's work, at all?

Also, keep in mind that every single film in the Mass Effect trilogy has a nonsensical twist at the end.

Every. Single. One.


Uh well, Peter Jackson films to his fans are fun and awesome. Inspiring even.
Michael Bay basically likes to blow **** up. He's not particularly talented. He makes popcorn flicks that often are focused on blowing crap up. Basically dumbed down fun with lots of explosions and some good CGI when needed.
Night's twists are terrible... His only good one was The Sixth Sense, and he's been riding on that success since what? 2000? He had one good idea. ONE. The rest? Mediocre at best with some horrendous failures. The films content until the twist at the end can actually be very good. In fact, the films until the end are generally enjoyable. But the end is often so bad that it leaves a sour taste in people's mouth that is strong enough to keep them from seeing another Night film IF they are aware that it is a Night fllm.

Now please remove yourself from the nice conversation I was having before you decided to jump in like a rude troll.

#382
dreamgazer

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starlitegirlx wrote...

dreamgazer wrote...

starlitegirlx wrote...

Anacronian Stryx wrote...

I still look at the games like this.

ME 1 is a Peter Jackson film - Overall good but with some minor sillyness.
ME 2 is a Michael Bay film - Dumb and overall pointless but with some nice explosions.
ME 3 is M. Night Shyamalan....Nuff said.


Best comparisons I have heard yet!


How so? 

How is ME1 like Peter Jackson's work, at all?

Also, keep in mind that every single film in the Mass Effect trilogy has a nonsensical twist at the end.

Every. Single. One.


Uh well, Peter Jackson films to his fans are fun and awesome. Inspiring even.
Michael Bay basically likes to blow **** up. He's not particularly talented. He makes popcorn flicks that often are focused on blowing crap up. Basically dumbed down fun with lots of explosions and some good CGI when needed.
Night's twists are terrible... His only good one was The Sixth Sense, and he's been riding on that success since what? 2000? He had one good idea. ONE. The rest? Mediocre at best with some horrendous failures. The films content until the twist at the end can actually be very good. In fact, the films until the end are generally enjoyable. But the end is often so bad that it leaves a sour taste in people's mouth that is strong enough to keep them from seeing another Night film IF they are aware that it is a Night fllm.

Now please remove yourself from the nice conversation I was having before you decided to jump in like a rude troll.


Not trolling if someone simply disputes the logic in a really shoddy comparison. 

I'd still like to know how Mass Effect is anything like The Frighteners, Dead Alive, or Heavenly Creatures.

And you still haven't addressed the fact that every single game has a crazy, silly twist (also, Unbreakable is great). 

Modifié par dreamgazer, 16 février 2014 - 02:26 .


#383
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Yeah, Unbreakable is pretty cool. Kind of went downhill from there.

#384
spirosz

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Best comparisons? Deep character development in the second game - yes, not so important story, but it had a lot of strengths that the other two lacked, as the other two have each and their own strengths as well.

#385
angol fear

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Anacronian Stryx wrote...

I still look at the games like this.
ME 3 is M. Night Shyamalan....Nuff said.


If you want a real comparison, a movie that is really close in its writing, in its ambition, ME 3 is more like Bong Joon-Ho's snowpiercer.

#386
IoCaster

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CronoDragoon wrote...

Mcfly616 wrote...

There was a thread a few weeks ago on the subject. It was just about bringing back exploration. But one idiot wanted to keep going on and on about " why would you want more mountains and nothingness and cookie-cutter hide-outs???". The idiot couldn't comprehend the fact that we wanted a new and improved form of exploration......not the exact flaws of ME1. Ofcourse, it only takes common sense to see what us "explorers" are asking for.....I have to imagine that the idiot was simply trolling...


The issue I see is a new and improved form of exploration draining resources elsewhere. What would you be willing to give up for a focus on exploration? That's an important question that will differ player to player. My answer is: nothing. (well, maybe fetch quests, but those budgets wouldn't be anywhere near substitutive)


I'd be willing to give up all the Hollywood style cutscenes that eat up so much of the budget and have them dedicate those resources to actual gameplay. Most of the combat segments in ME3 are relatively short compared to ME1-2, but they're artificially extended out and padded by an excessive amount of cutscenes. So yeah, I'd be happy enough if they brought back exploration and more actual gameplay content instead of blowing their budget on awful and unnecessary cinematic BS like all of the Kai Leng crap. ^_^

#387
Mcfly616

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CronoDragoon wrote...

Mcfly616 wrote...

There was a thread a few weeks ago on the subject. It was just about bringing back exploration. But one idiot wanted to keep going on and on about " why would you want more mountains and nothingness and cookie-cutter hide-outs???". The idiot couldn't comprehend the fact that we wanted a new and improved form of exploration......not the exact flaws of ME1. Ofcourse, it only takes common sense to see what us "explorers" are asking for.....I have to imagine that the idiot was simply trolling...


The issue I see is a new and improved form of exploration draining resources elsewhere. What would you be willing to give up for a focus on exploration?

Hmm I'd be willing to give up all the nothingness they added in place of all the stuff they took out. I mean, it obviously took time and resources butchering the inventory/powers/exploration from ME1 and implementing it in ME2. Take the time and resources that were spent butchering gameplay mechanics and actually spend it implementing and refining them.....



'cause hey, something is always better than nothing. 


I'm still not sure what they did with all the time and resources they were using on ME2. Between what they removed from the experience and what they added.....it's not balanced at all. They've removed much more than they've ever added.

Modifié par Mcfly616, 16 février 2014 - 03:47 .


#388
marcelo caldas

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Mesina2 wrote...

General TSAR wrote...

Hate is too strong a word, I prefer disappointed.


Hugely disappointing.

I do hate Omega DLC, though.


Omega DLC was a joke, honestly.

#389
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dreamgazer wrote...

starlitegirlx wrote...

dreamgazer wrote...

starlitegirlx wrote...

Anacronian Stryx wrote...

I still look at the games like this.

ME 1 is a Peter Jackson film - Overall good but with some minor sillyness.
ME 2 is a Michael Bay film - Dumb and overall pointless but with some nice explosions.
ME 3 is M. Night Shyamalan....Nuff said.


Best comparisons I have heard yet!


How so? 

How is ME1 like Peter Jackson's work, at all?

Also, keep in mind that every single film in the Mass Effect trilogy has a nonsensical twist at the end.

Every. Single. One.


Uh well, Peter Jackson films to his fans are fun and awesome. Inspiring even.
Michael Bay basically likes to blow **** up. He's not particularly talented. He makes popcorn flicks that often are focused on blowing crap up. Basically dumbed down fun with lots of explosions and some good CGI when needed.
Night's twists are terrible... His only good one was The Sixth Sense, and he's been riding on that success since what? 2000? He had one good idea. ONE. The rest? Mediocre at best with some horrendous failures. The films content until the twist at the end can actually be very good. In fact, the films until the end are generally enjoyable. But the end is often so bad that it leaves a sour taste in people's mouth that is strong enough to keep them from seeing another Night film IF they are aware that it is a Night fllm.

Now please remove yourself from the nice conversation I was having before you decided to jump in like a rude troll.


Not trolling if someone simply disputes the logic in a really shoddy comparison. 

I'd still like to know how Mass Effect is anything like The Frighteners, Dead Alive, or Heavenly Creatures.

And you still haven't addressed the fact that every single game has a crazy, silly twist (also, Unbreakable is great). 


Unbeakable was average at best. Really, it was mediocre. Not even that good. It actually failed at the end because it seemed like it would have a better ending. But it was a failure. I saw that movie almost 15 years ago and (13 to be exact) and I still remember how at the end I was thinking 'that's it? Really?' and what's more interesting is that I dont' even remember what the ending specifically was. I only vaguely remember the movie. I only vaguely remember most of Night's movies beyond how the ending was wildly disappointing EXCEPT for The Sixth Sense.

I didn't compare it to the actual movies. You did. It was compared to the directors KINDS of movies. Now, if you really understood directing and directors and their styles, you would understand the geneal comparisons. At this point, you're just being a troll about it. So I'm done. You feel like a punk that likes to kick up trouble to me. I have no time for that kind of toolishness.

#390
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caldas wrote...

Mesina2 wrote...

General TSAR wrote...

Hate is too strong a word, I prefer disappointed.


Hugely disappointing.

I do hate Omega DLC, though.


Omega DLC was a joke, honestly.


I think I played it twice or maybe three times. It's just that bad. Not even inspiring. There's nothing to care about. No characters that I care about. Don't care about the adjutants. The mechs are comical. I really don't see the appeal. However I really do like Leviathan. That was more interesting than Aria playing queen. Frankly, I really do want her on the citadel when it gets taken rather than on Omega. out of all the people on the citadel, she is the last one I want to see spared. I'm sad that Bailey is there. I'm sad that all those people I help are there. I'm sad that all the people in the refugee camp are there, especially all those turians seriously wounded fighting for their planet's survival. I'm even sad that Al Jilani might be there. But if the omega trash and Aria are there, it kind of feels really awesome. I wish I could have rounded up more tools and dumped them on the citadel.

#391
RaenImrahl

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Let's turn the bickering down, please, and move on. Thanks!

-- RI

#392
dreamgazer

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starlitegirlx wrote...

Unbeakable was average at best. Really, it was mediocre. Not even that good. It actually failed at the end because it seemed like it would have a better ending. But it was a failure. I saw that movie almost 15 years ago and (13 to be exact) and I still remember how at the end I was thinking 'that's it? Really?' and what's more interesting is that I dont' even remember what the ending specifically was. I only vaguely remember the movie. I only vaguely remember most of Night's movies beyond how the ending was wildly disappointing EXCEPT for The Sixth Sense.


There's more to a movie than the surprise of its ending. Unbreakable is a great example, whereas Sixth Sense really only has its plothole-ridden twist.

I didn't compare it to the actual movies. You did. It was compared to the directors KINDS of movies. Now, if you really understood directing and directors and their styles, you would understand the geneal comparisons. At this point, you're just being a troll about it. So I'm done. You feel like a punk that likes to kick up trouble to me. I have no time for that kind of toolishness.


Oh, I understand directors and their styles better than you, obviously, since you're entirely about rote generalization and not about nuanced outlooks on the directors' actual body of work. You simply don't like that your celebrated "best comparison" falls apart with even mild scrutiny. Not my problem.

And you still didn't address the fact that every game has a bonkers twist.

#393
RaenImrahl

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RaenImrahl wrote...

Let's turn the bickering down, please, and move on. Thanks!

-- RI


One more time, with feeling: Arguing about the merits of certain movies (or your abilities to interpret said movies) is off topic. Last warning.

#394
CronoDragoon

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Mcfly616 wrote...
I'm still not sure what they did with all the time and resources they were using on ME2. Between what they removed from the experience and what they added.....it's not balanced at all. They've removed much more than they've ever added.


Playtimes have increased or stayed the same as the series progressed. So where'd those hours go if they added "nothing"?

Modifié par CronoDragoon, 16 février 2014 - 05:39 .


#395
Mcfly616

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CronoDragoon wrote...

Mcfly616 wrote...
I'm still not sure what they did with all the time and resources they were using on ME2. Between what they removed from the experience and what they added.....it's not balanced at all. They've removed much more than they've ever added.


Playtimes have increased or stayed the same as the series progressed. So where'd those hours go if they added "nothing"?

planet scanning, more hallways....Yay


But in terms of exploration, inventory and powers....nothing was added. It was all taken away/butchered/dumbed down. Ofcourse, this was already discussed before the post you quoted. (hence the final line: "they've removed much more than they've ever added")

Modifié par Mcfly616, 16 février 2014 - 05:50 .


#396
CronoDragoon

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Mcfly616 wrote...
 planet scanning


Planet scanning doesn't account for nearly all of that time.

more hallways....Yay


Where do those hallways take place? Story or character driven missions you say, something ME1 lacks in comparison?


But in terms of exploration, inventory and powers....nothing was added. It was all taken away/butchered/dumbed down. Ofcourse, this was already discussed before the post you quoted.


Do you know what butchers do? They take a mess of an animal and make nice hunks of delicious meat for you to take with you. That is ultimately what the inventory, weapon, and power systems become. Refined from a mess of fat and skin with meat hidden somewhere inside.

Modifié par CronoDragoon, 16 février 2014 - 05:54 .


#397
ImaginaryMatter

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Mcfly616 wrote...

CronoDragoon wrote...

Mcfly616 wrote...
I'm still not sure what they did with all the time and resources they were using on ME2. Between what they removed from the experience and what they added.....it's not balanced at all. They've removed much more than they've ever added.


Playtimes have increased or stayed the same as the series progressed. So where'd those hours go if they added "nothing"?

planet scanning, more hallways....Yay


But in terms of exploration, inventory and powers....nothing was added. It was all taken away/butchered/dumbed down. Ofcourse, this was already discussed before the post you quoted. (hence the final line: "they've removed much more than they've ever added")


ME1 didn't have exploration, you had a map which gave you the location of everything you needed, reducing the "exploration" sections to nothing more than driving around on boring landscapes; it was basically a hallway only you got to choose if artifacts ABC were collected in order BCA, which is hardly exploration, just on e large open hallway.

#398
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They simply stripped features. It wasn't because they couldn't add anything. If people complain enough, they'll take things out.

Exploration wasn't the only one. I remember Hudson mentioning once his favorite part of these games is the hub experience.. Yet people complained that the first few hours of Mass Effect was just futzing around the Citadel. A lot of people wanted to jump into action, I guess, and didn't want to immerse themselves in the world aspects.

That said, I still like the hub experience of ME2. It just doesn't have the same kind of "winding" paths and recognition of quest order like ME1 did. For example, there's a variety of ways to tackle Chorban and Jaleed's Keeper quest. Or getting the pass at Noveria. Or helping Jenna. And ME3 interaction on the Citadel is even more streamlined than ME2 (although it's larger, the level of interaction leaves something to be desired). Some dick must've complained that even ME2 was too much talking. It's like they want to cater to the most ADHD action-oriented players or something.

Modifié par StreetMagic, 16 février 2014 - 06:09 .


#399
Mcfly616

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CronoDragoon wrote...

Mcfly616 wrote...
 planet scanning


Planet scanning doesn't account for nearly all of that time.

more hallways....Yay


Where do those hallways take place? Story or character driven missions you say, something ME1 lacks in comparison?


But in terms of exploration, inventory and powers....nothing was added. It was all taken away/butchered/dumbed down. Ofcourse, this was already discussed before the post you quoted.


Do you know what butchers do? They take a mess of an animal and make nice hunks of delicious meat for you to take with you. That is ultimately what the inventory, weapon, and power systems become. Refined from a mess of fat and skin with meat hidden somewhere inside. ME1 is very rough and has the seeds of some good ideas, but had they kept them the same the entire series these
aspects woulbe
failures.

Eh you want to take every word I say and twist it in whatever way suits your argument, be my guest. Though, it's not gonna get you anywhere. If you took the time to read, I've already addressed half the things you brought up.

The time Planet Scanning takes is completely subjective. However, the fact that it takes the place of ME1's 'uncharted worlds' is not debatable. Planet Scanning replaced ME1's exploration.


Idc what a professional butcher does. I know what the term "butchered" means. Seeing as that's exactly what I said, and that I didn't bring up a butcher at all....seems you're confused. I do know that when a Crime Scene Investigator says that the young lady was "butchered" beyond all recognition, that obviously means she's much less than she once was. When a coach says his team got butchered, I know that means they got ran out of the building.

Sorry but ME2 didn't give me all the nice little trimmed pieces of meat. No, it threw the meat in the trash and left it there. There is no inventory. There is no exploration. And powers....well they certainly "trimmed" it.....but not for the better.


Where were the hallways? Every mission. Every single mission in ME2 you are walking down a linear path. Whether it be a man made hallway, or outside. You have no where to go but straight on any given mission. 

#400
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As much as I want to defend ME1's exploration, the actual missions sucked. It needed to be improved. But I like the general idea of going on to planets.