you know, you're right.....but "exploration" is so much easier than saying "I want ME1's freedom to go in any direction I want and approach any combat situation in any way I deem appropriate"ImaginaryMatter wrote...
Mcfly616 wrote...
planet scanning, more hallways....YayCronoDragoon wrote...
Mcfly616 wrote...
I'm still not sure what they did with all the time and resources they were using on ME2. Between what they removed from the experience and what they added.....it's not balanced at all. They've removed much more than they've ever added.
Playtimes have increased or stayed the same as the series progressed. So where'd those hours go if they added "nothing"?
But in terms of exploration, inventory and powers....nothing was added. It was all taken away/butchered/dumbed down. Ofcourse, this was already discussed before the post you quoted. (hence the final line: "they've removed much more than they've ever added")
ME1 didn't have exploration, you had a map which gave you the location of everything you needed, reducing the "exploration" sections to nothing more than driving around on boring landscapes; it was basically a hallway only you got to choose if artifacts ABC were collected in order BCA, which is hardly exploration, just on e large open hallway.
And uhh FYI, not everything was marked on your map for you to go find in any order you decide. Certain objects you actually have to look for, and only appear on the map when you're in close proximity. (i.e. exploration). But no, it isn't one open hallway. In a hallway, you can only go straight or back. (this was not the case in ME1....well, atleast not on every single mission. Unlike ME2)





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